Final Fantasy VIII
Magic
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FIRE, FIRE 2, FIRE 3
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Fire : Weak fire-based damage against one opponent.
Fire 2 : Medium fire-based damage against one opponent.
Fire 3 : Strong fire-based damage against one opponent.
FACTS:
Good against cold/water-based monsters. Do not use it on fire-based
monsters, as fire based monsters could nulifies fire or inflicit no
damage.
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ICE, ICE 2, ICE 3
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Ice : Weak cold-based damage against one opponent
Ice 2 : Medium cold-based damage against one opponent
Ice 3 : Strong cold-based damage against one opponent
FACTS:
Good against fire-based monsters. Do not use it on cold-based monsters
as cold based monsters as these could nulifies cold or inflicit no
damage. Some FAQs called these spell as Blizzard 1 ~ 3
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BOLT, BOLT 2, BOLT 3
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Bolt : Weak lightning-based damage against one opponent
Bolt 2 : Medium lightning-based damage against one opponent
Bolt 3 : Strong lightning-based damage against one opponent.
FACTS:
Good against mechnical monsters. Use it to give them an electric shock!
It does not work against lightning-based monsters such as Raijin. Some
FAQs called these spells as Thunder 1 ~ 3
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LIBRA [SENSE]
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Libra : Allows you to sense data and information on the targeted
foe such as their attributes for strength [STR],
intelligence [INT], dexrity [DEX], defense [DEF], spirit
[SPI] and evasion [EVA]. It also gives information on it's
weakness and vulunerability and a short description of the
foe.
FACTS:
You will get the description during your first attempt to sense an
opponent's data and weakness. However in the second attempt, you will
NOT received the description and the sense will just automatically end
by itself. Press X to exit from information screen during the first
attempt. There are some FAQs that called it as Labeller.
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HEAL, HEAL 2, HEAL 3, REGEN
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Heal : Weak healing magic against one ally
Heal 2 : Medium healing magic against one ally
Heal 3 : Strong healing magic against one ally.
Regen : Regenarate HP slowly at a time.
FACTS:
This magic allows you to restores lost HP. The more powerful the
healing magic is, the more lost HP will be restored. Other FAQs or sites
called these spells as Cure 1~3. This magic can be used to attack undead
creatures, BOSS Utoku.
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CURE
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Cure : Average curing magic against one ally.
FACTS:
The magic allows you to cure status ailments such as Blind, Silent,
etc. This is equivalent of the Remedy. Other sites called this spell as
Esuna or Heal.
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LIFE, LIFE 2
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Life : Works like a Phoenix Down. Restores Life to one ally
Life 2 : Restores Life and refill the MAX HP to one ally
FACTS:
Life restores one deadly ally and restore a portion of HP. Life 2
restores one deadly ally and restore fully of HP. Some of the sites
called this as Raise 1 ~ 2
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REFLECT
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Reflect : This magic causes magic that is being cast on your party
to be reflect onto your opponent.
FACTS:
This magic allows you to force magic spells to bounce back onto your
foes. This magic is pretty useful. Do not cast healing magic on
yourself or it will be bounced onto your opponents.
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BARRIER
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Barrier : Reduces physical damage. This spell also causes DEF status
of a party member to increases. Averge physical defensive
barrier on one foe.
FACTS:
This magic allows you to reduce damage that are caused by physical
damage. The magic is pretty useful against enemies that depends
mostly on physical damage. Some FAQs or Site called it Protection.
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SHIELD
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Shield : This spell applies to same purposes as the Magic Barrier
in FF7. This spell reduces magic attacks by half. Magical
defensive barrier for one ally.
FACTS:
This spell is pretty effective against BOSS that solemnly depends on
magic. For example, the final BOSS of Disc 1, Edea.
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DOUBLE, TRIPLE
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Double : Allows you to cast a Magic twice on 1~2 opponents / allies
Triple : Allows you to cast a Magic triple on 1~3 opponents / allies
FACTS:
A very useful spell. Double allows you to cast a spell twice in a row.
Think about the damage caused if you use Ultima. Triple is even much
better as it will cause you to cast a spell thrice in a row. Think of
the Area Heal in Brigandine! Sorry about the misleading information.
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DEMI
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Demi : Reduces a foe's present HP to 3/4
FACTS:
Demi may does low damage due to different opponent's maximum HP
capacity. But they can do tons of reducing a strong foe to weak one.
Use it advisely. Some FAQs called it as Gravide.
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WIND, TORNADO
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Wind : Averge wind-based damage against one foe.
Tornado : Powerful wind-based damage against all foes.
FACTS:
Wind is basically the killer weapon against flying, swooping
creatures. Wind is pretty effective against most BOSS except for
Fuujin in Disc 2.
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AQUA
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Aqua : Average water-based damage against one foe.
FACTS:
Water is basically a good elemental against Fire-based monsters. Cold/
water-based monsters will do not damage or nulifies this magic.
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FLIGHT
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Flight : Allows your character to float in mid-air with the aid of a
pair of giant wings [like an Angel ^_^]
FACTS:
So far I myself not rather sure of it's purpose. This spell applies to
temporarily usage same as Regen.
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DESPELL
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Despell : Removes spells from an opponent.
FACTS:
Despell is another very affective magic. It could remove the
regenration of HP from the Brothers [Minotuar and Sacred].
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METEOR
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Meteor : Very damaging magic, summons several meteors which affect all
foes. Non-elemental damage to all foes.
FACTS:
Well one of the most destructive spells in FF8. Save it for BOSS for its
high damaging attacks against all opponents.
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ULTIMA
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Ultima : Obviously the most damaging magic in Final Fantasy Series.
Does 9000+ to all foes. Non-elemental damage.
FACTS:
This is even more damaging as it does damage to all foes. Save it for
BOSS. You can get this spell early in the game from the Magic Stone
located in front of Village of Shumi Tribe's elevator.
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HOLY
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Holy : Another damaging spell. Great against undead.
FACTS:
This spell is still under research and I'm need some time.
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AERO
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Aero : One of the most dangerous that effect-all spells. This could
caused severe damage to all foes.
FACTS:
This spell is still under research and I'm need some time.
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EARTHQUAKE
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Earthquake : Earth-based elemental damage against all foes.
FACTS:
Earth is pretty effective against all land-based monsters or foes. It
does no damage or simply misses against flying-based monsters. Some
FAQs called it as Quake.
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AURA
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Aura : A new spell that has been newly introduced into the FF
series. This spell raises the chance of using your
characters' special techniques. Press Triangle repeatedly
and you will a cursor pointing towards right next to the
attack. Press Right and you will be able to use your
special moves.
FACTS:
Aura is rather difficult to find. If you have accquired. Use it
wisely as they will does tremedous damage to opponents. Refer to
the "Special Moves" section for details.
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HASTE, SLOW, STOP
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Haste : Speeds up the time bar of the effected character for a
temporarily period of time.
Slow : Slows up the time bar of the effected person for a
temporarily period of time.
Stop : Stops the time of the effected person for a short period of
time.
FACTS:
Haste is one of the best spells in FF series. They could help in
speeding up your time bar, which allows you to inflicit more damage in
a short period of time. Slow on the other is a status disorder-based
magic. It will slows down the time bar of the effected person. Stop
could be extremely dangerous as the effective person would be frozen,
could not attack nor defend. All the status can be removed by using the
Remedy or Cure Magic.
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BLIND
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Blind : This magic causes blindness on your opponent. This will
decrease hit rate of your foe. This magic causes status
disorder
FACTS:
This magic can counterattack with Cure magic, Eyedrop or the Remedy.
This status also remains even after battles.
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SILENT
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Silent : This magic will generate a magic that forces an opponent
to be unable to use magic.
FACTS:
This status disorder can be removed by using Cure magic, Echo Screen
or the Remedy. This status will remains during battles.
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SLEEPEL
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Sleepel : This magic will causes your opponent to see stars and
eventually fall into deep sleep. ZZZZ.. This will also
causes the character's time bar to stop.
Facts:
This status disorder can only be removed by using the Cure magic and
the Remedy. The status can immediately removed when the character is
being attacked. The status disorder only last during the battle.
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CONFU
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Confu : One of the most deadly disorder magic in FF series. This
magic will causes your character to one another. The magic
will generate a huge bird [more like a chocobo to me] and
the affected person will twirl in circles, attacking using
the attack command only.
Facts:
This status disorder can only be removed by using the Cure magic and
the Remedy. This status disorder only last during the battle.
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POISON
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Poison : A green gas generated around the opponent's head, thus
removing small chunks in a turn. There is a difference
between FF7 and FF8, that's is that poison remains while
you are during the field.
FACTS:
This status disorder can only be removed by using the Cure magic,
Antidote and the Reemedy. This magic is useless against mechnical
beasts but very effective against human beings.
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BERSERK
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Berserk : A very dangerous status disorder. When cast on an ally,
it will results the ally doing ONLY physical attacks.
The effected opponent/ally will be burning red. The time
bar also speeds up.
FACTS:
This status disorder can be removed by use the Cure Magic,
Tranquilizer or the Remedy. This magic could does tons of damage and
disorder in your party. It will EXTREMELY dangerous on your party.
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SADDNESS
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Saddness : The effect person will be greenish in colour and his/her
time bar will move extremely slow.
FACTS:
Use this on hyperactive humans such as Raijin and Fuujin and they
will paid dearly for it.
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DEATH
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Death : This move always misses but with it hit, the opponent will
be down to instant death. This summons a Devil.
FACTS:
One of the most deadly magic in FF8 which will result to instant
death of enemy.
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