Final Fantasy IXBattlesBattle systems are very different in all the Final Fantasys currently out, so it is important to get familiar with FFIX's battle system.Battle SystemThe battle system is structurally almost the same at the previous Final Fantasies. There is the 'ATB' or the Active Time Battle which will tell you if that character can turn now. If it's full, you can now issue commands to that character to do an attack, defend, etc.The battles also depends in the HP (Hit Points) System. HP is the total amount of damage your character can endure. If it reaches 0, that character is KO'd (knocked out). You can revive him/her using Phoenix Downs. If ALL of your party members' HP are 0 the game will be over. You now have to restart again to where you last saved your game. Now, there are different types of attacks. They are the Physical Attacks, which your character uses the weapon he/she has and uses it at your opponent. There are also special attacks which only this certain character can do. Like Sword Tech which only Steiner can use. There's also the Abilities which your character can learn and use at opponents (more to this at the Abilities Section). You can also use the Defend Option. This way, your character will defend for the rest of his/her turn (not the entire battle) and he/she will only receive half the total damage. Sometimes, you'll inflict damage to your opponents which is greater than your normal attacks. It is called critical attack. It really depends on luck. Random BattlesJust as in the previous final fantasies, you'll be encountering enemies randomly. I've seen 3 types of Random Battles as of now.Back Attack – Your party will be facing away from the enemy. Your ATB will be empty and it will start to fill up only when the enemy hits you for the first time. You're physical attacks will be halved as well as your defense. Pre-emptive Attack – Your party has the initiative in the battle. Your enemy will be facing away from you and you'll have the chance to attack first. Your damage to it will be doubled while your enemy's back is turned. Your enemies physicals attacks, on the other hand, will be halved. Normal Battle – You face off with your enemy. Your ATB will be randomly filled and you receive/inflict normal amount of damage using physical attacks. Take note that Projectile damage will not be affected whether you're back attacked. Also, Escaping a battle is easy but not all characters can issue an Escape command to the party. That character must have the Flee Ability to be able to issue the command to escape. |
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11-14-2000 (US)
07-07-2000 (JP)
02-16-2001 (EU)




