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Old 09-11-2008, 01:18 AM Level: 53  HP: 498 / 1303
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I wanted to point out a comment on Siliconera points out that the article says Paladin Cecil is well balanced and great for aerial combat, while DK Cecil is better for Ground Attacks and has better defense. I'd say Oscar's right, he seems like he really is Dissidia's equivelent to Sheik.

Oh and while we're talking about alternate costumes, here are my guesses

FF1:
Garland- Maybe they'll prove he's FF9 Garland after all, and have a helmet-less version. Maybe not an old guy like FF, but a similar concept. He certainly sounds old and gruff.

WoL- I'm sure there's probably an alternate piece of Amano art out there, I just don't know. Maybe an outfit based of his remake sprites (Brown hair, red and white armor)?

FF2:
Firion's already confirmed
Emperor: No idea, MAYBE they'll model him after the PSX/PSP opening FMV?

FF3:
OK: I think "Luneth" is a shoo-in.
CoD: No idea, maybe a Xande color scheme (Stone Grey skin, white hair), or maybe they'll just make her green the whole battle and have her turn "human" for her EX Mode/Burst

FF4
Cecil: Either Theodore (his son) or his older, The After, outfit for his Paladin look, and maybe a nod to Kain for his Dark look.

Golbez: No idea, maybe Zemus?

FF5:
Bartz: I'm sure we'll get both an Amano-based and Sprite-Based look.
Exdeath: No idea

FF6:
Terra: Same as Bartz
Kefka: I'm sure we'll get Amano's "Green Kefka", it's also similar to his sprite.

FF7:
Cloud: Not sure what version of Cloud we're getting. I'm sure it'll be classic Cloud, and we'll likely get AC Cloud (or even Shinra Soldier Cloud) as an alternate.
Sephiroth: Shirtless, like the ending as well as Ehrgeiz

FF8:
Squall: Already confirmed
Ultimecia: Edea's the most lkely candidate.

FF9 and 10 I've got nothing
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Old 09-11-2008, 09:58 AM Level: 28  HP: 91 / 694
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Quote:
Originally Posted by Cain Highwind View Post
Oh and while we're talking about alternate costumes, here are my guesses
And here are the small fixes to the prediction. A mixed prediction is better than a singular one!!

Quote:
CoD: No idea, maybe a Xande color scheme (Stone Grey skin, white hair), or maybe they'll just make her green the whole battle and have her turn "human" for her EX Mode/Burst
How about the FFIIIDS version? All dark purple and without the tendrils, as if it flowed from the darkness itself? Just as OK has the "Freelancer Luneth" concept.

Quote:
Terra: Green hair and blonde hair
Fixed. The main difference between the sprite version and the Amano original rendering aside from the color is some small shoulder guards on the sprite version. I'm eager to see her alternate. Maybe...it's like the ending from FFVI where she's without her ponytail?

Aaaan~~~

Quote:
Cloud: Not sure what version of Cloud we're getting. I'm sure it'll be classic Cloud, and we'll likely get AC Cloud (or even Shinra Soldier Cloud) as an alternate.
How about the KH Cloud? The one that looks like Vincent?

Quote:
Ultimecia: Edea's the most likely candidate.
Or Rinoa. If you want to fire the rumors even more. Perhaps we'll see an Ultimecia without makeup?

Though not exactly Edea. More like an Edea cosplay.

Quote:
FF9 and 10 I've got nothing
For Zidane, perhaps it'll be normal and SD version. So with Kuja.

10 is the really tough one. But I place my bets on a Shuyin-looking Tidus and a Jecht pre-transformation. Merely slight fixes.
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Old 09-16-2008, 09:25 PM Level: 53  HP: 498 / 1303
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New scans have started to surface for this week's Famitsu.

Not only are there more FF4 shots. But there's also a shot of Onion Knight's alternate costume which is indeed Luneth. Am I the only one that thinks Kingdom Hearts seeing Luneth with baggy pants?

Gamekyo : Onion Knight wearing Lunes costume in Dissidia : Final Fantasy
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Old 09-19-2008, 07:34 PM Level: 28  HP: 91 / 694
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Yo, Cain, I heard this piece of info posted on one of the FF Wikis...

It speaks of a minor detail, but it apparently seems that they've revealed a bit of info detailing the stage for FFV. Not that such info is of utmost importance (characters are important now actually), but it's a first indication of work with FFV.

Care to confirm me that? It seems it's on a new trailer (maybe the DKsigma3713 trailer). Also, any luck finding a fan-subbed trailer? I know that anything Kefka has to say must be epic.
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Old 09-20-2008, 12:32 AM Level: 53  HP: 498 / 1303
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Quote:
Originally Posted by T.G. Oskar View Post
It speaks of a minor detail, but it apparently seems that they've revealed a bit of info detailing the stage for FFV. Not that such info is of utmost importance (characters are important now actually), but it's a first indication of work with FFV.
I was watching the trailer on Nico Video and one of the commenters mentioned FF5 during the Tidus/Squall conversation. And I'm thinking "Why are they talking about FF5? And then it hit me, check the background, looks a lot like the "Big Bridge" from FF5. Although it's just speculation, nothing from FF5 has been revealed yet.

Quote:
Care to confirm me that? It seems it's on a new trailer (maybe the DKsigma3713 trailer). Also, any luck finding a fan-subbed trailer? I know that anything Kefka has to say must be epic.
Thought I posted it already, my bad.

YouTube - Final Fantasy Dissidia - Trailer 3 SUBBED

Subtitles are kinda tiny, but accurate and complete.
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Old 09-20-2008, 01:22 AM Level: 28  HP: 91 / 694
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Quote:
Originally Posted by Cain Highwind View Post
I was watching the trailer on Nico Video and one of the commenters mentioned FF5 during the Tidus/Squall conversation. And I'm thinking "Why are they talking about FF5? And then it hit me, check the background, looks a lot like the "Big Bridge" from FF5. Although it's just speculation, nothing from FF5 has been revealed yet.
I heard it was the Interdimensional Rift (aka, the Void). But, it isn't wrong to think both ways: the version of the Big Bridge at the Interdimensional Rift.

Quote:
Subtitles are kinda tiny, but accurate and complete.
Bit of a moot point if you see the trailer full-screen. Thanks for the link, also. Was awaiting to hear some of the other dialogue.

Which pretty much nails the confirmation of Terra and Cloud. A strong point for Celes can be still debated, but it's pretty clear who's the female friend (aww, shucks!!). Cloud might be the one to whom Sephy speaks, referring to "a puppet" (gee whiz, not that bull again!?!?) All we need to confirm is Exdeath and Bartz, and we're all set.
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The Final Boss Theorem:
The size of the ultimate form of the final boss is inversely proportional to it's chances of actually beating your party. If you agree with this, please copy and paste this valuable piece of info on your sig. AND, if you're evil and villainous...never settle for a big form when a smaller form is more kickass...


'Tis a shame I can only place names now...:
Silver, Omnitense, Govinda, Aerif, Meier Link,
(whatever is the name of) The Stig, Grizzly, Fishie,
Craven, Spiral Architect, Flash AND Froggie.

Spaces still available. Join today!!


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Old 09-26-2008, 11:30 PM Level: 53  HP: 498 / 1303
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New Gameplay Video on the official site. This one has Garland vs WoL (the player is actually the villain this time). Check out that Villain twisted fanfare at the end. Reminds me of Meta Knight's Victory theme in Brawl.

Also on Youtube:
YouTube - Dissidia: Final Fantasy - Garland Vs Warrior of Light

Also Also,
http://www.famitsu.com/game/coming/1218264_1407.html
For people who want Hi Quality of Art of the FF4 characters.
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Old 10-08-2008, 01:32 AM Level: 53  HP: 498 / 1303
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New scan
http://www.gamekyo.com/newsfr29222_b...l-fantasy.html

Bartz is in and has his Brown Hair! Woo-hoo! This means very likely that Terra will have her Green hair. Although am I the only person who thinks he looks kinda funny? Exdeath looks awesome though!

Plus here's a new translated interview. I think it pretty much confirms we're getting Green-haired Terra since they say they're going for more of a sprite look since that's the version that sticks in our minds for the character.

Quote:
- First, please tell us briefly what this "Dissidia: Final Fantasy" game is.

Takeshi Arakawa (TA): This is a fighting action game to celebrate the 20th year of the "Final Fantasy" (FF) video game series.

- Where did the idea to make a fighting action game based on the RPG series "FF" come from?

TA: Actually, Nomura, the creative director, began thinking about this concept 7 years ago and already wanted to make a fighting game. Last year, the "FF" series celebrated its 20th anniversary and this is to commemorate that. The project itself began a little before that so the development has become somewhat more lengthly than expected.

-Had it already been decided that "FF" characters would fight at that original point?

TA: Yes, that was decided at the start. We were going to have main characters appear against their rivals, selecting 2 characters from each of the FFs that had been released at that point, i.e. I to X, and fight each other.

-The "FF" series' characters which appear in this game already have their own stories but how will they be introduced?

TA: " Dissidia: Final Fantasy"'s story is not directly linked to the "FF" stories these characters come from. However, we have designed it so that, as you get closer to the game's ending, there will be some kind of link you can see relating to each one of them. Also, although this is a different world and story, the characters will keep their recognisable personalities so fans can rest assured. (Laughs)

Although characters from all the series from "I" to "X" will appear, we've yet to show all of the characters from "V", "VI" and "VII" who will appear. I think we will be able to show a few of them at this TGS.

- Since the series' history spans 20 years all the installments probably have some different fans. Is it difficult to convince them all?

TA: It was very difficult. I have worked on the main series where I have to keep asking myself "Am I making something that isn't "FF"?" That's because this isn't really a series in the conventional sense as each new instalment tries very hard to be different from the previous one. With "Dissidia: Final Fantasy" on the other hand, we have to cover 20 years of "FF". In the complete opposite from the usual goal here we have to keep asking ourselves "Is this truly "FF?" That's why the development staff had to play through the entire series and not only did they have to go over the scripts and the story, they also had to study the fan communities of each of those games. The problem was that almost all of the development staff were players of the "FF" series. Since "FF" is such a big title, the development staff's opinions as players were very diverse and so many decisions became heated debates. (Laughs)

-Of course, not only will the opinions on the series differ but also that on individual installments.

TA: Indeed. There are lots of good parts and so the view of what has to be left out is always different. Those choices were really difficult. Although alot of it eventually went to a vote, deciding everything like that would have made the game too round. So we also tried to leave in the things which we thought players would enjoy.

-To represent the characters who came to the series around the Famicom (NES) era seems particularly difficult.

TA: The graphics for the games since "VII" are quite beautiful and so those characters are carefully designed not to look too different from those images. On the other hand, with the characters from "VI" and before on the sprite-based NES installments, we tried to preserve the features that people remember of them when we render them in modern 3D. I've tried to create a design and a story that preserves the memories of all the people who have played "Final Fantasy".

-Although there are many concepts associated with fighting games, why did you settle on the style of a 3D environment you can freely move around in?

TA: This game's development team is behind the battle scenes of the PS2 Action-RPG game "Kingdom Hearts 2". I thought it would be fun if we incorporated the amount of freedom that comes with 3D into a fighting game. Because there aren't that many fighting games with an Action-RPG style concept, I thought the players' expectations would be a little low too.

-So new players could easily play it too, right?

TA: Yes, by making a free-roaming 3D environment with controls that allow for simplicity in play. This is because a fighting game's rules where various characters appear to the left and right of the screen while you input various commands to execute special moves is incompatible with a free-roaming 3D environment. We tried to make it so that simple button inputs would let you fight as you like. I think it'll be so easy to fly and run up walls that you'll feel like a hero playing it.

-It seems like we'll be able to use the PSP's networking capabilities to fight.

TA: Yes, 2 players can fight each other. As well as direct confrontations, Players can exchange customized AI characters and have each other fight those.

-What will battles consist of?

TA: The main game is a single player campaign where you level up and shop in order to customize your character. The main part consists of using that customized character to fight. This game's character's degree of customization varies with their levels and so you'll theoretically never see a battle among equals. It's a bit of a competition to see who can improve their character the best.

-How is the development towards the December release?

TA: Since we knew from the start that this was quite a large game, our schedule has been tighter than usual. So it's not too hectic but the development team are really giving it their all. Although even now the team is getting ideas, we are in the process of fine-tuning.

-Were there any technologically difficult points?

TA: The PSP's media, the UMD, caused some trouble. Current generation home video game consoles have quite a lot of memory so we can program them to read data off the DVD in the background to make it a stress free gaming experience. However, in the case of a handheld console like the PSP, having the UMD spin too much takes up a lot of battery. But if we don't do it at all, loading times increase and so does stress. Programmers had a hard time finding an efficient compromise.

-How is the TGS version shaping up?

TA: The Game Show will display the newest demo version and many demo consoles will be available. This time there is a choice of 6 characters. This is probably the last chance to play before the release so please come and enjoy.

-Any last message?

TA: We're trying hard to include everything Final Fantasy in time for the release date, a whole 20 years since the series was born. We've tried not to desecrate the memories of all the FF fans out there so please come and enjoy it all again.

Also, although this game is technically an action game, we have taken into account that "FF" is an RPG to try to draw in people who don't play action games by including a system with the depth of an RPG. We have made it so that, whatever your age or gender, you can get to the end.

We've also made it so that you can always save your favorite bits of the game, designed to be played in segments of 5 to 10 minutes, so that you can use the time spent commuting or of a break to maybe even play against new people.

I personally believe that this title is a new start for the "FF" brand. I am glad to be part of this title which is the culmination of overcoming differences between players and between staff.
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Old 10-08-2008, 11:58 AM Level: 13  HP: 78 / 312
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Hmmm...I wonder what Classes Bartz will have available to him...And if we do get green haired Terra I wonder if Blonde will be an optional variant costume or something...This also makes me wonder what Morphed version we'll get...
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Old 10-08-2008, 12:52 PM Level: 28  HP: 91 / 694
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