Final Fantasy I Final Fantasy II Final Fantasy III Final Fantasy IV Final Fantasy V Final Fantasy VI Final Fantasy VII Final Fantasy VIII Final Fantasy IX Final Fantasy X Final Fantasy XI Final Fantasy XII Final Fantasy XIII Final Fantasy XIV
The Final Fantasy

Unregistered


Level: 0  Exp EXP: 0%  posts Posts: 0
  Home Complete Game List Interactions   Site Menu Final Fantasy Store Forums
Game Clock

Final Fantasy XII

Weapons



There are 3 types of overall weapon caliber in the game, plus the License Board is divided into these 3 sections.

Heavy Weapons

Small Swords, Swords, Bows, Spears, Hammers, Axes, Katanas, and Great Swords. All of the swords tend to be the best weapon to use for your primary character because they usually inflict a high and consistent amount of damage.

Light Weapons

Daggers, Guns, Poles, Hand-Bombs, Crossbows, and Ninja Swords. Daggers and the Ninja Swords rely on speed and the ability to combo. Crossbows can be an excellent ranged weapon since it has a variety of ammunition it can use.

Mystic Weapons

Staves, Rods, Maces, and Measures. Staves and Rods are good weapons for your mages, since they greatly enhance the character's magick power and often strengthen particular elemental attacks. Measures are an unusual weapons that often leave behind beneficial status effects. These are well suited for any character who rarely attacks and focuses mainly on supporting the other party members.

Swords

Swords are perhaps the most basic one-handed weapon, offering a solid mix of speed, consistency, and power. All swords except for the Stoneblade add 5 to Evasion.
  • Mythril Sword (+13)
  • Mythril Blade (+22)
  • Broadsword (+15)
  • Longsword (+19)
  • Iron Sword (+24)
  • Zwill Blade (+29)
  • Ancient Sword (+35)
  • Lohengrin (+47)
  • Flametounge (+53)
  • Demonsbane (+59)
  • Icebrand (+65)
  • Platinum Sword (+70)
  • Blood Sword (+41)
  • Bastard Sword (+75)
  • Diamond Sword (+80)
  • Runeblade (+85)
  • Deathbringer (+90)
  • Stoneblade (+95)
  • Durandal (+99)


Daggers

Daggers gain speed over swords at the expense of attack power. Several daggers also have useful additional effects.
  • Dagger (+14)
  • Mage Masher (+19)
  • Assassin's Dagger (+25)
  • Chopper (+31)
  • Main Gauche (+38)
  • Gladius (+45)
  • Avenger (+52)
  • Orichalcum Dirk (+59)
  • Platinum Dagger (+66)
  • Zwill Crossblade (+73)
  • Danjuro (+80)


Axes & Hammers

The axe and hammer class offers huge attack power with a twist: the damage variance is far less consistent than compared to other weapons.
  • Handaxe (+47)
  • Iron Hammer (+53)
  • Broadaxe (+59)
  • War Hammer (+65)
  • Slasher (+71)
  • Sledgehammer (+77)
  • Hammerhead (+83)
  • Francisca (+89)
  • Morning Star (+95)
  • Greataxe (+101)
  • Golden axe (+110)
  • Scorpion Tail (+119)


Maces

The damage a mace inflicts is based on the weapon's attack power, the magick power of the user, and the enemy's defense. Support characters geared for magick would make good use of this weapon.
  • Mace (+24)
  • Bronze Mace (+30)
  • Bhuj (+36)
  • Miter (+42)
  • Thorned Mace (+48)
  • Chaos Mace (+54)
  • Doom Mace (+60)
  • Zeus Mace (+66)
  • Grand Mace (+72)


Measures

These weapons function much like guns in the damage is calculated based solely on the weapon's attack power.
  • Gilt Measure (+5)
  • Arc Scale (+10)
  • Multiscale (+15)
  • Cross Scale (+20)
  • Caliper (+26)
  • Euclid's Sextant (+35)


Greatswords

Greatswords don't start appearing until later in the game, but they are worth the wait. These swords are probably the most consistent and most damage-dealing weapons in the game.
  • Sword of Kings (+30)
  • Treaty-Blade (+30)
  • Claymore (+82)
  • Defender (+91)
  • Save the Queen (+100)
  • Ragnarok (+109)
  • Ultima Blade (+118)
  • Exalibur (+128)
  • Tournesol (+140)
  • Wyrmhero Blade (+130)


Katana

While the Katana tends to have a lower attack rating than greatswords, they are prone to be quicker and have more combos.
  • Kotetsu (+50)
  • Osafune (+54)
  • Kogarasumaru (+58)
  • Magoroku (+62)
  • Murasame (+66)
  • Kiku-ichimonji (+70)
  • Yakei (+74)
  • Ame-no-Murakumo (+78)
  • Muramasa (+84)
  • Masamune (+93)


Ninja Swords

A less frequently seen partner to katana, ninja swords are even more prone to combo attacks, which makes them a terrific option for damage dealers.
  • Ashura (+51)
  • Sakura-saezuri (+56)
  • Kagenui (+62)
  • Koga Blade (+67)
  • Iga Blade (+67)
  • Orochi (+72)
  • Yagyu Darkblade (+80)


Spears

Spears contain perhaps the strongest weapons in the game.
  • Javelin (+30)
  • Spear (+36)
  • Partisan (+42)
  • Heavy Lance (+48)
  • Storm Spear (+54)
  • Obelisk (+60)
  • Halberd (+66)
  • Trident (+72)
  • Holy Lance (+78)
  • Gungnir (+84)
  • Dragon Whisker (+91)
  • Zodiac Spear (+150) - Strongest Weapon in the game!


Poles

Like Katanas and Ninja swords, poles are easy to combo attack on a frequent basis.
  • Oaken Pole (+27)
  • Cypress Pole (+33)
  • Battle Bamboo (+39)
  • Musk Stick (+45)
  • Iron Pole (+51)
  • Six-fluted Pole (+57)
  • Gokuu Pole (+63)
  • Zephyr Pole (+69)
  • Ivory Pole (+75)
  • Sweep (+81)
  • Eight-fluted Pole (+88)
  • Whale Whisker (+108)


Rods

Rods are similar to maces in that they are ideal for support or magick characters. They differe, in that their strength does not lie in actually striking the enemy but with adding magick power and extra MP to characters that equip them.
  • Rod (+30)
  • Serpent Rod (+34)
  • Healing Rod (+13)
  • Gaia Rod (+38)
  • Power Rod (+44)
  • Empyrean Rod (+50)
  • Holy Rod (+53)
  • Rod of Faith (+24)


Staves

Staves augment magick users as well, but in a slightly different way. Many staves power up certain types of elements.
  • Oak Staff (+18)
  • Cherry Staff (+24)
  • Wizard's Staff (+30)
  • Flame Staff (+33)
  • Storm Staff (+33)
  • Glacial Staff (+33)
  • Golden Staff (+38)
  • Judicer's Staff (+43)
  • Cloud Staff (+48)
  • Staff of the Magic (+46)


Bows

Bows provide the most basic ranged damage option. These weapons allow attacks from a distance at the expense of using a shield.
  • Shortbow (+17)
  • Silver Bow (+22)
  • Aevis Killer (+27)
  • Longbow (+33)
  • Killer Bow (+39)
  • Elfin Bow (+45)
  • Loxley Bow (+51)
  • Giant Stonebow (+57)
  • Burning Bow (+63)
  • Traitor's Bow (+69)
  • Yoichi Bow (+75)
  • Perseus Bow (+81)
  • Artemis Bow (+87)
  • Sagittarius (+93)


Crossbow

All crossbows add 5 to evasion. While crossbows do not possess additional effects, crossbow ammunition often does.
  • Bowgun (+40)
  • Crossbow (+46)
  • Paramina Crossbow (+52)
  • Recurve Crossbow (+58)
  • Hunting Crossbow (+64)
  • Penetrator Crossbow (+70)
  • Gastrophetes (+76)


Guns

Although guns can be slow to fire, they compensate by being 100% accurate. All guns also add 10 to evasion.
  • Altair (+6)
  • Capella (+10)
  • Vega (+14)
  • Sirius (+18)
  • Betelgeuse (+22)
  • Ras Algethi (+26)
  • Aidebaran (+30)
  • Spica (+34)
  • Antares (+39)
  • Arcturus (+44)
  • Fomalhaut (+50)


Hand-Bombs

Hand-bombs serve as the ranged equivalent of the axe and hammer class. They can inflict big-time damage, but sometimes they may just cause little damage.
  • Hornito (+50)
  • Fumarole (+58)
  • Tumulus (+66)
  • Caldera (+75)
  • Volcano (+85)





Join us on Facebook   Follow us on Twitter   News Feed
Page last modified: Wed December 23 2009 08:42:01 PM
Designed By Personalized Websites!       Valid XHTML 1.0!