Final Fantasy II was never released in the United States. The second installment of the series, it introduces many of the classic things we have come to expect in a Final Fantasy game. Final Fantasy II has the first appearances of the chocobos, Dragoons, female characters, and proto-moogles (called beavers.) It contains staple things such as airships, guys named Cid, and Ultima magic.
FF II has a more robust story than Final Fantasy I. To really get a feel for all the pieces of the story, one must travel back and forth talking to everyone every time something new happens. FF II has the only appearance of a word mechanic. when someone uses a key word you can opt to learn it. Then when talking to an important NPC you can use select to use a key word, which may reveal vital information, or teach you a new word. Though linear, there are numerous places where going to the wrong town next can give you hints on what will come to be. While exploring after getting the canoe, I found I could travel to a city that I wouldn't go to until far later in the game (it was Mysidia, a town full of mages, sound familiar?) On the whole it's a classic Final Fantasy story, a group of young people must stop a conqueror bent on world domination.
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Release Dates
American Release Date - Spring 2003 (PS)
Japan Release Date - 12/17/1988 (FAMICOM)
Europe Release Date - No Release
Game Details
| Game Title |
Final Fantasy II |
| Publisher |
Famicom |
| Developer |
Square |
| Media Type |
Cartridge |
| Platform |
Famicom |
| Also Available On |
WonderSwan Color, Playstation,
Gameboy Advance
|
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