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Final Fantasy Tactics

Abilities

Here are a few strategies to help you with combining abilities.


Equip Gun (Mediator) + Battle Skills (Knight)
------------------------------------------------------
The Breaking techniques are a lot more useful when used
at a distance.



Don't Move (Time Mage) + Meteor (Time Mage) or Summon
  Magic (Summoner) or Limit (SOLDIER)
------------------------------------------------------
Spells that take a long time to cast are usually pretty
worthless.  But not if the enemies can't move out of
the way...



Regenerator (Priest) + Move-HP Up (Monk)
------------------------------------------------------
You want HP?  You've got HP... but if it's still not
enough, throw in Chakra.



Counter Magic (Wizard) + Magic Attack UP (Wizard)
------------------------------------------------------
If you're going to counter it, why not make it stronger?



Steal Weapon (Thief) + Throw (Ninja)
------------------------------------------------------
This isn't that great a combo, but there's a certain joy
in stealing somebody's weapon and then turning around
and killing them with it.



Weapon Guard (Knight) + Silks
------------------------------------------------------
Silks have a 50% evade rate, so equipping Weapon Guard
on a dancer means you can avoid half of all attacks.





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Release Dates
Game Console PSX
 01-20-1998 (US)
 06-20-1997 (JP)
 No Release (EU)
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FFT Rating: 4.5/5 (255 votes cast)

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