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Final Fantasy VI Final Fantasy VI was a very popular game for the series and last on the SNES system.

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Old 12-26-2007, 10:36 AM Level: 26  HP: 114 / 641
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Final Fantasy VI remakes ideas?

Final fantasy vi is most likely going 2 be remade to the psp or ds(1,2, 3 and 4 were y not 6) So I would like to know what would you want to be in the game? I think you should be able to fight Tiamat...this is how you get to him:http://www.cavesofnarshe.com/ff6/rumours.php
(and some other things in thee would be nice if they were real or happened)

There should also be a bonus thing. After you beat the soul shrine, there is a teleporter at the end and it transports you to the word of balance with your airship. Nothing has changed but there is a cave on triangle island. When you get in, you have to fight all the espers that you never fought(like Crusader odin(Radin), Bahmut...you ge the point)and when your at the end you fight Kaiser and omegs in a tag dual(like how you fought shiva and Ifrit), and when you beat them, there is a save and a door. At the end you fight Diabos. He has 750,000hp, 65,000Mp and all his other stauts are 200. Hes can use the followin attacks:

Summon any esper only once
All gravity spells
Fire 3,Ice 3, Thunder 3
Forsaken(Goner)
Vegance(Omega weapons attack)
Mindreader
Flare
Ultima
Curaga
Haste, Shell, Protect
Grand Delta(Grand train)
Heartless Angl
His own summon attack
and Flare Star

Before he dies, He casts Heartless Angl, Ultima and a new attack called dark Flare(witch always does 9998 damage and causes sap)
When you beat him he says your worthy of my true power and teaches you the follwing: Ultima, Dark flare, quick, and his other moves that he already teaches you at 2X rate.

You can steal the master scroll and and Soul of Thamsa from him and he drops the Celtraid.
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Old 01-02-2008, 09:27 PM Level: 59  HP: 804 / 1473
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I have only one request on my wish list for a remake of Final Fantasy VI... something i think many of the fanboys/girls would agree with

Revive Leo

That's all I really want... unless you bump the difficulty and make the Intagir a defeatable foe again (COMMON... HE'S IMPOSSIBLE IN FFVIA!) Maybe... I dunno... balance out the skills and fighting... if you are going to have wonderful attack combos like Ghauntlet and Genji Glove... or even Dragon Horn/Dragonboots (a new favorite combo of mine) make it so you NEED them more than instant overkill on everything once you get it with like Illumina and Atma Weapon.

Overall im quite content with the game, I think the changes to FFVIA just made the game easier in the long run, which should be balanced down again (yes I know about the Dragon Den)
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Old 01-03-2008, 03:57 AM Level: 25  HP: 268 / 614
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If they did remake this game i wouldnt see a point in changing anything. The game was perfect (to me) and couldnt and wouldnt ask for anything more.

I personally would get upset if they altered this classic. Leos dead not KO'd so what good would it be to revive a dead person, wanna make him a zombie? that would be koo haha j/k

the only thing that could make it a little more appealing is upgrade the grafics only to make the game run smoother but not hurt the overall looks of the original designs.
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Old 01-03-2008, 09:41 AM Level: 25  HP: 85 / 612
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I say forget the PSP, bring a full 3D treatment to the PS3 and expand the areas and put in more side quests and far more stuff in the World of Ruin. Make exploration matter and turn that simplistic map into a full world. One idea for an expanded area would be a mountain area near Tsen. (There are mountains by it in both WoB and WoR in the original.) Or an actual differentiation between towns. With the exception of Narche and Vector, all the towns look almost the friggin' same! Making Figaro look remniscent of Midgar would help, I think.

Forget about updating the 2D version.... give us a 3D!
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Old 01-05-2008, 04:00 PM Level: 26  HP: 114 / 641
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They are makin it for the DS I think.........If you have any other ideas, tell them in this thread people.
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Old 01-14-2008, 10:44 AM Level: 5  HP: 2 / 102
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The last remake of it was to GBA (wasn´t it? or have I missed something?). That was enough for me
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Old 01-14-2008, 04:49 PM Level: 28  HP: 92 / 697
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Far as I know, Squeenix said the last remake they would do for the old games is the FFIV remake for the DS, which merely implies cutesy 3D graphics, and basically the bonus objects added on the GBA games. Nothing that groundbreaking as the revival of Leo (seriously, stop that. Reviving Leo is akin to say 'Revive Aeris', meaning big chunks of good storyline are wasted away just to please some character fans), perhaps adding Tiamat, and please, call the Czar/Kaiser Dragon 'Czar' again. I cannot bear to fight Ryu, plus we fight too many German Emperors and too little Russian monarchs.

We'll have to see if SE desires to remake the rest of the old games after the Final Fantasy 15th Anniversary remake special. Though, Squeenix seems to be one of those companies who says something about not making a remake and then does the opposite. Heck, we may see a remake for FFVII, and that's not based upon the shiny new trailer they made to prove the qualities of the PS3, but simply because there's a motherload of remakes out there and loads of secondary games for it anyways. Plus, S-E is a money-hungry company. I bet they'll release the remade FF6 and the remade FF7 at the same time just to build on the animosity between it's fans. Who knows, maybe they'll keep their word and will not make any other remakes.
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Old 01-14-2008, 11:30 PM Level: 8  HP: 11 / 192
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Instead of reviving Leo:

I'd do what FFVII does with Aeris. Give Leo a good amount of time to be in your party so that the player can get to like him before he is ruthlessly killed. I'd say introduce him well before he is normally introduced (even though you see him and Celes within the first 30 mins of gameplay) and expand his role so that he is perhaps forced to side with the player at some point prior to Thamasa. He's an honorable guy, so if he had to work with the Returners for mutual gain or against common enemies, he'd certainly do it without hesitating. Then, when you meet him in Vector, the Returners both know him and respect him. Once he's lost in Thamasa by Kefka's hand (a scene which should be redone to be more gruesome and Kefka-ish), then the player would sympathize as much with his loss as with Aeris's.

What might be cool though is if Leo's grave still existed in WoR Thamasa (can't remember if it does or not; it's been ages), and it held a special event for Celes, since she would obviously have known him as well. Perhaps when she arrives there, she can withdraw his sword from the tombstone and use it as an item? If so, it wouldn't be a normal Crystal Sword. It would have upgraded power due to Leo's spirit and would cast Shock randomly in battle.
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Old 01-15-2008, 02:17 AM Level: 28  HP: 92 / 697
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As far as I can recall, Leo IS well-respected, both by the characters and the FF6 players. Remember, while Sabin spies on the Doma military camp, Leo is present, and part of his honorable attitude is evidently presented. Furthermore, the moment in which the Returners, the Emperor and the Imperial Soldiers have their dinner, Leo again shows his courtly and honorable demeanor. And, besides, Leo was not powerful for its Shock: while he refused to acquire Magic via the Magitek process which endowed Celes and Kefka with their powers (and also considered to be responsible for Kefka's insanity), he was a potent swordsman. He had the Offering Relic as well, and dealt 4 hits with his weapon, which, by the way, was far much better than the weapon thecharacters currently wore. One final note: although I cannot confirm the claim, it is said that Leo was Terra's caretaker, and the reason the Moogles were so eager to help her was because Leo often allowed Terra to play with the Moogles without the Slave Circlet. Again, I cannot confirm this bit of data (found it on a fan Wiki page), but with that enough piece of character development, there's no need to allow him as a NPC like Banon or the Ghosts.

Still, the idea of reclaiming Leo's gear strikes as an interesting idea: allow the creation of new Relics that exchanged some of the other classes' commands to the commands of the NPCs. Sure, I'd not allow "Possess", but perhaps allowing a special relic that changed Celes' Runic command to "Shock" would be perfectly allowed, though not without a side-quest. Perhaps it could explain a bit of story regarding how Celes and Leo joined the Empire (which would please those rabid Leo fans). As well, there could be a Relic that allowed a specific character to acquire the Health command by exchanging another command. This, however, would not make much sense since no character has a skill so focused that would justify said exchange (i.e. Celes can have the Shock command since both were generals and swordsmasters, but none of the characters has a priestly or bishop-like class like Banon, or even a Combat Medic-flavored character) Considering that Celes has the Save the Queen weapon as her ultimate weapon (via the new GBA version's secret dungeon), it precludes the idea of having a weaker weapon that allows the use of a powerful attack that replaces her main command (game balance issues). If that weapon was the most powerful, then the Save the Queen becomes useless, and if it grew with the user, then the Ultima/Atma Weapon would become useless for her: hence, considering command exchanges are done via Relics, a new Relic is the best choice.

Also, if the game is re-released for the DS, or for another 3D-capable console, it is pretty much obvious that scene where Leo dies would become a CGI.
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Old 01-15-2008, 09:02 AM Level: 42  HP: 685 / 1026
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Quote:
Originally posted by psychosyd
I have only one request on my wish list for a remake of Final Fantasy VI... something i think many of the fanboys/girls would agree with

Revive Leo
Leo all the way dude!!! That's the only thing I would want too. It was a shame to see him die in the original. I would've loved to have him longer in my party. He's like the male counterpart of Beatrix in FFIX. Both are strong, well-respected, and have that "shock" skill too.

I also agree with T.G. Oskar with Celes having "shock" as an ability. That'd be cool and she is a general so I see why not she should have it.

Other then that, there's not really much I would like. Having 3-D graphics would be pretty sweet though. DS doesn't have voice-overs right? I don't have one but that'd be another cool thing to hear Locke, Terra, and the party talk.
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Old 01-16-2008, 07:08 PM Level: 26  HP: 114 / 641
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Im liking the leo idea and i think when they remake make it they should:
A) Make Leo a playable character through otu the whole game
B) Do what they did for II and make a thing like soul of reberth where you play as Leo, Geshtal, Banon and someone else like Madun
C) Make a bonus thing were you play as Leo when the empire was building.

I personally like b because it dosn't effect the storyline and it would be cool do do....what do you think?
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Old 01-16-2008, 09:15 PM Level: 28  HP: 92 / 697
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Hunh? I said give her a Relic that allowed her to do that, but not explicitly to give her the ability per se. Otherwise, Celes would be a Leo clone and not a fully fleshed character. Granted...quite a lot of people just love the Shock ability. Why use Ultima when you have that? That is why it should be Relic-wise: perhaps also nerf it.

Something that never passed my mind until now: you know that Terra has the Morph/Trance ability, but such a power is wasted whenever you reach a certain amount on the Magic stat. Considering FFVIII broke the damage cap of 9999 with Eden and Shockwave Pulsar, I propose Terra to break the damage cap when she transforms into her Esper side. Since the mechanic of morphing time (no pun intended) is well worked, you would essentially save Terra's Esper form for really crucial moments, where her damage potential can become a crucial point in winning or losing a battle. Besides, with my former idea, that would aid to balance the game a bit better...

Voice-overs...I say not. Enough I have with the constant looming of seeing Terra fully blonde (enough I have with the CGI images...I remember 'er green-haired, and the sight of it has lent her an exotic beauty and image. To return her to her "originally intended" hair color would be madness). Now, to break another illusion (and the illusion of many people whom probably voiced the characters in their minds) with crappy voices...uggh, nonono...

And, for once and for all...let Leo rest peacefully on his grave. The reason he was awesome transcends his heroic sacrifice, but letting him live is tantamount to reducing that which composes his "awesomeness" (for lack of a proper word, please aid me on searching a more proper word). It's tantamount to allowing Aeris to live for the fans. Would you allow a literary character whose death moves the story forward to live because his fans wanted him to be alive? Such a move would be damaging the amazing story behind FFVI, despite the independence of the stories. Because then, Leo would be perceived as immortal, as someone who would defy Kefka despite him having the Statues' powers and everything. That is a wound the story may not recover from.

One final thing: Celes is a Magitek Knight, a soldier infused with Magitek in her veins to allow the development of magic. She's also a Runeknight, a warrior whose equipments are magically infused. She's a General IN POSITION only, and an ex-general in that. Leo, on the other hand, is a General in job class, unlike Celes. They aren't alike, but strikingly different. Don't confuse the class and the positions, please. It's like comparing Dycedarg and Orlandeau (from FFT): one's a Runeknight, the other's a Kensei/Sword Saint: the same position in their respective armies, but entirely different classes with their own unique abilities (granted, Dycedarg could use sword skills, but he had a degree on magic knowledge that Orlandeau didn't). I hope that clarifies the confusion I saw in an earlier post.
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The size of the ultimate form of the final boss is inversely proportional to it's chances of actually beating your party. If you agree with this, please copy and paste this valuable piece of info on your sig. AND, if you're evil and villainous...never settle for a big form when a smaller form is more kickass...


'Tis a shame I can only place names now...:
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(whatever is the name of) The Stig, Grizzly, Fishie,
Craven, Spiral Architect, Flash AND Froggie.

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Old 01-16-2008, 11:31 PM Level: 8  HP: 11 / 192
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Another random idea unrelated to the above for an FFVI remake. Though he appears briefly in FFV, I'd enjoy to see a little more on Lone Wolf, the pickpocket, with perhaps an expanded role for him and the other minor characters. Some backstory for Umaro and Gogo would also be appreciated.
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