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Final Fantasy VI Final Fantasy VI was a very popular game for the series and last on the SNES system.

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Old 02-21-2005, 09:29 PM Level: 53  HP: 498 / 1304
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The item bug was fixed a while ago, V2.0 I think. A person who helped me with some of the item coding, unawaringly fixed it, I later, recently found out it as one of the editors I was using.

As for Blitzes, I'm going to add Random Death Count to Fire Dance, like Secret Fist. Mantra, now Chakra, works more like it's FFT counterpart (IE based off Physical attack power) but I can't quite get it to heal MP. Aside from that they'll be roughly the same, being as that I can't really think of anything to change them, the way they are.

Oh and for those FFT Fans, I merged Strago's Grand Train with Galaxy Stop. Damage is toned town a bit, but it now does damage AND Stops all enemies. I figured Grand Train would be the best Galaxy Stop, graphically.
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Old 02-21-2005, 11:00 PM Level: 59  HP: 804 / 1473
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Ah Galaxy Stop, the one battle only move you love but never get to use...

UNTIL NOW

Very nice...

its good that each of the characters will have their own uses now... thats really handy
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Old 02-22-2005, 07:14 AM Level: 28  HP: 92 / 697
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Quote:
Originally Posted by psychosyd
Nice, always glad to be of help... Terra can now become a pimpin awesome dark knight, thats something even dawzey can get excited about
I AM NOT EXCITED AT HAVING TERRA BECOME A DARK KNIGHT. PERIOD. (hey, somebody has to be the dissenting voice and I seriously don't like her being a DK. She's a Mageknight, for god's sake!!!!! Oh well, perhaps I'll be the only dissenting voice so I'll be ready to swallow my words. Hope there are more dissenting voices out there.) I think she must remain as a Mageknight. The idea of limiting her to Black Magic is quite good (she's a wonderful magician and that move would make her more dependable), but think about adding some WM status-effect spells (specifically anti-buffs). About Celes, her adding of Seiken/Shock is quite baffling: makes her a powerhouse. At least Dycedarg on the original game had the chance to use Holy Sword skills. My recommendation: keep the Runic and the Ice spells, since that defines her.

The idea of having Strago using Grand Train like Galaxy Stop, however, was really an unexpected move. Granted that getting that kind of spell is not easy (you do expect it on keeping the spell on Hidon, right?), but learning it makes Strago the most dependable character ever.

One more thing: what characters other than Cid will appear as guest characters? Will you still think on adding Daravon? Will you rename the academy of Narshe the "Gariland Magic Academy" (perfect place for Daravon hehehe...)

Hoping to see this new version coming very soon...
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Old 02-22-2005, 09:46 AM Level: 59  HP: 804 / 1473
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The point of this hack is to model it after Final Fantasy Tactics... leaving Terra a mageknight does not model anything in tactics, keeping her a fire type warrior mage and celes a ice type warrior mage.

The point is to remodel these characters and give them strategy, each one having good things to add to a party, but also weaknesses.

So Terra the mageknight...

You could contrast Terra and Celes as Heaven/Hell knights... but... they dont fit the profile at all.

So lets look at the Temple Knight... good idea... problem is Temple knight is lacking in good attack power.

Lets look at the Dark Knight and Holy Knight

both are rather good attackers, good magic abilities, just contrasting in dark and light. Good yay, hurray. Both are offensive types if you remember, its just they contrasted each other in their elements. They did not just run around casting black/white magic against each other. This is Final Fantasy Tactics style FF6... not final fantasy 4

Terra VS Celes... character model, fire vs ice... Terra as a Dark knight would fit, Dark magic, offensive power, good attack, damage spells. Celes, seems to be more defensive, ice magic, runic, white costuming, with terras darker reds and blacks...

Contrasting well as opposites but equals.

Last edited by psychosyd; 02-22-2005 at 09:49 AM.
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Old 02-22-2005, 04:13 PM Level: 66  HP: 1496 / 1630
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Quote:
Originally Posted by T.G. Oskar
I AM NOT EXCITED AT HAVING TERRA BECOME A DARK KNIGHT. PERIOD.
...
I think she must remain as a Mageknight. The idea of limiting her to Black Magic is quite good (she's a wonderful magician and that move would make her more dependable), but think about adding some WM status-effect spells (specifically anti-buffs).
Dude, chill. That removes the need to have Celes in the game at all. The point of the hack is to ADD A CHALLENGE, not to make Terra the most ungodly mage ever. Cain was trying to take away from that, remember?

Quote:
Originally Posted by T.G. Oskar
One more thing: what characters other than Cid will appear as guest characters? Will you still think on adding Daravon? Will you rename the academy of Narshe the "Gariland Magic Academy" (perfect place for Daravon hehehe...)
Cain already mentioned earlier in the thread that adding characters isn't possible (only replacing) and that there was no appropriate place to add in Daravon. On top of that, he'd have to create a whole Daravon sprite set from scratch, because a two-dimensional set doesn't exist.

Also, Cain mentioned that text-replacement is only hard because he can't exceed the number of existing characters (this time, I mean characters like letters and numbers). Therefore, turning Narshe's academy into "Gariland Magic Academy" isn't possible.
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Old 02-22-2005, 04:49 PM Level: 53  HP: 498 / 1304
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Quote:
Originally Posted by LocoColt04
Also, Cain mentioned that text-replacement is only hard because he can't exceed the number of existing characters (this time, I mean characters like letters and numbers). Therefore, turning Narshe's academy into "Gariland Magic Academy" isn't possible.

I don't know about that. I remember 2 years ago finding a way to add more text to the Location bar at the top of the screen, hence how some of the Locations are already changed. I asked for Sky Render's help on it, he was very patient and nice to teach me about Location Pointers, but now, since that was a couple years ago, I forgot how to do it >.<


EDIT: CRAP! Never mind! I found that I still have all my Location Pointer Data. And just remembered I gave the classroom a sepcial set of names. Here's a copy and paste.

<END>
Inn<END>
Weapon<$7F>Shop<END>
Armor<$7F>Shop<END>
Arsenal<END>
Skills<END>
Item<$7F>Shop<END>
Bar<END>
Engine<$7F>Room<END>
Floor<$7F>B1<END>
Floor<$7F>B2<END>
Floor<$7F>B3<END>
Floor<$7F>B4<END>
1st<$7F>Floor<END>
2st<$7F>Floor<END>
3rd<$7F>Floor<END>
4th<$7F>Floor<END>
5th<$7F>Floor<END>
6th<$7F>Floor<END>
7th<$7F>Floor<END>
8th<$7F>Floor<END>
9th<$7F>Floor<END>
10th<$7F>Floor<END>
Chocobo<$7F>Stable<END>
Igros<$7F>Castle<END>
Goug<$7F>Machine<$7F>City<END>
Returner<$7F>Base<END>
Elder's<$7F>Home<END>
House<$7F>of<$7F>Balbanes<END>
Lenalia<$7F>Plateau<END>
King's<$7F>Room<END>
Moogle<$7F>Cave<END>
Goland<$7F>Coal<$7F>City<END>
Auction<$7F>House<END>
Minimum's<$7F>Home<END>
Zirekile<$7F>Falls<END>
Zarghidas<$7F>Trade<$7F>City<END>
Dorter<$7F>Trade<$7F>City<END>
Zeakden<$7F>Fort<$7F>City<END>
Returner<$7F>Base<END>
Finath<$7F>River<END>
Imperial<$7F>Camp<END>
Lionel<$7F>Castle<END>
Sweegy<$7F>Woods<END>
Serpent<$7F>Trench<END>
Bervennia<$7F>Free<$7F>City<END>
Murond<$7F>Thief<$7F>City<END>
Limberry<$7F>Free<$7F>City<END>
Opera<$7F>House<END>
Imperial<$7F>Captial<$7F>of<$7F>Lesalia<END>
Riovanes<$7F>Castle<END>
Magitek<$7F>Laboratory<END>
Zaland<$7F>Fort<$7F>City<END>
Warjilis<$7F>Trade<$7F>City<END>
Bethla<$7F>Garrison<END>
Sealed<$7F>Gate<END>
Magic<$7F>City<$7F>Gariland<END>
Colosseum<END>
Daryl's<$7F>Tomb<$60>B1<END>
Floating<$7F>Continent<END>
E-v<END>
Germinas<$7F>Peak<END>
Magitek<$7F>Factory<END>
Mt.<$7F>Crescent<END>
FFT6<$7F>Classroom<END> Classroom Entrance
Kefka's<$7F>Tower<END>
A<$7F>Room<$7F>of<$7F>Pie<END> Classroom #1
Garland's<$7F>War-room<END> Classroom #2
You<$7F>like<$7F>Swords?<END> Classroom #3
Bervenia<$7F>Volcano<END>
General<$7F>Store<END>
Deep<$7F>Dungeon<END>
Mandalia<$7F>Cave<END>
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Old 02-22-2005, 07:10 PM Level: 8  HP: 2 / 194
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have you used Sky render's latest translation?

i think there's a recent one out there.
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Old 02-22-2005, 07:36 PM Level: 53  HP: 498 / 1304
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Well like I said, he gave me permission to use his translation but it's just not possible to insert all of into the game, and I really don't plan to try aside from tweaking town names and hidden bits of text never used in the original.
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Old 02-24-2005, 05:05 PM Level: 53  HP: 498 / 1304
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Ladies and Gentleman it is ready

Version 2.3 is now up for download. It's an IPS patch, I'd recommend IPSWin to apply to it an unhacked FF3 ROM.

http://www.newwavemugen.com/~cainssj4/fft6-v23.zip

Be sure to report any bugs, problems, etc.

And last of all, relax and enjoy ^_^

EDIT: Oh and reading the Readme helps ^.^
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Old 02-24-2005, 05:09 PM Level: 25  HP: 54 / 603
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WITH LIGHT COMING OUT OF HIS MOUTH?
 
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Well, first off, I have to say: Even though I haven't posted here yet, i've been reading everything and eagerly awaiting this patch - after all, FF6 and FFT are my two favorite FFs.

That being said... i'm getting a "404" error when i'm clicking on the link there. Is anyone else having this problem, or is it just me? I want to know, dang it, because I want to play this!
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Old 02-24-2005, 05:17 PM Level: 53  HP: 498 / 1304
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Try it again, it should work now.
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Old 02-24-2005, 05:19 PM Level: 24  HP: 37 / 590
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Your not the only one Cloud I got the 404 to. It's a shame I want to play it too. I'll wait though.
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Old 02-24-2005, 05:21 PM Level: 53  HP: 498 / 1304
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Ok NOW it should work, I guess it's case sensitive, my apologies.
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Old 02-24-2005, 05:23 PM Level: 25  HP: 54 / 603
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WITH LIGHT COMING OUT OF HIS MOUTH?