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| Level: 19 | HP: 75 / 454 |
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EXP: 17% |
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#601 (permalink) | ||
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Bounty Hunter of the Fallen
Join Date: Mar 2007
Location: Abyss of Nothingness
Posts
426
Gil: 24,563.27
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(World War Three (Private) RP and RPB only)
Name:Light De Agrotha Age:Unknown (Looks to be about early 20s.) Birthday Day:Never Knew and Couldn’t Care Less Origin:City of Agroth, Agroth's Royal Family (Orphaned but returned) Sex:Male Race:Human Eye:Scarlet and Gold Hair: Jet Black, Medium Length, Hangs Down Weight:84kg (185 lbs.) Height:72 inches (6 foot) Clothes:Traveler clothes, even when not. Grayish-white vest, Red shirt, Plain jeans, Black cloak, Throwing Knife pouches, Rifle strap, Necklace of Sufanna. Clothes not becoming of Royalty. Class:Young Sensei (aka: Adapt Weapon Master) Weapons: Bayonet Sniper Rifle Named: Renju Kagain (Long range), Side Throwing Daggers (24 in all, Strapped in pouches on legs, arms, and on chest. Mid range), Bayonet Blade Named: Crynocent (Detachable and Wide bladed, Close range) Armor: Nothing but agility and cloak. Spells: Black: Fira, Blizzara, Thundera, Dark, Flare White: Cura, Curga, Regain, Light(Weaker version of Holy) Green: Wall, Haste, Demi, Uemi (Lowers Gravity), Silence, Addle (Stops Techniques). Techniques: None other than weapons handling, some Martial Arts, and aerobatic maneuvers. (Side note: Unusually high strength for someone that size.) Limit Breaks: Level 1: Eternal Skyward Plummet. (Two Turns) Repeatedly slashes objects/people upwards, then knocks them down from a high altitude into objects/people. Level 2: Cold Bore Shot. Uses sight on Renju Kagain to take a well placed shot, not unnecessarily hitting, but always comes close. Level 3: Hail of Blades. Throws 6 knives in the air, then hits them with Renju Kagain, spreading them out over one plane. Level 4: Infinite's End. (Last resort) Powers up Crynocent, extending the blade beyond body length, Shines a hot white, Stays for 4 turns, attacks become limited as the blade length is oversized. Persona: Usually Cold and indifferent, but caring of those younger than him. At times, with those with long lasting history with, acts wise and at times philosophical. Brief History: Faced many hardships and became cold to others as he confronted near death experiences far too many times one person should ever see. Never having anything, he continued fighting until he was wealthy and happy, but it never really works out. Although kind, has been kinder to orphaned children as he was once one of them. Hates himself for not being able to protect the makeshift family of children he once held close. Fills the empty hole in his heart with things that are truly worthless and/or pointless. Has much internal conflict with money, morals and retribution, yet wise to the methods and actions and their purposes of others. Attained Kingship after a long struggle over the throne. Torn through several years of rebellion against old regime to receive what's been taken from him. Still searching for what he's been looking for, though... |
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| Level: 66 | HP: 1619 / 1642 |
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EXP: 71% |
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#602 (permalink) | ||
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Head Administrator
Join Date: Aug 2002
Location: Mount Olympus
Posts
10,850
Gil: 2,482,473.83
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This is... different.
I'm going for a FFXI theme here. Like, hardcore. Psiko and I are looking to spice up the forum a bit, so here's something different. Also, I haven't written in ages. AAAAGES. So here. And even though this is FFXI-themed, we will not be using stats such as HP/MP, armor/weapon statistics, and other typical RPG stats. We will, however, be creating our characters as though they were level 75 and with appropriate accesses to all such abilities. Of course, things are customized, and abilities which would be useless or unfair for a fight will be left out or altered (alterations will be noted with a *). This should prove to be quite fun. ^^ ~~~ Name: Argentos Age: 29 Gender: Male Race: Elvaan Height: 6ft 2in - 188 cm Weight: 195 pounds - 88 kg - 13.9 stone Eyes: dark brown Hair: black, in a short ponytail (generally covered by the tricorne) Complexion: light brown Alignment: Neutral; a carefree shot-for-hire Armor: Corsair's Attire See images below; see FFXIclopedia. Main Class: Corsair Descendants of the dauntless pirates that once scourged the seas of the Near East, Corsairs rely on the “Hexagun” (a multi-barreled revolver) and elaborate luck-based abilities to alter the stakes of battle. Sub Class: Ranger With unparalleled tracking abilities and skill with the bow and arrow, rangers are experts in the field of hunting. Weaponry: • Silver Cassandra - a hexagun, see image, shoots standard bullets • Coffinmaker - a shotgun, see image, shoots shotgun shells (incompatible with Quick Draw)* • Khimaira Jambiya - a strong dagger, good for parrying, see image Magic: None in the sense of traditional magic; see skills below Corsair Skills: skills available through level 75 • Quick Draw - fire a shot through a elementally infused playing card, hitting the opponent with a bullet charged with said element (see link for available cards; Argentos will carry five of each card, and each card will only have a single charge)* • Phantom Roll - grants a beneficial effect to Argentos*** (see footnotes!) - Ninja Roll - slightly enhances evasion - Hunter's Roll - slightly enhances accuracy and ranged accuracy - Chaos Roll - slightly enhances attack power - Rogue's Roll - increases chance for a critical attack Ranger Skills: skills available through level 37 • Sharpshot - increases accuracy with ranged weaponry for one minute • Barrage - fire multiple shots at once (w/ Hexagun, all six shots)* Corsair Traits: traits available through level 75 (always active) • Resist Paralyze - increases natural resistance against paralyze (near-immune) • Rapid Shot - occasionally reduces ranged attack delay Ranger Traits: traits available through level 37 (always active) • Wide Scan - scan the area for monsters and enemies (range 250') • Alertness - lowers the chance of being detected (useless once engaged) • Resist Poison - increases natural resistance against poisons Once per encounter skill: two-hour ability for Corsair • Wild Card* - The ultimate roll. As follows; - 1 - Boost - enhances the power of the following attack - 2 - Phalanx - reduces damage by roughly one-third for three minutes - 3 - Blink - creates a single shadow which will absorb the next attack - 4 - Protect - boosts defense against physical attacks for three minutes - 5 - Shell - boosts defense against magical attacks for three minutes - 6 - Haste - actions are quickened for three minutes Only one number can be rolled; result is random. Will consult third-party to choose a number from 1-6. tweaked (heavily) from gameplay to accommodate 1v1 RPB style Other images: Argentos in full Corsair garb Argentos shooting a standard Hexagun ***Argentos' Phantom Roll, for the sake of continuity in RPBs, will technically not use the lucky/unlucky system from FFXI. In fact, there will be no "roll" to it. Argentos will toss a card for the corresponding ability up in the air, shoot it, and receive its effects (similar to the magically enhanced Quick Draw cards). It makes more sense from a theatrical perspective, too. Similar to the game, only two of these status effects can be active at once; when a third is used, the first is erased. Effects last for five minutes. Other notes: Corsairs are most efficient with guns and daggers, and are also capable of using certain swords and throwing weapons. They specialize in parrying, so they will block attacks more often than they will evade. See the Corsair page (linked above) and view the Combat Skill Ratings to get a general idea. |
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| Level: 29 | HP: 219 / 713 |
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EXP: 54% |
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#603 (permalink) | ||
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Melodious Flames
Join Date: Aug 2006
Location: Gathering peanuts for Xeilie! =P
Posts
1,138
Gil: 92,616.46
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This is a rough draft for a character I will be using in a club, shortly. Due to
my lack of experience, I thought I'd go ahead and test her out before its opening. Name: Chloe Austin Age (appearance): 21 Species: Vampire Gender: female Height: 5’5” Weight: 120 lbs (54.4 kg) Eye color: bright green Hair color: fiery red; extends to her waist, straight. She lets it hang loose around her figure. Skin tone: extremely pale Weapon(s): Mokushi- A katana that was made specifically for Chloe while she was visiting Japan during the Bakumatsu. Its blade is black, while its hilt is a bright purple. Mokushi is extremely light, so it does not hinder Chloe’s movement on the battlefield. It also has a groove that catches blood within it after slicing into someone. It can be used for Chloe’s enemy’s blood, as well as her own. Fists/feet- Chloe is very skilled in hand-to-hand combat. Her long finger nails can easily rake the flesh of her foe. Armor/Accessories: Silver Corset- A thick, leather corset lined with silver threads. Designed to lower the concentration level of werewolves slightly, and provide some protection from assaults on her upper body. Ruby Choker- As the name implies, it is an elegant choker made of rubies. Raises Chloe’s speed, strength and stamina after consuming any blood but her own on the battlefield. Effects last only a few minutes (or rather, approximately two posts/turns). Skills/Magic: Bat’s Fang- A modified version of the spell Drain. Chloe sends out a bat whose sole purpose on the battlefield is to take in Chloe’s opponent’s blood. It is quite fast, but if it happens to get hit, it disappears. If it succeeds in biting its target, however, it is immediately absorbed into Chloe, who then begins to reap the benefits of the Ruby Choker. Gishin Yaiba- An ability unique to Mokushi. Literally Fear Blade. Chloe slices her arm in such a way that the blood falls into the groove on the blade. Mokushi reacts to Chloe’s blood, and begins to glow with a shadowy aura. This aura can be hurtled across the battle field, slicing the enemy upon contact. Disturbed Calm- With only a snap of her fingers, Chloe summons a handful of wind. However, once she opens her hand, the wind rushes out in a powerful blast that forces anything in its path to go along with it. Aerial Dance- Chloe rushes toward her opponent, punching them in the stomach to begin the combo, and then kicks them, twice (once with each foot), to knock them into the air. After this, Chloe makes an impressive leap up above them and knocks them back to the earth. Sonic Step- Teleports Chloe from her present position. Effects of the ruby choker must be active. Appearance: On her upper body, Chloe wears only her Silver Corset, which is actually deep red in color. Her legs are covered in black leather pants, and her feet are encased in ankle high boots. The boots have no heel so that her combat performance is not hindered. Her straight, waist-length red hair gives her the appearance of a fiery goddess. Many people, vampires and humans alike, tremble in her commanding presence. She is not tall, but her might radiates from her being with tremendous force. She is easily sunburned, but can still walk under the sun. Bio: Still in production. Will be included in final draft. |
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| Level: 10 | HP: 90 / 248 |
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EXP: 92% |
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#604 (permalink) | ||
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Within Temptation
Join Date: Jun 2008
Location: In the Realm of DARKNESS!!
Posts
141
Gil: 6,366.72
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Name: Ziro
Race: Human Gender: Male Class: Dark Knight Age: 18 Height: 5'9" Weight: 150 HP: 450 MP: 300 Apperance: he has short silver hair that is only down to his neck. His eyes are red with no puples and he has a tanned body with silver eye brows, a nose, and two ears. He wears black armor that fit just right and it has five gold symbols of darkness on it. One one each arm, leg, and one on the back of his neck. His sword is four feet in length and two feet in width. It is blue with a red line going up the middle. As The Demon of the Abyss: His face turn black and his hair turns red. He grows black wings and his sword turns into the demons streangth. Biography: When he was five he started his training to be a soilder of the kinga army. A few months after that the king sommoned Ziro and told him that his father had died. When he went to see his fathers dead body all he found was black armor with gold symbols on them. When he put it on he couldn't take it off than the armor told him to go to the king thron room and find the sword of the Abyss but he would have to kill a spirite with the Claws of the Damned. Ever since than he rows quickly in his ranks and now is a Dark Knight. Spells: As human Earth Drain; This allows Ziro to drain the energy of the earth around him to increase his speed and his streangth. MP: 50 Sanctum: If Ziro dies in a battle during the next battle he in hes revivedin the first post. MP: 200 Firaga: This spell makes an inferno of come out of his sword tword the enemy with great accuracy. MP: 80 Cure: This allos Ziro to heal minor cuts and scratches. MP: 80 As the Demon from the Abyss: Kis of death: This allows Ziro to drain some of his opponent health and give it to a team member. MP: 100 Reunited: This is when the five golden symbols of darkness appeare in the middle of his chest and it creates a black hole to engulf his enemys. MP: 300 Dark Ball: This makes a big dark ball that he throws ay his enemys with great power. MP: 100 Abilitys: When he cuts an enemy with his sword he lices the blood off and turns into the Demon of the Abyys and his speed and streangth are increased too. Weaponary: As human Sword from the Abyss: This is Ziros main weapon and it is found on Ziros back. Atack Power: 85 Claws of the damned: Ziro has onlyed used these once and there locaded in the hands of the armor. Atack Power: 100 As the Demon of the Abyss: Claws of the lost: these come oput of his hands and feet. Atack Power: 90 Last edited by draco; 06-22-2008 at 02:06 PM. |
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| Level: 7 | HP: 18 / 166 |
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EXP: 65% |
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#605 (permalink) | ||
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kitsune templar
Join Date: Apr 2008
Location: Cosmo Canyon
Posts
76
Gil: 3,509.22
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Name: Staranza, goes by Stray to make things easier
Race: Gnoll, (think like a were-wolf, but always in beast form and a hyena rather than wolf) Age: 22 Height: about 6'6" Weight: 180 lbs Fur: A dark Velvety Black Eyes: one green, one blue Hometown: Doesn't recall the name, Class: Templar Bio: His race, the gnoll don't like the new idea of letting themselves be known, but it was decided to be an advantage, thus they sent one of their own to serve as a fore-warning. Stray was selected not out of strength, destiney, or any of that, he had simply already been seen by a human. A little girl saw him training with his sword Personality: Calm, loyal, and determined, Stray is the kind who won't give up. He is also very loyal and will not turn his back on his friends. Stray will not let himself be pushed around, so don't try it. Weapons: -Twin fangs, Stray's special dual pistols, something like enlarged revolvers they do have a slight reload time, but Stray uses his Sword more often anyway. -Sequence, a special knightsword bestowed upon Gnoll who have been give a special task, Stray's task, apppear in front of millions Armor: -Bone Vest, a special vest made of bones, light and functional he wears this rather than stronger armour to avoid clanking as he moves. -Bone armlets, The only thing he has left of his mother she gave these to him when he was but a pup, they are lightweight, strong, and he cannot identify what bone they are made of. -Special Jeans, why special, because they were made to fit him, and have a hole for his tail, not much for protection, but they get th job done, Spells: - Haste, makes Stray faster enough said. Stray's spell of choice. -Rasp, yes the infamous Rasp, Drains enemy's mp/mana/whatever s/he uses to cast spells. -Slow, Slows target down. -Silence, Silences enemy, effectivly limiting magic. Techniques: -Warcry, shouts a warcry to intimidate enemy and cheer allies. -Cheer, Boosts power of next attack. -Soulsphere, Like Rasp but trades strength for accuracy. -Astra, nullifies the next status effect to affect Stray. -LifeBreak, The more wounded Stray is, the more powerfull this move becomes. Limit's Pulse of fury: used only in a very weakened state, Stray gathers all his pain, fury, etc.. all those types of feelings and takes their power, and releases it as a wave of energy brought on by a loud roar. The blast errupts from his body and spreads outwards, losing strength as it progresses, but is very strong when close. Special Note: -Stray dislikes killing, but will do so if necessary, he will often ask his opponents if they'd like to surrender when he has them in a postion where he could kill them. -Stray is not one to pick fights, but call him dog and you've got 180lbs of gnoll hurtling towards you. Last edited by Mokkan Brushtail; 06-21-2008 at 06:35 PM. Reason: removing an unessecary object, the helm. |
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| Level: 21 | HP: 67 / 511 |
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EXP: 45% |
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#606 (permalink) | ||
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This ain't for 'Holloween'.
Join Date: May 2006
Location: Hueco Mundo
Posts
543
Gil: 90,331.46
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This is just a test character I wanted to mock-up before using it in a RP. Once I find my other characters in this mess off a thread, I'll put him in there too.
Basics:: -Name: William Winchester -Alias: Bloody Bill, Bill Winchester -Age: 25 -Gender: Male -Occupation: Monster Hunter -Weapon: Living up to his last name, William makes efficient use of a .30-30 Winchester Model 1894 rifle. He uses several different types of ammo including sliver bullets, bullets with garlic in them, and occasionally uses actual stakes as ammo. Along with the rifle, he has two Smith & Wesson Model 29 revolvers, and several knives. Appearance:: -Height: 5'8'' -Weight: 180 lbs. -Body Build: Although William is a mediumweight, his muscles are tight as they can be. He is an athletic marvel, he has the endurance, agility, and response of any vampire and is just as strong. His muscles are clearly defined. -Hair: William has brown, neck length, slicked back hair. He also has a matching brown goatee. -Eyes: William's eyes are emerald green. An unusual color, as no one in his entire family history has ever had it before. -Skin: William has somewhat pale skin. -Clothes: William wears a billowing black duster, and wears a hat resembling a fedora, a matching vest, pants and boots. (SEE Reference) |
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| Level: 41 | HP: 202 / 1003 |
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EXP: 13% |
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#607 (permalink) | ||
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The Original TFF Old Skooler
Join Date: Jun 2001
Posts
2,654
Gil: 72,830.92
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Oh this should be interesting. Will edit in fancy links and a bit more info tomorrow, unless Cesar beats me to the linking piece.
Name: Psiko Age: 31 Gender: Male Race: Hume Height: 5ft 7in Weight: 185 Lbs. w/o armor Eyes: Green Hair: Brown, shoulder-length Complexion: White Alightment: Lawful Good Armor: Paladin's Attire Main Class:Paladin Paladins (PLD) specialize in close-range combat, just like warriors. However, through long hours of spiritual training, paladins have acquired the ability to cast white magic spells, making them even more valuable on the battlefield. Along the mark of Shield Mastery and the ability to wear the heaviest armor in the game, Paladin fills its niche as a tank specialist. Sub Class:Red Mage Red Mages (RDM) are called the Jack of All Trades by many, and this is an accurate description. Red Mages have the ability to cast white magic, black magic, and fight with swords and daggers. Though their healing, nuking, and fighting skills aren't as good as those of the specialists - White Mages, Black Mages, and Warriors - they are still competent. Their real strengths lie in their mastery of enhancing and enfeebling skills when within a party, and leveraging their many "trades" against their enemies when outside of one. Weaponry: Sword - Durandal - Standard Short Sword Shield - Koenig Shield - Medium Sized shield that absorbs more damage than a standard shield Staff - Terra's Staff - Stout Staff that reduces damage taken from physical attacks Spells: (Has chosen to limit himself to using 5 spells, all non-healing) Protect IV - Increases target's Defense by 55. Flash - Temporarily blinds an enemy, greatly reducing its accuracy. Phalanx - Grants caster a certain amount of damage resistance, based upon Enhancing Magic skill and Mind. Bio II - Deals rapid damage to an enemy over time and reduces its attack. Enblizzard - Adds ice elemental damage to your attacks. Paladin Skills: Invincible - Take no damage for 30 seconds. Only usable once per 2 hours. Shield Bash - Delivers an attack that stuns target, shield required. Only usable once per 5 minutes. Sentinel - Reduces damage taken for 30 seconds. Only usable once per 5 minutes. Red Mage Skills: None Paladin Traits: Defense Bonus - Raises Physical Defense. Resist Sleep - Increased resistance to sleep spells and attacks. Shield Mastery - Grants bonus TP when blocking an attack and reduces spell interruption %. Auto-Refresh - Regains MP gradually over time. Red Mage Traits: Resist Petrify - Grants an innate resistance to petrification. Fast Cast - Quickens spellcasting. Magic Attack Bonus - Increases damage of offensive spells. Magic Defense Bonus - Increases magical defense. Clear Mind - Increases base Mana regeneration. Last edited by Psiko; 06-21-2008 at 07:06 AM. |
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| Level: 30 | HP: 207 / 725 |
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EXP: 1% |
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#608 (permalink) | ||
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Vampiric Delirium
Join Date: May 2006
Location: I only gave you a chance to prove the rumours true. And now I'm paying with my life. My life. So let the record show that you murdered me, in your coldest blood, with your own two hands. Don't think no-one understands, it happens every day.
Posts
1,183
Gil: 54,601.57
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Nick Is Killing Me. Why Is He Killing Me? Make Him Stop Killing Me, He Can't ****ing Do This To Me.
edit by LC: What is this business? If this has anything to do with some RPB thread somewhere, we don't really have a commentary thread or anything, and if this is some sort of personal business, it belongs somewhere that isn't in random threads like this one. |
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| Level: 14 | HP: 64 / 326 |
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EXP: 7% |
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#609 (permalink) | ||
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Fire Blast. You're dead.
Join Date: Jan 2008
Location: Australia.
Posts
227
Gil: 7,473.05
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Name: Craven
Age: 19 Gender: Male Race: Human, Caucasian. Weight: 61kg, 134.2 lbs, 9.6 stones Eye Colour Light Blue Hair: Spiky white hair. Complexion: White, tanned slightly so. Alignment: No Alignment Clothing: A black trench coat, with denim jeans and boots. Also wears black sunglasses and white shirt. Class: Dark Knight Dark Knights are the embodiment of sorrow, regret, and mourning; they wield dark magic dedicated to stealing the health of an enemy. Their special attacks usually involve draining their own health or, in some cases, sacrificing themselves to inflict heavy damage on the enemy. Weapon: Cataclysm’s Edge: This legendary spear has been passed down through generations to the son of the current king. This spear has been said to hold phenomenal power relating to the sea god, Leviathan. According to legend, the spear has been imbued with the power of water, making all attacks water based and allows the holder to cast high level water spells. Spells: Water: Allows the user to cast a minor water spell, inflicting very little damage. Watera: Allows the user to cast a water spell, inflicting damage. Waterga: Allows the user to cast a major water spell, inflicting high damage. Flare: Allows the user to cast non-elemental damage spell, inflicting massive damage. Bio: Allows the user to cast poison-elemental damage spell, may inflict poison. Break: Allows the user to cast a spell that may petrify the opponent Confuse: Allows the user to cast a spell that may confuse the opponent Silence: Allows the user to cast a spell that may silence the opponent Blind: Allows the user to cast a spell that may blind the opponent. Drain: Absorbs HP from the opponent Osmose: Absorbs MP from the opponent. Abilities: Darkness: This is a self-damaging ability. The character sacrifices a small amount of HP and delivers a strong attack on all enemies. Limit Breaks: Dark Leviathan: Cataclysm’s Edge becomes black and strikes the opponent. The opponent is then drowned in darkness, inflicting heavy damage and also inflicts Blind and Doom. Biography: Craven lived in harmony with his mother Queen Zukon in the mystical land of Cherinadia. His father had died when he was young and left him his prized possession, the Cataclysm’s Edge. He was taught how to wield it, and how to control the massive amounts of energy it had by training at the river, and listening to the water spirits. This was a peaceful land until Zertunita attacked the kingdom and claiming it for themselves. Craven had fled to outskirts of Cherinadia and found a master to teach him the ways of darkness Master Reggino. He taught the young boy everything he knew about the Dark Arts. With the new found skills he had learnt he went on a quest, trying to find his true destiny. Last edited by Champion Craven; 06-22-2008 at 01:58 AM. |
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| Level: 31 | HP: 226 / 770 |
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EXP: 82% |
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#610 (permalink) | ||
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Fear the wrath of my beard
Join Date: Feb 2006
Location: USA
Posts
1,366
Gil: 23,750.53
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Behold, the greatest creation of mankind. --- Name: Socrates Ganja Age: 29 Race: Human Gender: Male Height: 5’8” Weight: 172 lbs. Appearance:
Personality: Very laid back kind of guy with an odd sense of humor. Acts like an idiot to make people laugh. Equipment: Weapons Three-section metal staff (Self-Explanatory) Hacky Sack – Made of Kevlar material on the outside and filled with many metal pellets, Socrates uses this to kick at his opponents. Of course, these aren’t any normal hacky sacks, but are enchanted by absorbing the power of Socrates’ kick and converting it into a powerful energy, bursting forward like bullets. Socrates has three of these inside his bag. Elemental Bong Cannon – The elemental bong cannon is a small instrument that allows Socrates to use the elements. It’s about four in a half inches long, one in a half inches wide, and made of a strong green crystal. Overall, there’s a large mouthpiece that allows him to bite down onto it and hold it with his mouth, six bowls positioned circularly around the mouthpiece, and then the green crystal shaft. As a bong, of course it’s hollow as well. Now, how he uses this bong cannon is based on six jewels on his wrist bracelet that are the five colors of the elements: White for wind, blue for water, red for fire, green for earth, yellow for light, and lastly, black for darkness. By inserting one of these jewels into one of the six bowls, he’ll breathe in so that the jewel will glow and then blow outwards to fire the element through the bong pipe. For example, if he had the red jewel in one of the bowls, it would basically become a flamethrower. Not only that, but if he combines jewels together, he can create various effects such as the wind and water jewels creating ice. One final note about the bong is that the bowls lock down on the jewels so they won’t slide out if | ||||||||