Final Fantasy TacticsAbilitiesHere are a few strategies to help you with combining abilities.Equip Gun (Mediator) + Battle Skills (Knight) ------------------------------------------------------ The Breaking techniques are a lot more useful when used at a distance. Don't Move (Time Mage) + Meteor (Time Mage) or Summon Magic (Summoner) or Limit (SOLDIER) ------------------------------------------------------ Spells that take a long time to cast are usually pretty worthless. But not if the enemies can't move out of the way... Regenerator (Priest) + Move-HP Up (Monk) ------------------------------------------------------ You want HP? You've got HP... but if it's still not enough, throw in Chakra. Counter Magic (Wizard) + Magic Attack UP (Wizard) ------------------------------------------------------ If you're going to counter it, why not make it stronger? Steal Weapon (Thief) + Throw (Ninja) ------------------------------------------------------ This isn't that great a combo, but there's a certain joy in stealing somebody's weapon and then turning around and killing them with it. Weapon Guard (Knight) + Silks ------------------------------------------------------ Silks have a 50% evade rate, so equipping Weapon Guard on a dancer means you can avoid half of all attacks. |
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01-20-1998 (US)
06-20-1997 (JP)
No Release (EU)


