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| Level: 68 | HP: 1678 / 1678 |
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EXP: 12% |
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#31 (permalink) | ||
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The Quiet One
Join Date: Jun 2002
Location: Watching Quietly
Posts
11,591
Gil: 12,559,508.63
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The Fellowship system was created to be enjoyable to players of a wide range of levels in response to player comments regarding features such as garrison and escort quests in past version updates. Whether adventuring with your fellow for the first time or the fiftieth, there is a Fellowship quest suited for you.
In the first stages of development, we had to carefully test how the player was affected in the presence of player-dependent NPCs such as avatars, wyverns, and chocobos. VRAM (memory used for the game's display) is not infinite, and there is a limit to the number of characters that can be shown on screen. After an assessment of the difficulties to surmount, the adventuring fellow was created. Several additions and adjustments have been made to the Fellowship system after its introduction in July 2005, including a series of quests involving a story about legendary mirrors. The next version update will bring a new quest that will conclude the first part of the series' main story. A quest designed to further raise the adventuring fellow's level cap is also in the works. Refinements to the balance of fighting styles and an increase in wearable equipment are also among the new content planned for adventuring fellows in the upcoming version update. Information about changes to the Fellowship system is released on the FINAL FANTASY XI main page on a regular basis. FINAL FANTASY XI Development Team (11/18/2005)
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| Level: 68 | HP: 1678 / 1678 |
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EXP: 12% |
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#32 (permalink) | ||
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The Quiet One
Join Date: Jun 2002
Location: Watching Quietly
Posts
11,591
Gil: 12,559,508.63
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December Update
In the next version update, major changes are scheduled for the dragoon two-hour ability.
The development team does not consider the dragoon to be particularly weak when compared to other jobs, but we are aware that a large part of a dragoon's strength depends on the presence of his or her wyvern. After taking into account the wyvern's tendency to be quickly defeated in heated battles, and the dragoon's lack of a powerful special ability for use in missions and other critical situations, it was decided that improvements were necessary. Simply raising the wyvern's HP and defense to increase its survivability would cause balance issues in other parts of the game. However, it was judged that improving the dragoon's two-hour ability would have less of an impact on overall balance, and so the following changes have been planned for the upcoming version update: -New two-hour ability The dragoon will be imbued with the strength of his or her wyvern for a fixed length of time, increasing the dragoon's power and adding special effects to "Jump" abilities. -Call Wyvern The recast time for this ability will be reduced to twenty minutes. This ability will only be available when the main job is set to dragoon. -Wyvern Wyverns will now have the equivalent of the job trait "Subtle Blow," reducing the amount of TP gained by opponents from the wyvern's attacks. More details will be announced at the time of the version update. FINAL FANTASY XI Development Team (11/22/2005)
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| Level: 68 | HP: 1678 / 1678 |
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EXP: 12% |
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#33 (permalink) | ||
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The Quiet One
Join Date: Jun 2002
Location: Watching Quietly
Posts
11,591
Gil: 12,559,508.63
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| Level: 68 | HP: 1678 / 1678 |
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EXP: 12% |
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#34 (permalink) | |||||
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The Quiet One
Join Date: Jun 2002
Location: Watching Quietly
Posts
11,591
Gil: 12,559,508.63
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