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Thread: New Final Fantasy VII Remake trailer from Playstation's State of Play broadcast!

  1. #1
    Certified tech, come at me! New Final Fantasy VII Remake trailer from Playstation's State of Play broadcast! SuperSabin's Avatar
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    New Final Fantasy VII Remake trailer from Playstation's State of Play broadcast!

    It's finally here, folks! a new trailer for the FFVII remake has arrived with more footage and more characters to show. It was presented during Sony's State of Play broadcast. Here is the video that was shown at the trailer and share your thoughts in the comments below. More details about the FFVII remake will be revealed in June which makes sense as that is the month of E3.

    I, personally, really liked the trailer! The combat seems faster paced than it was in the previous gameplay trailer, and more responsive. The characters look sharper, cloud's new design is great, and the action sequences are awesome, I like how the characters' mouth movements actually match the dubbing (which has also been accomplished in the Kingsglaive FFXV movie.) I also think the english voice acting is good so far. I have a feeling this may get a multi-platform release even though only the PS4 label is shown, we will see when June comes around.
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  2. #2
    attempting to bribe the Mayor of Lambeth New Final Fantasy VII Remake trailer from Playstation's State of Play broadcast! Xanatos's Avatar
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    Gameplay wise looks exactly like FF XV, and that has me worried. I love action RPG's as much as the next guy and don't mind FF VII being one, after all Crisis Core was awesome, but FF XV' gameplay, battle system primarily, is dreadful. Passable at best against smaller enemies, but in fights against larger ones, Cerberus or Ifrit for instance, it's one huge uncontrollable mess. Most of the time I didn't know what's going on, it was beyond hectic, merely mashing buttons proved to be a better solution than any tactic. But worst of all, you couldn't die. Most games in series are fairly easy, but FF XV is on another level, there's no game over because there's no situation you can't solve with your abundance of items.

    Hopefully FF VII Remake actually improves on this.

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  3. #3
    Bananarama New Final Fantasy VII Remake trailer from Playstation's State of Play broadcast! Pete's Avatar
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    I really enjoyed the look of the game in the trailer and am excited to see how the feel of the game plays out. I want to still be able to be moved and blown away by the sprawling metropolis of Midgar, and how bad the people in the slums had it. I want to be wowed by seeing the Highwind in it's glory for the first time.

    I am a little concerned that in order to make the towns appear larger or more sprawling, they go with the FFXIII hallway simulator model. That would really disappoint me.

    I also want maybe some more depth into the backgrounds of the rest of the party. I don't necessarily mean including everything from the other games, which I still have a hard time calling canon, but maybe including additional interactions and the like.

    I'm glad the characters appear true to the original artwork, and not overly androgynous like every other FF game in the past 20 years or so.

    As for the battle system, I'm glad that it's a little more fast paced, but I don't it to become a total clusterfuck like XV, where things are just flying all over the place.

    In that same vein, I don't know what I want out of the material system. I thought it was pretty perfect. I wouldn't mind the obvious renaming of spells to fit the rest of the universe (fire, first, firaga, etc.), but I wouldn't change more than that.

    I also don't think I want any skill trees or job boards. I liked the system of obtaining limit breaks, and having to use each one a certain amount of times to develop new ones. I don't really want them to be unlocked by completing a branch on a skill tree.

    I still don't like that this has been in the works for years now, especially since all of the source material is already developed.
    Crao Porr Cock8- Rebels, Rogues and Sworn Brothers

  4. #4
    Bananarama New Final Fantasy VII Remake trailer from Playstation's State of Play broadcast! Pete's Avatar
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    Final Fantasy VII Remake Demo To Launch Soon; Game Split In Two Parts

    News snippets copied from the article:

    Game is in fact 2 parts. Part 1 ends exactly as Aerith is let down into the water after her death and a fade to black.

    -Materia is shown in ALMOST all weapons. They do not appear in accessories nor do accessories appear on your character model. Different weapons will however appear on your model for example Rune Blade will be on Cloud’s back if equipped and exploring.

    -Different weapons have different triangle heavy hits (does not cost an ATB charge) Buster Sword has Punisher Rune Blade for for example has Cleave. You use these heavy hits after a string of regular hits. Regular hits are chip damage and the main damage will be from heavy combo finishers and the of course the massive LIMIT BREAKs.

    -Using Magic will consume ATB along with MP. You get more bars as the game progresses.

    -Summons will work for the most part as cut scenes like the original, they do not fight with you on the field. There is 1 new Summon Amarok and appears to be a wolf and causes darkness in addition to damage.

    -Over-world map is almost seamless. There are some “zones.” There will be roads and methods of transportation. It is open world. Vehicles like the Tiny Bronco work almost exactly the same only being able to go in lighter water. There will be items available occasionally on the field. Chocobos will of course be obtainable after the farm.

    -They have really made an effort to make each town feel lived in, and feel like there is a reason why each place is like the way it is. Each town is very unique from the last. Cosmo Canyon and its occasional dust storms are a stark contrast to the streets of Midgar. Upper Junon feels very much more like a military installation than Midgar as well.

    -Sephiroth is very limited in what is shown of him until the Kalm flashback. Before this you only hear his voice or see glimpses of him during Clouds breakdowns.

    -The HP shown during the state of play is not indicative of what their HP should/would be normally during those times. Simply for Dev showcasing.

    -There will be demos on the game floor with PSN demo following shortly after for people at home directly after E3.(Playstation Plus required)

    -Monster redesigns for a lot of the enemies but most will remain recognizable. Some do not make an appearance. For example there was no ghost enemies in the train yard.

    -Shin-ra HQ wont have quite as many floors to explore but MORE to do on the floors you do go to so it still feels like your fighting through a lot to get to the top.

    -The design for Tifa is also true to the original outfit, her face appears to be mostly similar to her Advent Children design but slightly more western. Materia also shows up on her gloves.

    -Cait Sith seems to be pronounced “Ket” Sith but has undergone no major design overhaul. His fighting style is more close up, and does have his BARS for a LIMIT BREAK.

    -Golden Saucer will have some games that are not playable(yet) because they are essentially replaying a part of a later story mission. Some will be playable right when you arrive. They want it to feel more grand and provide a break from the main story beats while still eventually having to incorporate the story into it later.

    -Red XIII has clones Cobalt XIV and Indigo XV you must fight before he joins your party in Shin-ra HQ

    -Cid does not appear to be smoking but you see evidence that he does. He is clearly upset with Shera but toned down the aggressiveness as they felt it was unnecessary.

    -Yuffie and Vincent are no longer optional. You can miss them up until a certain point where they then become mandatory to get. You automatically get Yuffie if you have not gotten her before Rocket Town for example.

    -Cloud will have a dress and wig in one particular scene. But its fade to black getting in/out of it.

    -Honey Bee in requires GIL to get into instead of a membership card.

    -Squatting mini-game returns.

    -As these are FULL games each will be in fact priced at 59.99 USD

    -Signals have gone out to retailers to prepare for pre-orders.
    Crao Porr Cock8- Rebels, Rogues and Sworn Brothers

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