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| | Level: 31 | HP: 101 / 759 |
| EXP: 38% |
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| The holy sword that smites evil!! Join Date: Jun 2004 Location: Etria. Or High Lagaard. Two fave hanging places.
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Class Chronicles The Fighter – father of the warrior arts First, a brief explanation. These articles are meant to describe briefly but with great detail the different aspects of the professions assumed by some of the greatest heroes in the Twelve Worlds. In here, you will learn about the history of these professions, as well as notable guilds that may accept membership on their ranks, if you consider replacing the arts of the farmlands or the harsh life around the towns. Whenever possible, we will seek to find prospective members of each profession, to have an in-depth explanation of the profession first hand, from a professional (pardoning the redundancy) To kick off the first of the articles, we shall begin with one of the most basic of classes: the Fighter. Known at times as “Warriors”, they are undoubtedly the first choice for the physically apt. Almost as equally, they are considered stepping stones to some of the more advanced melee combat professions and even some of the ranged combat professions, such as the Paladin, Dark Knight, Samurai, Ranger, and so on. So why they are still considered the “fathers of the warrior arts”? Read on. History of the Fighter Profession The first evidence of an established Fighter’s Guild can be found in the First World, considered one of the first Heroic Guilds along the Thieves’ Guild, the schools of White, Black and Red Magic, and the first Monasteries. The first written evidence of a particular Fighter appears at the libraries of Corneria, whose official documents around the age of His Royal Majesty Steve I speak of a group of “Warriors of Light”, amongst which a Fighter seems to be included. Some other official documents imply that the tradition of Fighters comes from an earlier date, considering the existence of the Knight profession; legends about the Four Fiends of the Elements speak about a single “Warrior of Light” who was presumed to be not only the first Knight and probably the first Paladin as well, but originally as the first Fighter. Whether the legends are to be believed or not shall be left within the consideration of our readers. The next mentions about the Fighter are spread around the Twelve Worlds, serving in legendary locations such as Fynn, the first Floating Continent, the lands of Baron, in both lands of the originally divided Fifth World, and amongst the armies of Figaro and the old Empire of Vector in the Sixth World. A point to consider is that, while the First, Second, and Third Worlds hold Fighters of heroic proportions (such as the beloved rebel hero Firion), the Fourth, Fifth and Sixth Worlds hold Fighters as the backbone soldiers of armies, their place inherited by the Knight in what scholars refer to “the Great Paladin Divide”. The Planet and the Eighth World apparently hold special groups of Fighters dubbed the SOLDIER and the SeeD, but scholars debate as to whether SeeD should be placed amongst the Fighter ranks as they seem more of a mercenary organization than a guild. SOLDIERs are magically engineered soldiers trained to use oversized weapons and normally of greater physical strength than a traditional Fighter. Amongst the most popular Fighter’s Guilds, the lands of Ivalice and Vana’diel hold several guilds in good standing. Ivalice holds a large number of guilds devoted to the fighting arts, most notable being the Gariland Royal Akademy of Magick and the several knightly orders scattered around the Medieval era of Ivalice, although some unearthed scriptures by Ivalician scholars speak of several professions tied to the Fighter ideal, such as the Soldier, the Warrior, the Fencer and the Raptor. Vana’diel currently holds the longest-standing and best known Fighter’s Guild, spread around the lands of Bastok, San d’Oria, the Grand Duchy of Jeuno, Windurst, and even in exotic locales such as Aht Urgan. It is currently unknown whether other worlds may hold long-standing Fighters’ Guilds in such standing as the Vana’diel Warrior’s Guild, but we shall provide an update whenever information falls upon our hands. A leading theory amongst scholars states that Fighters “bred”, or helped to found, the other guilds and orders of warriors around the Worlds. Proof of this stands in the very First World, where the first order of Knights had as a requirement to belong to the Fighter’s Guild. Other events such as the Great Paladin Divide, the discovery of the Dark Sword, the warriors of the Exotic Lands and other developments can be tied to both the first Knight Order and the first Fighter’s Guild. Further proof of this theory is provided by the way current Fighters follow their profession: an astoundingly large number of Fighters take this profession as a step towards one of the more “advanced” warrior professions. The qualities of Fighters So, why the polls state the contrary? Many scholars blame the lack of unique abilities other than using heavy weaponry and armor as the downfall of Fighters. Scholar Bordamson, in his treatise of classes The Manual of Current and Available Occupations, explains that “[…] Fighters have not surpassed the passage of time, remaining upon their prized knowledge of weaponry and refusing to refine and improve their novice arts. Thus, it is proper to consider the prospective warrior apprentices deem the Fighter arts as a step towards the most rewarding professions, such as the Knights.” Other leading scholars blame the lack of interest in the Fighter profession to a “de-evolution of the warrior arts”, stating as proof ancient manuals of combat from the Ivalician Age of Wonders. The best example of “basic” Fighter skills and abilities are taught at the Vana’diel Warrior’s Guild, where prospective Fighters are taught to shift their focus between offense and defense, such as sacrificing defense for physical strength, or sacrificing accuracy of strikes for capability of evasion. Their desperation ability epitomizes their approach to combat, dealing brutal strikes at vital points of monsters to increase the damage dealt. As explained to us by weaponmasters in the Warrior’s Guild, “the purpose of a [Fighter] is to excel in close combat and our approach focuses on that purpose. Our abilities grant [Fighters] the needed edge in close combat, including well-timed successive strikes and enmity control.” Interview Curiosities about Fighters
Until next time!! For more information about the Fighter or for application purposes, please write a letter to the following locations by means of Mognet mail service: Gariland Royal Akademy of Magick #2073, Elidibus Road Magick City of Gariland, Ivalice Vana’diel Warrior’s Guild, Central Headquarters Building #37, Rue Tourielle Southern San d’Oria, Vana’diel | ||||||||||||||
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