The Final Fantasy Forums  

Go Back   The Final Fantasy Forums > Archived Threads > Cleft of Dimension

Cleft of Dimension Here you can view old classic threads, including: fanfics, pics, and great topics.

 
 
LinkBack Thread Tools Display Modes
 
Old 07-19-2006, 05:52 PM Level: 68   HP: 1676 / 1676
Andromeda's HPAndromeda's HP
  EXP: 6%
Andromeda's XPAndromeda's XP
  #1 (permalink)
The Quiet One
 
Andromeda's Avatar
 

Join Date: Jun 2002
Location: Watching Quietly

   Posts    11,558
        
Gil: 12,556,494.70

Andromeda jumps rope with Freya - (lv 5)Andromeda jumps rope with Freya - (lv 5)Andromeda jumps rope with Freya - (lv 5)Andromeda jumps rope with Freya - (lv 5)
NMs and Battlefields - July Update

Quote:
Originally Posted by Square-Enix Development Team
New Notorious Monsters and Battlefields!(07/19/2006)

In the upcoming version update, new notorious monsters and battlefields will be introduced into the Treasures of Aht Urhgan areas.
Also, certain monsters will soon possess an accumulative resistance to magic.

New Notorious Monsters
Now that everyone seems to be used to the new areas and enemies of the Treasures of Aht Urhgan expansion disc, a number of notorious monsters will be introduced in the next version update.

In addition, a new type of high notorious monster (HNM) will be added to the beastman strongholds.

Victory will not come easy when facing these new challenges!



New Battlefields
A number of new battlefields are scheduled for the Treasures of Aht Urhgan areas. You can attempt these battlefields by using Imperial Standing credits.

We have adjusted the system so that most players should be able to make an attempt once or twice a week with the Imperial Standing they earn, but players can enter the battlefield every day if they have enough credits. This should make the new battlefields more accessible than orb battles.

Accumulative Magic Resistance
Currently, a large number of players can team up to overpower the enemy in certain battles by hitting the enemy repeatedly with only elemental magic. This tactic has had an unbalancing effect on the game, and we decided a change was needed.

However, altering the effects of powerful magic spells would have a negative effect on black mages and other magic users. Rather than altering magic effects or strengthening monsters, we determined that the adjustment to solve this issue should be as small as possible in scope and affect other gameplay mechanics as little as possible.

Therefore, for the next update we have decided to implement an accumulative magic resistance effect for all monsters whose strength reads "impossible to gauge."

We have also made several other adjustments to minimize the effect of this change on black mages and other magic users. For example, a party fighting a notorious monster with one to two black mages will probably not notice the difference.

However, we have decided to give Bahamut in the quest "The Wyrmking Descends" and Diabolos in the quest "Waking Dreams" a stronger accumulative magic resistance than other notorious monsters.

-Types of Affected Magic Damage
When a notorious monster is repeatedly hit by the following types of magic, it will accumulatively build magic resistance:

Black magic (elemental), white magic (divine), ninjutsu, magical blood pact abilities, magical blue magic, magical weapon skills (e.g., Spirits Within and Red Lotus Blade), and certain job abilities (e.g., Chi Blast and Mijin Gakure)

-Resistance Fluctuation
When a monster with accumulative magic resistance is hit by a magic attack, the amount of damage it receives will decrease in accordance with that monster's resistance. At the same time, its resistance will increase.

The monster's resistance will increase in accordance with the amount of damage incurred, but each monster has a maximum resistance level.

In addition, the monster's resistance will decrease with time if it is not hit by any repeated magic attacks.
Hopefully people won't start crying nerf. The BLM is not really going to be hurt by this in the long run because it only affects NMs. And even then, up to a point. So they will get resisted more, but it has a cap, so BLM's magic just won't be as effective.

I noticed it is also the case for things like Spirits Within, which is a little annoying, but seeing I don't think anyone spams it. The resistance should be not be great or fade away by the time you are ready to strike again.
__________________


Andromeda is offline       
 
Sponsored Links
 
Old 07-20-2006, 08:28 PM Level: 61   HP: 1050 / 1513
Usagy's HPUsagy's HP
  EXP: 52%
Usagy's XPUsagy's XP
  #2 (permalink)
Your Pimp!!
 
Usagy's Avatar
 

Join Date: Jan 2002
Location: Holland, Where The Booze Flows

   Posts    8,437
        
Gil: 125,306.44

Usagy sips tea with Black Mage - (lv 4)Usagy sips tea with Black Mage - (lv 4)Usagy sips tea with Black Mage - (lv 4)
Meh, unsure how big the resistance is, but this can be damn shitty.
Since stuff like Tiamat, Cerberus etc. will take even longer now. the main damage comes from blm and smn. The fight takes long and it would suck if it takes even longer.
Letting loads of melee bash on it ain't worth it really...gives way too much tp and does way too less damage on the mobs.

Peace out
__________________
Blargh?!?!

Prepare 4 The Chosen!
Add me on MSN: hcusagy@hotmail.com
Usagy is offline       
 
 

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -8. The time now is 04:13 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC7
vBCredits v1.4 Copyright ©2007 - 2008, PixelFX Studios
© 2008 - The Final Fantasy
Page generated in 0.19607 seconds with 14 queries