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Revenant Wings Talk about the FFXII spinoff for the Nintendo DS here.

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Old 10-25-2009, 06:36 PM Level: 3  HP: 3 / 70
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What could make this game better?

I want to know if anyone has any ideas that can make Revenant Wings any better? Its a good game but I'd like it to be more like FFXII because I really like the gameplay, I just think it should be the same battle format.
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Old 10-25-2009, 08:32 PM Level: 23  HP: 572 / 572
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Cachusha: [09-02-2009] I never thought you abnormal this is just a precaution haha and it looks good on you. Cheers dragoon - RamesesII Battle Bamboo: [11-04-2009] I laughed when I saw it said long and slender, shows how mature I am haha anyway you know how people say "I wouldn't touch it with a 6ft pole" well this is a 6ft pole cheers. - RamesesII


I liked this game. I've never been one to pick up a tactical RPG, which is probably why I've never played FF Tactics or any of those games, but I thought for what it was it was a pretty darn good game.

My only complaint with gameplay would probably be that it was really difficult for me to look around the battle screen when a lot of action was taking place. I had to pretty much keep my fighters together so I could keep up with them all. It got really complicated when large swarms of enemies would surround my party, but it was the best I could do.

Oh, and Kytes got on my ever-loving nerves. I don't know if everyone had the same problem as me, but when he would cast a spell, he would just stand there for a long time and not do anything. I constantly had to keep inputing commands for what I wanted Kytes to do, which made me lose focus on my other characters.

Just a tiny little thing: After playing FFXII and then picking up this game, I did want it to have the same character customization as XII. It sort of bummed me out that characters in Revenant Wings had a specific purpose, but I understand why it's like that.
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