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| Cleft of Dimension Here you can view old classic threads, including: fanfics, pics, and great topics. |
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| Level: 28 | HP: 88 / 683 |
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EXP: 33% |
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#1 (permalink) | ||
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is on WAR!!!
Join Date: Jun 2004
Location: Etria. Or High Lagaard. Two fave hanging places.
Posts
1,029
Gil: 66,596.07
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Seekers of Illumination: the OOC (members only)
Well, as eagerly promised, your friendly T.G. Oskar will host this new attempt to develop a new RP for the club. This requires some disclaimers:
1) This RP is for members of the Seekers of Illumination only. No other requests for entry will be considered, unless a very strong reason is shown. Being a good RPer will not be considered a "strong reason". Considerations may be subject to votation. 2) All characters are expected to be fairly active. While I might not be so active most of the time, I do expect a reasonable time for everyone to post their actions (a week or so is enough). Any problems with time and schedule should be noticed in here with anticipation, except in the case of an emergency. I won't be usually available Saturdays and Sundays. 3) Edits: posts may be edited between "turns". A turn will pass whenever I post, in which any action will remain as is. Severe grammar errors, confusing/contradicting statements are the only things capable of being edited: a person may not edit to gain advantage over the rest. 4)Get used to the RP forum rules. Any rule of the aforementioned that causes conflict with the forum rules; the forum rules supersede mine. 5) Any problems, mention them in this thread. The RP thread should solely have the actual posts. Any changes, doubts, questions, suggestions, and just about anything not the actual RP post goes in here. Or in the club thread, but keep all RP things in this thread. Alright, that settled, I shall begin with the introduction: "It is the dawn of the 21st century, year of the Lord, the Supreme Being. The members of God's Sanctuary, one of the main bastions of light, are revealed of a mystical place, a plane untouched by evil, untamed by men or being. As if newly born, the plane emanates heavenly light, barren soil slowly covered by slight patches of grass, moist from the morning dew. In the center, pillars of light pierce the earth, reaching the sky above. Albeit small, it is seen to be growing, extending with each second. The revelation ends with a mission: to secure this new land, and gain the knowledge bound within the pillars of light." "With this revelation, the key members of the God's Sanctuary: Captain Suzu Kitamura, Vice-Captain Kaitou, and Rankmaster T.G. Oskar are given a new objective. Given the location of the place, they move from their white castle, in order to succeed on the plan." "Yet...others have also received this revelation. Some, perhaps prospective members of the forces of Light. Others...evil forces, who stumbled upon the message given to the Light Warriors, and who would love to see the entire faction defenseless, and without a base to return. In a time of advanced technology, where information reigns supreme, will the masters of blade and prayer succeed in claiming a land of their own, or will the forces of darkness claim another victory?" ...well, whaddya think? Nice, right? Well, here's some basic rules: The formal name "Seekers of Illumination" shall not be used until the time I deem estimate. That shall be revealed in-game. Until then, only Suzu, Kaitou and I may be declared members of the GS; any other current member of the club may request be a lower-rank member of the GS, or join on the way, regardless of the intention. Members may use, and are advised to use, the information detailed on current or past RPBs held with other club members, but with the sole disclaimer of not adding any information about battles in the actual plane. That events shall be added and justified later. This serves to add some degree of continuity to the RP, and adds some background story and motivations. Members are well-advised to develop a background story and add their motivations. The story does not have to be long, but enough to define general characteristics of the character (this will help greatly on plot hooks and advancing the storyline). Story is largely optional, but motivations are a must. Character info will be set this way: Name: the character name. This may be the member's forum name or an invented name. Please, no titles just yet. Race: what race do you belong. Any race is fine: humans and lesser celestial beings are definitely acceptable, but potent celestial beings are to be carefully considerated. Exceptions: Suzu, Kaitou and I are exempt of this rule. Class: being a FF-based forum, this will determine the abilities of your character. Classes such as Warrior, Swordsman, Archer, Priest, etc. are the most acceptable choice: try and focus on FF class system, or, if desired, the D&D classes are fine choices. Exceptions: any dark-aligned or too violent classes (such as berzerkers, dark knights, necromancers, and the like) must be consulted beforehand. Also, very potent classes are not recommended. If anyone wants to develop a unique class, it should ask me whether I'll allow it or not. Also, Suzu, Kaitou and I are exempt of this rule. Description: physical appearance, clothing, birthmarks, quirks, attitude, phobias, desires...anything that can help describe the character is placed here. Weaponry: Character's weapons. One or two melee weapons and a ranged weapon is fine enough: keep it simple and as less powerful/magical as possible. No heavy artillery, artifacts, and the like. Naming a favorite weapon is accepted. Exceptions: Suzu, Kaitou and I may have relatively advanced weapons. Kuradic may begin play with his Tsurugi cursed sword, as it is tied to his character, but one piece of advice: keep it as low-powered as possible. Armor: any piece of armor should be placed here: helmets, body armor, gauntlets, boots, shields, accesories, etc. Same as weapons. Any memento should be placed here. Same exceptions as weapons. Attacks: justify how the attacks were learned. If part of the RPB's character, that is fine and acceptable. Otherwise, give a good reason why it has such ability. Describe what kind of ability it is: a technique, a spell, a superpower, a psionic power, a weapon-specific attack. Give a short explanation of what it does, and try to add some flair to it. Allegiance: this is important. Suzu and Kaitou must claim allegiance to GS. All other members can declare any other allegiance. Of course, anything except the BoD, the SotM, and the Masters is unacceptable. Story and Motivations: this is where you introduce the reasons why you are participating. This paragraph may be small or large, as you desire; however, try to Important note to Suzu and Kaitou: the bonuses I grant to you guys are because of seniority between the members, to indicate leadership status. IF you decide to play different characters, that's your choice, but you'll lose the benefits. Note to all other members: I may consider adding things from your RPB character profile, but only if you decide to play such characters. I want to develop your characters in a way that sounds justifiable. Also, this goes for everyone: you must try and update your character profile in any given occasion, such as gaining a new item, a new move, or changes in any other profile aspect. That will give the impression of character development and growth, one of the key aspects of the RP. Finally, take the RP as a very good way to develop your RPB character. Feel free to use RP-developed moves in your RPB, but make sure it falls within RPB rules. |
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| Level: 28 | HP: 88 / 683 |
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EXP: 33% |
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#2 (permalink) | ||
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is on WAR!!!
Join Date: Jun 2004
Location: Etria. Or High Lagaard. Two fave hanging places.
Posts
1,029
Gil: 66,596.07
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(Sorry for the double posting, but I wanted to make sure the character profile of my character, and any other beginning NPCs, were separate from the introductory post. I'll begin by posting my character: later, I'll add the NPCs that will comprise the beginning part of the story, when I have more time, and I'm ready to begin. Later NPCs will be posted when they appear.)
Name: Oskar Race: apparently human Class: High Paladin Description: Male, medium long brown hair, hazel eyes that oftentimes become pupil-less, lightly tan skin, little facial hair. He has a sturdy physique, with moderate muscular build. He possesses a strange symbol on the back of his right hand, somewhat like a tattoo but of silver color. He has two scars, one on his right shoulder, due to a sword cut, and a large scar on his torso, apparently from two razor sharp blades, from the left side of his chest, diagonally. A close look upon his aura reveals a different being: an angel, bearing six wings and a bird's tail (representing a seventh wing). Oskar is fond of seeking tidbits of knowledge, and is often enclaved at the GS's library, reading about many kinds of stuff. He likes to be asked, and tries as best to answer the question. The few times he cannot, it is evident his sign of frustration. He's also an avid sword collector, and is fond of getting his hands on any rare and interesting sword he can find, getting as much knowledge of it as possible. As well, he's very easy to piss off (though he does not show it as much), but he's hard to provoke. Woe be to that who invokes his wrath. Weaponry: --Holy Bastard Sword: a regular bastard sword, forged from steel and a little bit of silver. The blade has etched engravings from hilt to point, and it is reinforced at the tong. The hilt and pommel are coated with silver and rarely loses its luster. The grip is coated with a material that improves gripping, rubberish, yet able to absorb and retain hand moisture. It was a gift from Kaitou when he was summoned first time into service with the GS. Recently, it has shown rare abilities, which may imply that it is more than it seems. Armor: --Full Plate Armor: Forged from very resistant steel and furnished with silver and gold lining decorations, it was improved by adding extra chest and shoulder plating, and chainmail-metal fiber articulations on the elbows and knees. The right arm gauntlet is unplated, to reveal the holy symbol. White Surcoat: with golden linings, fitted to a heavy belt. It shows the proud symbol of the God's Sanctuary. Stylish Combat Eyeglasses: due to his failure in eyesight, Oskar wears a pair of eyeglasses at all times. In combat, he replaces them with sturdy eyeglasses designed to withstand the rigors of combat. The design is very attractive, yet it does not sacrifice eyesight or combat ability. Recently, he has found very little use for them, as his eyesight is slowly recovering. Attacks: -Shining Wind Style: while still a novice, Oskar has self-taught this style (derived from a style that emphasizes on air manipulation), based upon the manipulation of air, combined with the power of light he is capable of manifesting and his fighting spirit: --Shining Air Wave (technique): upon focusing holy energies and his fighting spirit into his blade, he can send an air wave attack filled with the energy towards its enemy. The air wave is unusually sharp as the blade. --Shining Air Blast (technique): upon focusing holy energies and his fighting spirit into his blade or fist, he can shoot a blast of condensed air filled with the energy. The blast is of a blunt hit nature, and has a distinct concussion element, meant to knock back the enemy briefly. It can be used to impulse, in order to displace a certain distance, or use it as a "jump". The force exerted can make a cloud of dust, or slightly smash concrete walls. -Light Spear (power): by focusing very large amounts of energy upon his hand, Oskar can create a javelin out of pure radiant energy. The spear has a holy component, a force component, and a "ki/chi/fighting spirit" component, which ensures that at least part of the spear bypasses the defenses. The large amounts of energy required drain him, and thus he can only attempt such move a few times. Defensive/Support Abilities: --Blast Defense Fist (power/technique): upon focusing holy energies into his fist, he can attempt to cancel a energy blast directed at him. The blast and the fist collide, canceling each other in a explosion. This skill leaves him prone for a short while to any attack, and also knocks him back a distance. Accuracy of the defensive move is determined by size: the longer the blast, more effective is the move. Additionally, the Blast Defense Fist move can be used to block ethereal or spectral enhanced weapons. The move, executed as a karate blocking motion instead of a fist, can block both the physical and the energetic blades, but only once before the energy dissipates. --Sword of Light (power): by focusing radiant energy in his palm, he can reshape such energy into a sharp blade bearing the holy element. In all means, it behaves as a normal sword (balance, sharpness, technique capablility), however it cannot be removed from the hand (the energy quickly dissipates), only cancelled. This is often a skill taught to holy swordsmen. Oskar has improved upon the skill, making it capable of dealing blunt force damage as well as holy/slashing damage. --Cure Light Wounds (spell): uttering a prayer in the Celestial language, requesting the healing of wounds and the invigoration of his target, Oskar can heal minor weapon wounds, such as cuts, hits, and scratches. It also helps on the natural recovery of greater wounds, by disinfecting and aiding in natural recovery. --Daylight (spell): uttering the word "day-light" in the language of the Celestial Beings, Oskar generates a field of bright light that can dispel natural darkness, and dispels/cancels with deep darkness. The spell is of the very same nature as sunlight, thus it can affect creatures weak to it. Allegiance: God's Sanctuary Story: Oskar was a normal college student, a dreamer, wishing to be a valiant warrior of Light. His wish was granted when summoned into service by Kaitou, one of the leaders of the God's Sanctuary. After besting him in battle, he quickly rose up in the ranks, until he held the most respectable third position in ranking. He assigns ranks to lower subordinates, and also serves as field lieutenant in various missions. One of his most notable events was surviving a battle with Anomaly, the leader of the Masters, a mercenary warrior faction. He barely survived, but the battle released a great deal of power within. While on his daily prayer, Oskar received a revelation about a mystical place, which was to be given to that whose first it could reclaim. Steadfast, he began to prepare himself for his new mission... |
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| Level: 16 | HP: 19 / 379 |
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EXP: 17% |
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#3 (permalink) | ||
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Divine Death
Join Date: Aug 2005
Posts
299
Gil: 30,508.16
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(copy & pasted from TOA application)
Name: Takai Description: Young male in his late teens, straight blonde hair that comes down below slate-blue eyes. Wears blue jeans and a hoodie over a white t-shirt. His hoodie has holes torn in its back resulting from the wings that had sprouted earlier. Faint wings of light appear on his back whenever he draws on his holy energy, glowing stronger the more energy is used. These wings, however, do not give him the ability of flight, as they do not have physical form. Takai prefers to blend in with the other, 'normal' humans, avoiding actions that would draw attention. He prefers to follow rather than lead, even taking orders from his subordinates. He tries to avoid confrontation, often giving way if an argument intensifies. Equipment: none Abilities: Takai can manipulate and release holy energy in a variety of ways, both defensively and offensively. He is also able to transfer energy to other objects, giving power to other creatures or causing inanimate objects to explode. Due to his inexperience in combat, Takai cannot perfectly manipulate the holy energy. As such, most of his offensive attacks are close-ranged and will dissipate before travelling far. Background: Takai gave up his divinity to live the simple life of a human. As a consequence, his memory as an angel was erased and the majority of his powers sealed. He stumbled across his angelic powers in a traumatic event and subsequently lost his ability to speak. Seeking for a way to become fully human, he joined SoI and became co-captain, a position once held by Kaitou, through the supervision of his friend, Suzu. Last edited by Kaitou; 01-24-2007 at 05:22 PM. |
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| Level: 24 | HP: 74 / 594 |
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EXP: 79% |
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#4 (permalink) | ||
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Asian Sophomore Manga-ka
Join Date: Jun 2005
Location: BRB - I have a lot of projects and homework to do. So when I'm free I'll be back.
Posts
752
Gil: 64,558.34
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Name : Suzu "Hiro*" Kitamura
* considered as Suzu's nickname Race: Human Class: Lord Knight Description: (will fix later) Male, black, gray-ish hair curving up from the back that spikes half-way down his neck, bangs partly covering his eyes, long side burns that reach down his shoulders, tan skinned, and azure colored eyes. He has a skinny, normal build that is enough for him to survive the harshness of battle. Suzu has an ardent, kind, calm attitude even with the people he meets; he is justice-like when dealing with serious matters. Wherever Suzu goes, he is willing to help anyone in need and would devote himself to protecting others. It is very difficult to make Suzu angry, but when he does, he hides it and keeps it to himself. He is frequently misunderstood and it is somewhat difficult for him to explain his views to others. Suzu has two birth marks on his back (on spots where the scalpula appears), both used to exert celestial energy to create angel wings. The angel wings are blue, flowing energy formed so Suzu can take flight. He being 15 yrs old, he is the leader of GS, undertaking different tasks needed to support the innocent and his comrades. Being a leader of such a devoted group, much pressure and weight is added unto his shoulders due to his many responsibilities. He still has much to learn in what it means to be a great leader. Suzu is usually on missions. When he has earned extra time people can find him laying lazily on the fields surrounding the GS base, training with Takai in the grounds, or being tutored by Oskar in the library. Suzu was given the position of Leader by the creator of GS, Blackrose, who brought back the light club after being shunned by the BoD. After many months, Blackrose diseappeared leaving Suzu to take care of what she started. Suzu desires to keep GS alive. Weaponry: --Balmung: a one-handed sword, originally used by Siegfried, the Hero. It was given to him mysteriously after he gained the ability to fight. Peculiarly, this sword talks. Yes it talks, some believe that the soul of Siegfried is spell-bound to it. Balmung acts as Suzu's mentor. The blade is created by mythril and the legendary orichalum, it reveals an enigmatic aura shrouding it and has a blue transparency. The blade is wide at the end and converges into a sharp tip. It is yet to be used to its full potential so Suzu wraps it around bandages until the right time. As of now, Balmung is considered a regular blade. Oskar is especially interested in the sword and devotes himself to the full study of Balmung. Suzu thinks it is quite odd, but knows that Oskar will find a way for him to use its full power and the blade's ability to speak. Armory: --(enchanted) Azure chest plate: Forged from mythril material and enchanted with a wind spell to make it durable and feel lighter. The plate is decorated with silver linings and the GS emblem is placed on the middle. --(enchanted) Azure shoulder armor: Same material Suzu's chest plate is made from. The shoulder armor is bulky, it has a flat top, rounded sides, and only cover a fourth of his arms. Under it are two black plates, blue lining on the sides, that cover half his arms. It is enchanted with ethereal properties to give Suzu more protection. --Azure jacket (under chest plate & shoulder armor): Decorated with shining blue linings from rounded collar to the end of his long sleeves. The collar of his jacket covers half his neck and the end of it covers his thighs. A long blue leather sheet is placed along the zipper and black straps cross his stomache with another GS emblem on the mid of the 'x'. The 'x' straps that cover his stomache hold Suzu's sheath. --cobalt gloves: The gloves cover halfway to the elbow and his long sleeves. It is wrapped around with two belts so it will take hold of his arm. Small, curved, diamond steel plates cover his fingers to give Suzu a good grip on the hilt of his sword. --(enchanted) Azure leg armor: Enchanted by a wind spell to give Suzu speed. Attacks: --Arc Revolver (power): While in air, Suzu points his sword into the air, then quickly throws it down. As the sword continues to fall, it transforms itself into a large blade and an elongated chain attaches itself around the sword and around the hands of Suzu. Suzu then swings his sword left to right like a pendulum until it hits the specified enemy. --Zephyr's Wings (power): Suzu folds his hands together to unleash a torrent of sharp, angel feathers. --Ragnarok (power): Suzu gathers up all his energy into one attack. Suzu flies high into the sky pointing his sword to the ground, then flies downward to the ground to create a large explosion of light energy. Consumes large amounts of ethereal energy. --Sentinel Breeze (tech): Suzu's favorite move, he calls the power of the sky to shroud his sword with powerful winds and does a barrage of slashes and blows. After one slash, an extra slash is given from the winds. The extra slash gives less damage than what Suzu can usually deal, but it is quick. (Wind skills taught by Oskar and added to Suzu's swordsman skills) Defensive/Support Abilities: --Boost Morale (support): Suzu sends part of his energy to his team to increase their fighting abilities. Useful when fighters become too weary to fight, especially in huge battles. --Azure Retaliation (counter): Suzu simply moves his hand forward and transfer a bit of his power to create a swirling shield of energy around him to fend off projectile attacks. After the projectile attacks have been deflected, he retaliates by shooting light arrows back to the enemy. Amount of light arrows depend on amount of hits and amount of energy left to shoot them. --Azure bow (power): Pure energy that takes the figure of a bow and uses up small amounts of light to create arrows. Accuracy needs improvement since Suzu is used to wielding swords than long range weapons. Useful when trying to kill enemies that is out of reach. --Cure Light lvl1 (spell): Weaker than a Paladin's healing spell, but it can still heal, only minor wounds. It cannot heal weapon and armor injuries, or status ailments. Only healing skill for the swordsman class. --Starburst Blaze (spell): Suzu calls upon the stars to shower him in an orange glowing aura; the aura gives off an immense light around him. The aura grows dimmer and dimmer in time and consumes considerable amount of stamina. Rarely used unless in complete darkness. Allegiance: God's Sanctuary/SoI Story: (lol finally. BTW it is long) Suzu lead a horrible life in the corrupted city of Balder, as a child he was troubled by murders, theft, lust, war, betrayal, and many others that plagued the once-so-noble city. Although these bad times caused great pain, it did not stop Suzu from being who he is, kind and brave. In his years of growing up, he would do his best to help those in need. -- From the Book of Ages pg.1 --dating back to the beginning of time, the humans explained are referred as Ancentos (an-ken-tos) Ohnis (oh-nes) or "Ancient Ones" in Cryptic language. They are the great ancestors who created the very foundation for the Presentos Ohnis, people who are living today--: The city, placed on the western part of the world, was named after the Angel of Light, Balder, who saved the last human city (this city) during the Time of Twighlight. The Time of Twighlight was a war waged between Angels and Demons, that lasted 7 days and 7 nights, which caused great destruction on Earth. Blessed by the Angel, the city was considered a place of refuge for those who still ally themselves to the Creator. This being the reason why we still exist. Finally, the great war ended due to the help of two great warriors, who assisted the Angels defeat the demons. The first warrior, a boy, was known as Roland and the other, a girl, Faranqis. Roland was fierce and arrogant like fire and Faranqis was kind and gentle like water. Balder, impressed by their teamwork and love, turned them into the Sun and the Moon so that they would be together forever by ruling the skies. The angel also gave Faranqis the city he had saved during the war and Roland the city of Freya (the city in charge of guarding the gates of Hades). When both ruled both parts of the world they brought great happiness and peace to all, this began the Illumination. As time passed by Roland watched and grew envious of Faranqis because the City of Balder grew more beautiful and lustrous, while the City of Freya grew old until the point that it was forgotten by time. Arrogant as he is, he ordered the people of Freya to attack Faranqis' city; of course, the people refuse since they fear that they would lose their happiness. Roland fumed and told the people terrible lies about his companion and the city. He took advantage of their innocence and tricked them into having rancor towards Franqis and her city. This ended the period of Illumination and started the Age of Blindness. Alas, the time came that Roland's army raided the City of Balder without warning. As they took over the city, the army did sinful things to their brothers and sisters. Faranqis, shocked by their betrayal and sinful actions pleaded them to stop their wrong doing, but their blindness repelled her cry. As the army raged on the people of Balder either kept their loyalty to Faranqis and died or converted to the sinners in hopes of saving their lives. These sinners plagued the city in darkness. It was time that Roland and his sinners reached the Moon. Faranqis' loyal servants attempted to save her, but failed in the process. It was only her against her enemies. "Oh why?! Why must you do this my love?!" cried the Moon. The Sun gave no answer, but gave off a devilish smile. The Moon began to cry fearing that this could be the end of Illumination. Why did this happen now? Why didn't she know this sooner? It seems that there is no hope left for her. Hearing her cry, Balder comes to the rescue in time before Roland had a chance to kill her. Infuriated, the Angel separates them by trapping Roland under the city and placed a seal so that he would stay there for all eternity. His punishment is to be inflicted by Heaven's wrath when the clouds appear and disappear in the day. Not only was Roland punished, but also those who took his side. Their punishment is to suffer by the Sun's heat (the hotter it is the greater punishment Roland receives) and blinding gaze. The Angel, a kind, celestial being, forgave the human life by making the Sun do tedious labor until the end of time, the Sun works to keep nature alive and help the humans in a number of ways. As for Faranqis, the Angel gives her the forgotten city of Freya so that she would be exiled from human civilization. The Moon will only come out at night to cool and protect the humans through the night. As everything seemed to be in order, the Angel left from the world until it is most needed. Centuries later as the Age of Blindness ended, the human life grew wiser as they realized between right and wrong. Humans became more numerous and smarter as they began to inhabit all of Earth. Though it seems that peace has come back, there is still evil hiding behind the background. The city of Balder is once again a peaceful place since Roland and Faranqis are forgotten after countless years. As I write to you, reader, it is my intention that you stop before ~ (incomplete page) --- It was until he was 13 that Suzu learned the history of the terrible city he lived in, he wonders how the city became corrupted again if it was not plagued by darkness in the past. He found this incomplete page in an abandoned temple and is determined to find out what the next part of the story was about. He thinks that if he found out, that he would be able to bring back the City of Balder back to its proper state. His next destination is to go find the Forgotten City of Freya, so he brings along a normal sword and a sack of supplies. As he travels, this began his journey as a wandering swordsman. Finally, Suzu reaches his destination and as he walks to the city gates he was suddenly attacked by an unknown creature, it was big and was decaying. It seemed to Suzu that it lived for so many years. The beast charged at him and brutally damaged his body. The young swordsman swings his sword at it, but he could barely scratch it. Suzu could not give up after coming this far, he stands his ground while the beast prepares another attack. It roared and spews a river of fire directly at Suzu. Before it reached to him, he suddenly fainted to the ground and the last time he saw something was a glowing, shining figure. .... When he regained consciousness, he awakens on a field of swaying grass with a huge headache. He does not know what happened to him, but he could only recall that he saw someone save him. Next to him, he sees a glowing sword, sheath, azure colored equipments, new clothing, and a feather all neatly placed (Every equipment I explained in the profile). He puts on the new clothing, straps on his armor, and equips his new sword. After that, he picks up the feather and as he held it, the feather's shining aura grew brighter and traveled into his body. When the celestial energy has entered him, small, underdeveloped wings appeared on his back and astonishingly, the sword says his first word. "Suzu!" shouted the sword. The young boy was shocked and literally had a heart attack. He fainted again until the following morning. "Hey, are you alright?" asked a girl about his age. "Y-y-yes, thank you. Who are you?" Suzu replied back. "Me? Oh, well," the energetic girl springs up and shouts,"I'm Blackrose!" "Good day, Lady Blackrose!" greated Suzu's sword. "Hello, Balmung!" When Suzu heard this, he remembered the first time the weapon talked. He realized that this isn't a dream afterall. This was the day when the creation of God's Sanctuary began and the partnership between Suzu, Balmung, and Blackrose. Years later, GS changed and it began to be known as Seekers of Illumination. Last edited by Suzu Kitamura; 05-19-2007 at 06:25 PM. |
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| Level: 17 | HP: 36 / 409 |
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EXP: 36% |
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#5 (permalink) | ||
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We Built This City on Rock and Roll
Join Date: Sep 2006
Location: Middle of Nowhere, North Carolina
Posts
346
Gil: 7,990.32
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Name: Tidus
Race: Part human, part elf Class: (Currently lower level) Red Mage Descrption: A realtively young male in his late teens, sporting near shoulder length blond hair. Tidus has very light skin, and grayish blue eyes that seem as if they peirce your soul. he is thin, but his slightly muscular build grants him agility and flexibility. Tidus has a very calm demeanor about him, and, even if you anger or upset him, is able to keep it controlled. He lusts for power, and study his magic books frequently. This explains his small build as well as his pale skin. Tidus has been a loner for most of his life. He hates to owe people anything, and he always studes alone. One of the few times that he loses his cool is if hes interuptted while he's studying or practicing. Tidus has a scar that spirals around his midsection. This came from a failed attempt at generating a fire whip. he was missing a finger, lost in an intense battle whose ending is shrouded in mystery, but by favoring the gods, it was repaired. Tidus is not sure what his future holds, or what magic he will concentrate his studies in, only that he will know when the time comes. Membership with the God's Sanctuary is helping Tidus learn about his power. Armor: Dark Red leather Suit: This includes Gloves, boots, pants, and shirt. This armor is enchanted with basic magic and melee defense spells. Red Robe: A standard issue red magus robe. This robe has silver and black symbols on it. This robe gives Tidus a boost in his magic and melee skills, as well as adding a great deal of protection against magic and physical atacks. Weapons: Agius: Long Black enchanted staff carved from ash, and given to him by his father. Can be used as a club/cudgel that inflicts holy damage, or as a conduit for his magic. Demetrius: Magical sword given to him by an old friend. Forged of high quality dwarven mithril, it is extremly light. Tidus' personal insignia (can be viewed here) ill create my own later) is engraved on the blade. WHen used as a conduit for his magic, the insignia shimmers with th entire spectrum of colors. This weapon is sealed in GS where it is under intense study to find the source of its power. Both of these weapons are able to work together Attacks: Thunder: Tidus gathers energy in his palm or staff and unleashes a bolt at his opponent Fire Sword/Staff: Flames begin to run down the length of Tidus' sword or staff, giving them a fire element. When used with his staff, he can unleash a devastating projectile. Ying and Yang: drawing an ancient shape with his sword and staff, Tidus unleashes a devastating holy/shadow elemental attack, leaving a scar shaped like the ying/yang on those affected. Melodic Fury: Tidus leaps into action reapeatidly striking with his sword and staff, which create a whistling sound. Defense/Support: War Cry: unleashes shout of fury at his opponent, which raises his strength and morale. Heal (minor wounds): Tidus' underdeveloped white magic only allows him to heal minor cuts and bruises. Barrier: Tidus create a small barrier of light to absorb the force of any physical attack and absorb some of the force of a magical attack. Sar: Restores a menial amount of health and releaves fatigue and tiresomeness from his allies. Allaiance: Am I allowed to claim allegiance with the SoI? Story: Tidus spent much of his younger childhood in the small village where he was born. His gift of magic was discovered at age ten. The people in Tidus' village despised magic, and attepted to kill him several times. Tidus, fed up with his village, left to find someone who could help him control his gift. He traveled for a while, unitl he came across the small community of Wayreth. It was there that he discovererd a teacher: An old man by the name of Legelus. He studied with Legelus for several years, until he came of age at 17. As he left his teacher's home, his teacher shoved a red bundle into Tidus' hands. "These are the tools you will need in order to be a true magus." As Tidus unwarpped the bundle, he saw that there was a long red robe, and a sword. "It is not time to use the sword yet, but do not fear, the weapons power will unseal when it is needed." Tidus left the old mans house, and began to seek his destiny. After a few weeks, he came across a large building; the God's Sanctuary. Tidus decided that It would be an excellent place to learn magic, as well as other useful abilities. Tidus is now studying white and black magic from Oskar and Kuradic, waiting for the time when he is needed.
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![]() Worst song in GH2 (Best song to annoy others with) Full Combo. wayyyy too easy to get this. ![]()
Last edited by joesteel64; 01-25-2007 at 07:07 AM. |
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| Level: 31 | HP: 328 / 771 |
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EXP: 86% |
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#6 (permalink) | ||
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Up To No Good...
Join Date: Jan 2007
Location: An Oubliette...
Posts
1,370
Gil: 26,301.51
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Character Info (to be approved)
Name: The Late Jafar Kruol Race: Vampire Class: Priest Description: Jafar has long flowing golden hair and a pale fair complexion. His eyes are a dark red. His features were sharp and handsome and his build was thin before he was bit, his recent status as a vampire merely accented these features. The most noticeable thing about his facial features are his long thin eyebrows. His fingers are spidery long with sharp fingernails. He wears his old beggars clothes and goes barefoot. Dangling around his neck is a large crucifix that he is careful that it does not actually touch his skin, but the crucifix rest on his clothes. Since his trauma, Jafar tends towards silence and speaks reservedly. He has a dark sense of humor and something of a temper but, because he is so often tired, neither has much of a chance to manifest outside of a light chuckle or a hardened glare. He is predisposed to long periods of sleep and lethargy; tires easily unless he has fed. If he goes unfed for too long (a decade) he will disintegrate to dust and must be resurrected in the proper manner. Too ashamed to carry on any remaining life he might be entitled to, his only hope resides in the GS… Weapons: Fangs Fingernails {Woundlicker} The only single weapon he possesses on his person is a long thin stiletto sword which he had stolen ages ago in his childhood. He keeps it with him, calling it his lucky memento. He named it woundlicker because he had cut himself on it when he was young. It’s hilt is silver and slightly jeweled. Attacks: Jafar cannot attack while he remains cursed and can only fight to protect himself. Being a relatively young vampire, he has little or no knowledge of vampiric attacks. Breaking Down: Flashes behind opponent and slips their weapon away from them and tosses it out of reach. Beggar’s Ballestra: Using unreal speed, Jafar vaults forward a few feet in a charged blast, his Woundlicker extended, in an attempt to spear his opponent on his stiletto blade. Requires that his curse be lifted before it can be used. Paintbrush: The only offensive move that he can muster with his current curse. He engages in frenzied stabbing and slashing combination with Woundlicker. Each inflicted blow replenishes a small amount of his health. Drain: Concentrates hunger into a single dark blast that drains a small amount of life force and replenishes a small amount. Cannot use whilst cursed and cannot use during the day. Sin Bathing: The greatest attack that Jafar knows of. Drains the life out of nearby creatures such as trees, grass, wildlife and some from his opponent, the result is improved speed, strength, defense, reaction time and magical ability. Lasts only a few minutes and greatly exhausts Jafar, when his rampage is through. Cannot use while cursed. Has to have fed recently to use. Cannot use during the daylight hours. Non battle-related Abilities: Inspiration: The ability to transform into a disarming form as camouflage. Jafar developed this ability to survive and avoid an attacker. Not battle related. Cannot use during the day. Transformation: The ability to transform in a wolf, dog, bat or mist. Must have fed recently in order to use. Cannot use during the day. Midian-speak: The ability to speak the particular language that allows conversation with slain creatures and dark natured beings. Story: Jafar was the son of a rich aristocratic politician. His father, though influential, was indebted heavily by proxy to a lobbyist named Aster Volataire. A person to whom he had never met and when the debts were called(when Jafar was twelve), his inability to produce the debts resulted in his death and the burning of his manor. As Jafar escaped the manor he caught a glimpse of a piece of paper tacked onto their immolating door. The note was on expensive paper and it read simply, “Debt collected” and was signed “A.V.” at the bottom. Jafar was now left a poor Village waif, a mere pickpocket urchin. He grew up not knowing any comforts but those he stole from others. It was one day when he was eighteen that he spied a great carriage rolling down the dour city cobblestone causeways. Gold glinted off of every angle of it down to the gold-gilded wheels. He slipped his knife from his sleeve and quietly stalked the carriage until it finally stopped outside of a townhouse far from the city. He began to cleave shavings of the wheels and stuff them into his pockets. It was that day that he was bit. When a beautiful woman stretched out of the inner-carriage. She had long blonde hair and red lips that were curled into a grim smile. She grabbed him by the neck and heaved him into midair. She inspected him through red eyes. “So you live on the wealth of others, child?” She had said. She pursed her lips sympathetically. She drew him into the carriage. He could not see because of the heavy drapes of the carriage. He felt a sting to his neck, he tried to cry out but was surprised when breath to scream was denied him. He died that day in the act of doing something selfish. But the evil owner of the Carriage was not content to mar his existence, but cursed him as well. She proclaimed that he would ever “give what he once took.” Always existing to serve others. “That way, if we ever meet again,” she whispered “you might be of some use to me, instead of trying to rob me.” She tossed him out of the carriage. The driver walked back out to the carriage and it took off. Jafar saw on the back of the carriage, for the first time, the initials "A.V." She cursed Jafar by burying his selfishness. The result is that Jafar is selfless to the point of danger to himself, and he can no longer self-sustain. He devoted himself to reading scripture and reciting litanies. Studying all the pure magical arts in hope of being able to cure his cursed condition but is frustrated by his inability to use them. It was vital to him as he could not provide his own needed sustenance due to his curse. He is on his quest to drag himself to the gates of God’s Sanctuary to beg help against his curse.
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Last edited by OmniTense; 01-25-2007 at 02:35 PM. |
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| Level: 28 | HP: 88 / 683 |
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EXP: 33% |
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#7 (permalink) | ||
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is on WAR!!!
Join Date: Jun 2004
Location: Etria. Or High Lagaard. Two fave hanging places.
Posts
1,029
Gil: 66,596.07
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Ok, lemme see. Gonna checkup the files...
Suzu: Do I see a plot hook in the horizon? Heh, that seems interesting...unlocking the power of Balmung. So far, I guess you have an interesting artifact in your hands, plus it is intelligent. Everything seems to be OK, but I'm a bit against Aura. Ambiguous, and it's a bit too powerful for the degree of game. I can either allow it to be an aura of light, or an aura of "healing", that is, it may remove the effects of pain, but not the wounds per se. And, give it a proper name: I know you can do it (Arc Revolver? Shweet!!) Kaitou (Takai): I imagined that you'd use Takai over your former. However, Takai seems quite too experienced for his age. I can let you with tincrease in your fists and physical defense: indeed, it is a trait of the path you have followed, plus you aren't relying on weapons or armor. The first few attacks are OK, but the last 3... give him some time, and he'll release them eventually. I see them as last-ditch efforts for victory, more like Limit Breaks than any other. And Aura Surge...simply using a projection of your aura to block attacks seems a bit irrealistic. Perhaps after you master the ability to block arrows and projectiles with martial arts, as a surge of energy. I'll tell you when, but for now, keep on practicing it. Tidus: take a look at Suzu's idea of "enchanting" his armor and items with spells. A low-grade item that releases powers over time is a bit of a headache, especially for me. That kind of item is given, not adquired. I can fend off with the robe (you need the protection, and I assume that's standard issue for all aspiring Red Mages). Unfortunately, your story makes it a bit hard to allow you having the robe. Perhaps a convincing story for your acquisition is enough. Don't worry, I'll enchant your items with time, so you might have the suit for now, sans the "aspiring powers". As for Demetrius, keep it, but seal it: the mention of mithril placed off alarms within me. Perhaps after a few moments, I can go off and unseal it. On your spells: you have quite a good collection, but Thunder seems a bit too powerful. Too wide of an area. A basic lightning spell is quite sufficient, releasing one bolt. And Sar...make it so it can relieve tiresomeness and fatigue. I expect to see your character in action. OmniT (Jafar): Now...your story is indeed very interesting: the romantic touch of a being seeking redemption from an act that left him marked forever. Your skills as a former pickpocket may help: local knowledge, guile, ability to speak with the underworld...anything not related to larceny is fine with me. Perhaps your dexterity with your hands, enhanced by your current vampiric status, can help on disarming rather than fighting. But your spells...think about them. A common spellcaster focuses most of his inner power and condition to cast a spell, and that leaves him fatigued, dazed, unable to manipulate the energies until a time of rest. Manipulating holy energy as a vampire makes it much, much worse. Think: merely casting a Fullcure on someone else will place you on the brink of death, because such an amount of energy cripples you physically, plus the fact that a vampire isn't a good conduit of holy energy. I can determine you had quite some time accustoming to manipulating essentially harmful energies, but regardless of time, even a body has it's limits. Lower your spellcasting ability, make it so that you have researched and studied these magics, but your body is unable to use them. That way, you can effectively create a proper progression. Remember, if your curse is lifted, you'll probably have to reaccustom to manipulating your body to use such spells. To everyone: I realized that spellcasting can be a difficult thing to manifest in forum RPs, so I'll make it so that you have access to all spells you know, but your body may not be able to resist the casting. I took the idea from Eragon, since it seems like a very good way to explain it. Thus, I need to make the proper disclaimers: 1) The stronger the spell, the more toll it will demand on your character. So, a simple light spell may not cost much, but casting Ultima will surely kill you before you even start concentrating the energies. 2) The effect is much more mental than physical: your mind feels tired, not your body. So, having a muscular and athletic body does not mean a better spellcaster. 3) Fatigue-reducing effects: helpful for those spellcasters around you, but not for you. You get extra tiresome while and after you do one of those. 4) Healing: if spells are tiresome, healing spells are much worse. An inexperienced priest may end up dead without the proper experience if using recklessly healing spells. 5) Experience is good. The more experience you get, the less tired you get. Eventually, you may focus some of your willpower to improve the spell's effectiveness. Don't worry, practice grants you experience. 6) Some items may reduce your fatigue while spellcasting. No one can start with such an item, but soon, you might get some of those. 7) Powers and techniques follow the same rules of spellcasting, but their toll is also physical. A technique too strong may outright make you explode in a rain of blood. ...I guess that's something that I needed to clarify. Well, I hope to begin next week with the RP properly, so make your adjustments before you begin posting. |
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| Level: 16 | HP: 19 / 379 |
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EXP: 17% |
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#8 (permalink) | ||
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Divine Death
Join Date: Aug 2005
Posts
299
Gil: 30,508.16
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I like the Eragon idea. I like the idea of exploding in a rain of blood too.
As for my character, I probably shouldn't define any technique. He knows he has these powers and is able to manipulate it to a certain extent. He'll invent different ways of using these powers the more he is exposed to battle. I didn't plan to have Takai using Martyr often, since it's more of a sacrificial kamikaze thing. Purify was more of a primary attack when I first used Takai, though I would imagine pouring enough energy into an object to make it explode would require a good deal of energy. I can imagine him learning Magnificent Light much later on too. Um... I'll give him Burst and let him punch everything to start. |
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