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| RP OOC Out of character(OOC) remarks, information, and signups. |
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| Level: 68 | HP: 1678 / 1678 |
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EXP: 12% |
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#1 (permalink) | ||
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The Quiet One
Join Date: Jun 2002
Location: Watching Quietly
Posts
11,590
Gil: 12,559,454.28
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Tournament of Heroes (A RP Tournament)
Well I have been wanting and trying to put together a tournament for the RP Forum for a while. I just have been a little stumped as how I would want it to be handle. I have finally managed to sort it out and come up with the Tournament of Heroes which has been approved by Loco. In the similar vein of Tournament of Arms, this will be a tournament for the RPers. Whether it is will be annual or semi-annual will be determined by the length of the tournament itself.
I am currently looking to get feedback from everyone. I would like to know how many people are interested in the idea and would be willing to participate in the tournament. I have laid out the outline and rules of the tournament so you get an idea of how it will be handled. It will have a seperate forum like ToA does. So let me know what you think. If you have questions about it please ask, I will be happy to answer them. Tournament of Heroes Premise: A Roleplaying Tournament with an emphasis on single player performance within the confines of a group. Tasks are given out for each group to reach an end goal. Each task is considered a round and will connect together to create a larger scale plot that covers all of the tasks. The members of each group will be judged on their performance during the task and the victor advances. Tournament Rules
The quests will be considered the rounds in this tournament. Completion of a quest brings the end of the round. The time required to complete the quest is undefined and will be allowed to continued until its end. If the times for completion become too long, a deadline to wrap up remaining quests will be announced. The quest themselves will be different and unique for each group. However, since this is a roleplay all of the quests will be connected through an over arcing plot that exists for the entire length of the tournament. At the end of the quests and before the start the new quests there will be a post made that will discuss the general state of world affairs as it affects the plot. There can be large-scale changes, such as political, civil wars, wars, peace, discover of ancient ruins. These changes will affect the new quests and will purposely be made to affect your characters as an add level of detail for the plot. The quests will grow more important and began to affect the world in larger ways as the rounds progress. The intention is to make the tournament feel like a roleplay as it progresses from the beginning to its eventual end with a showdown against whatever there is waiting. That said, the final quest would be the final showdown against whoever is at the end. Character Profiles I repeat, each character needs to be original and unique to the tournament. No characters from previous tournaments will be allowed. If you bring a character back from a previous tournament, before the tournament starts you will be required to create a new one or not be allowed to participate. Character profiles will not be requested until the tournament’s background and current state of affairs in the world has been announced. Name Age Gender Height (Optional) Eye Color (Optional) Hair Color (Optional) Affiliation (This will be depended on the tournament’s plot) Appearance Weapons/Equipment (Variable on the time period) Background/History (Most important part, this provides yourself and others will the necessary information to know how to interact with your character. So be as detailed as you can. If they are necessary mysteries in the character due to plot points you wish to work with that is acceptable. This is a roleplay, so keep the direction of your character in mind.) Additional information that you wish to add is welcome. Depending on the tournament more might be added if it is required. |
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| Level: 27 | HP: 119 / 652 |
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EXP: 8% |
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#2 (permalink) | ||
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sıɥʇ op oʇ ɥƃnouǝ ɹǝʌǝlɔ
Join Date: Jan 2006
Location: Scotland, which means I'm European and have 'culture'
Posts
924
Gil: 79,716.72
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Wow! Sounds intresting, I wouldn't mind having a chance in it. My RP isn't exactly dead but it's going slow at the moment and I need something else to work on...
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| Level: 23 | HP: 68 / 559 |
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EXP: 39% |
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#3 (permalink) | ||
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Old school Master chief
Join Date: Oct 2005
Location: Thats top secret information
Posts
659
Gil: 46,134.06
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Sounds cool!!
If you do not mind i would like to join soon...That meaing whenever you decide to start i will be happy to be in the Tornement. |
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| Level: 41 | HP: 198 / 1003 |
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EXP: 13% |
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#4 (permalink) | ||
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The Original TFF Old Skooler
Join Date: Jun 2001
Posts
2,654
Gil: 73,278.92
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I'm totally in on this action, Andro! I've been needing something massive like this to get me going again! Two questions for you:
1. When is this expected to begin? 2. Can we choose our teams of 2-4 people, or will they be randomly assigned? |
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| Level: 27 | HP: 151 / 663 |
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EXP: 54% |
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#5 (permalink) | ||
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The Mangekyou Sharingan
Join Date: Jun 2006
Location: Konoha
Posts
962
Gil: 24,144.90
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I wouldn't mind joining this tornement. It sounds cool and i can't wait to see how the RP are planned out. Anyway i was just wondering about one thing.
when do you want us to post are character profiles? |
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| Level: 68 | HP: 1678 / 1678 |
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EXP: 12% |
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#7 (permalink) | ||
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The Quiet One
Join Date: Jun 2002
Location: Watching Quietly
Posts
11,590
Gil: 12,559,454.28
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Well it is good to see that I have some people interested. The thread will be staying around at the top for a while to let it all soak in. As I had said, this is to give me a feel for what sort of respond I get. Now to address the questions.
Psiko: First question, the starting time for the tournament is undecided currently. I am going through the process of seeing the respond I get from the forum to plan accordingly. Also I need to work out the story, background and plot for the first tournament. I hopefully will make this first one as memoriable as possible and exciting. Second question, no like any other tournament you will be not allowed to pick who you go up against. This is not completely cooperative, it is mainly competitive. The groups will be randomized, though if there are sides or warring countries, I will be taking that into consideration as well. Zeke: As I said in the inital post, character profiles will not be request until the tournament's background, plot and the like has been sorted out. Because I will be treating this like any other RP in the fashion that I will be creating a world for you all to be participating in. As such, I will be making nations, kindgoms, races. I will provide you with enough foundation for you build from. Though creativity and independence to build on your own from what little you are given will be an important part of the tournament and whether you succeed or not. I do want to emphasis that the quests do not require you to be successful for you to complete them. Your characters could fail in their assignments if the odds are too overwhelming. Victory or failure does not matter, it is the how you get there that is important and the manner in which you do it. |
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| Level: 65 | HP: 1181 / 1618 |
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EXP: 74% |
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#8 (permalink) | ||
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Magically Delicious
Join Date: Jan 2001
Location: Quel'thalas
Posts
10,363
Gil: 68,235.64
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The whole thing sounds rather vague and contradictory:
I'm not trying to rain on your parade, I just think these things need to be cleared up. Although I find the idea noble, I'm not particularly keen on it being based upon the RPB Tourney frameset. Last edited by Merlin; 11-16-2006 at 07:13 PM. |
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| Level: 68 | HP: 1678 / 1678 |
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EXP: 12% |
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#9 (permalink) | ||
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The Quiet One
Join Date: Jun 2002
Location: Watching Quietly
Posts
11,590
Gil: 12,559,454.28
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Well I was waiting for your response Merlin. And first things I will start off with is that this is not a battle between others in the direct sense that RPB are. The battle is of writing skill and roleplaying skill, you are working in a semi-competitive/cooperative manner. Sounds strange, but the idea is that you have two people or more working to an end goal. From those the winner is decide not from who won, but who was the better RPer.
I was originally thinking about doing all the same quest, but I decided that if I had 8 groups of people all doing the same quest the only differences would be in how they achieved those goals. And while that is one part of it, it also tends to make people inclined to look over at their other groups. So I decide to eliminate that factor, everyone would have an unique quest. As I said, victory is not what is important in the quest, you seemed to have read over that fact. The winner is not determined by who got to the end and won, but who wrote better than the other. Even in the RPB Tournaments it is not about who got more hits in or who was just about to win. It was who wrote better, the better writer wins, not the combat victor. The same applies to the RP Tournament, it is just going to be using the RP standards of writing and not the RPB standards. Judging I omited from this thread since it was me testing the waters. I wanted to get the idea out there and the basics. When things get finalized, the judging part will be added. I will be milling it over with other people as well, so that the judging perimeters are as unbias and complete as possible. And yes it is based off the RPB Tournament TOA. The idea was to create something that easier to manage and simpler, that was more open and did not rely on a team. I love RPing, and it is a team effort that creates the RP as a whole. But lets face it, people are not always so prompt or relible. So I wanted to create something that did not penalize severely for the lack of someone. If someone does not show up for the round, well the other people gets a default. Their team is not dragged down by say "life" or absent mindedness or whatever the case is. I wanted to try to make something that was a little more singular focused to allow for individuals to stand out and not be pulled down but accidents or misfortunes. I liked the TRPT and RPJam ideas, but I wanted something that was a little more accessible to people. In some ways the tournament goes against the nature of what RPing is. It is not a competitive activity. It is a cooperative, everyone working together. So it is hard to figure out a way to a competitive RPing. The obvious way is teams. Aside from teams what does that leave you with? It leaves you a singular approach, which is obviously going look like a normal tournament, which is what ToA is. But it needs to be done with the RP flair. This my approach to what is a possible parellel to the ToA for RPers. That was my goal in mind, I am not going to deny it. I wanted a ToA for the RPers, it is simple as that. But it had to be done in a way that is suited towards RPs. So it is going to be a little wierd and strange, feeling that you are competing against and working together with your group because you know that one of you is going to move on and the other is not. The end in mind though is that you are working together to the end and the better writer wins. So you can still work together, but whoever writes their parts better is going to be the winner. It is simply judged Roleplaying when you get down to it. My belief is that there is nothing original anymore and it is only how we do things different that makes us unique from the next person. So saying that it is similar to ToA, yes we are. But that is also like saying that everyone other tournament is like ToA. ToA is in no means original, it is the basic tournament, its been done before. How they make themselves different is through different settings and that is it through writing as opposed to real physical contest. The RP Tournament is like ToA, but it is different from ToA in many ways. The execution is going to be vastly different, it will be treated like another RP, so it will have a world, history, background. It will feel like a RP and not a RPB. |
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| Level: 65 | HP: 1181 / 1618 |
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EXP: 74% |
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#10 (permalink) | ||
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Magically Delicious
Join Date: Jan 2001
Location: Quel'thalas
Posts
10,363
Gil: 68,235.64
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I didn't overlook the point about 'completing the quest', it was simply irrelevant to what I was saying. The 'storyline' itself for each individual quest is inherently different from your description, which can lead to issues. If you recall the whole Pirate-Theme from my Tournament. The suggesters loved it while everyone else either refused to participate in the practice or struggled with it because it was not their style. That being said, if you create different quests that are different styles, it will cause problems and will technically not be fair.
The burden of ensuring that all quests are of equal difficulty and style will fall flatly in your lap, unless you opt to have help in the future. It shouldn't be as big of a concern since everyone is in the same world, from what I take, but it could still raise issues. Its not on whether they win or not, but whether the 'writing difficulty' of a given style is of equal weight. Kind of hard to explain. Its easy to throw in a quote like 'the best writer wins and they should be able to handle any style' but really, that's a cop-out. One person could get easier to write quests the whole tourney while someone else get hard ones. Who wins? The one with the easy to write ones. Perhaps I overthink things, but think about the following... ^_^ An example of various quests that would be of equal fairness and difficulty(generalized for simplicity sake): Q1: Team must make their way through a dense forest, obtain a hidden treasure and fight the monster protecting it. Q2: Team must traverse a desert and rescue a man who is being guarded by a monster. They are different, but inherently the overall style is similar. An example of various quests that are not of equal fairness and difficulty: Q1: Team must make their way through a dense forest, obtain a hidden treasure and fight the monster protecting it. Q2: Team must defend an outpost against an invading enemy regiment. They are completely unrelated and the overall style is different. But, I have a solution for this... create several quests for each tier of the tournament and allow the teams to pick which one they want to do. This way, if they suck at it, its their own damn fault. EDIT: You really don't have to worry about teams trying to 'cheat' off other people if you think about it... if they are plagiarizing other teams, its pretty easy to tell. That's where the 'originality' factor comes in. If you can't come up with your own ideas besides looking at another team's posts, it will be obvious. Last edited by Merlin; 11-16-2006 at 10:41 PM. |
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