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| Final Fantasy VI Final Fantasy VI was a very popular game for the series and last on the SNES system. |
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| Level: 28 | HP: 88 / 681 |
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EXP: 25% |
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#31 (permalink) | ||
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Protector of TFF
Join Date: Jun 2004
Location: Etria. Or High Lagaard. Two fave hanging places.
Posts
1,022
Gil: 66,140.87
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I wonder, Cain...will you keep the Illumina sword with its original name, or change it to "Excalibur 2" as in FFT:A? That little part will be interesting, especially since, as far as I can remember there IS a Excalibur sword in the game (I think you gained it on the Coliseum, you must know better). Bringing that point up, what item names have you changed so far?
On the trying the 2.3 version, definitely I want to try it!!!!! The 1.7 version still has that FF6 flavor (which I love, by the way), but I want to see all those changes you implemented. Still loving that save point introductory message... |
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| Level: 53 | HP: 505 / 1301 |
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EXP: 6% |
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#32 (permalink) | ||
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Your Friendly Neighborhood Co-Admin
Join Date: Feb 2001
Location: Sailing the Grand Line
Posts
5,420
Gil: 181,250.45
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Quote:
Some other recent tweaks that I finished. Setzer's stats have been toned down to be like that of a Bard, but his Slot attacks have been majorally strengthened up. Chocobop no longer ignores floating enemies and randomly casts muddle, 7Flush randomly casts Blind and Beserk, and HBomb will randomly cast Weak and Seizure (aka HP Leak). Interceptor's attacks have been strengthened up as well, and like Chocobop they don't ignore floated enemies anymore, but the hit rate has been lowered so that it can actually miss. Various monsters have been tweaked to act like their FFT counterparts. For example, bombs are weak against water and NOT ice. The Sr. Behemoth is no longer undead, and none of the behemoths have any elemental weaknesses. Aviary creatures no longer have the float status. |
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| Level: 66 | HP: 1599 / 1646 |
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EXP: 84% |
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#33 (permalink) | ||
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The Old Skool Warrior
Join Date: Aug 2002
Location: Mount Olympus
Posts
10,914
Gil: 2,580,179.08
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Cain, this hack is getting sweeter and sweeter. I'm a bit sad to see Setzer's stats go down, but considering his weaponry... heh. The fact that the slots have been boosted makes a HUGE difference, and more than balances it out. I like what you've done with the different pulls.
I'm somewhat surprised that you actually strengthened Interceptor's attacks; they were already really strong as they were. My only question is about the bombs... exactly where does the water element come from in FFVI? There are no water spells. I assume you've done something else with that? Maybe I missed something, or something didn't click in my head. That's probably it. |
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| Level: 53 | HP: 505 / 1301 |
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EXP: 6% |
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#34 (permalink) | ||
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Your Friendly Neighborhood Co-Admin
Join Date: Feb 2001
Location: Sailing the Grand Line
Posts
5,420
Gil: 181,250.45
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Yes there are Water Elemental Spells. There's also a Dark Elemental that's really hard to see as there are no real uses for it aside from Poison spells. But I plan to bring that out a little more too.
Some water elementals include Aqua Rake, Clean Sweep, El Nino, and the Bismarck Summon. And don't worry, the tweaks to interceptor don't make a huge difference. One thing I WILL say, be prepared for one heck of a final boss fight. Just finished testing out my tweaked Kefka on my test save, WHEW! It's not impossible, but it WILL keep you on your toes. I've added "Grand Cross" and for those who've played other FFs you know what that means. And just that really gives Kefka an edge, not to mention his stats are just a bit stronger. And not just Kefka, the whole "tower" gives you one heck of a fight (and I didn't even tweak it all that much). I'm really surprised just how much of a difference increasing the evade and decreasing the hit rate does. |
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| Level: 60 | HP: 842 / 1483 |
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EXP: 32% |
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#35 (permalink) | ||
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User discression is advised
Join Date: Feb 2001
Location: In America, the best country ever
Posts
7,946
Gil: 31,680.56
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Ill be willing to test play your game Cain... I have at least enough time to do that, give you any opinions or whatnot, whatever you need. Ive played FFVI enough to know the basic idea of the game, and Im eager to try a fresh start on it.
With the removal of magic from many characters, will that slot just remain blank or will it have something else? Also... the magic users, will they learn all the magic then since its limited and not learned by espers? Or will they follow a class suit... and only learn certain spells that fit their class. And speaking of spells, will some of them be revamped... I know there are tons of spells I never touch in the game. This is just an idea to throw at you, but you could mix and match Celes and Terra... contrast them, Terra a Dark Knight style, and Celes a Holy Knight style... and give them spells accordingly... im a HUGE fan of Light/Dark magic and alwasy like to see more variety in them... |
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| Level: 66 | HP: 1599 / 1646 |
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EXP: 84% |
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#36 (permalink) | ||
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The Old Skool Warrior
Join Date: Aug 2002
Location: Mount Olympus
Posts
10,914
Gil: 2,580,179.08
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| Level: 53 | HP: 505 / 1301 |
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EXP: 6% |
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#37 (permalink) | |||||
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Your Friendly Neighborhood Co-Admin
Join Date: Feb 2001
Location: Sailing the Grand Line
Posts
5,420
Gil: 181,250.45
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| Level: 24 | HP: 37 / 590 |
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EXP: 60% |
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#38 (permalink) | ||
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Chilly
Join Date: Jul 2002
Posts
739
Gil: 107,254.59
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Sounds awesome. I'm going to give it a go once you've finished it all Cain.
I have a qusetion you said that you've taken the item command off some characters, then you said you are giving them different ones but that still leaves them with one open command if I'm not mistaken. I'll use Edagar for example: He'll have attack, tools and jump, if he dosen't get the item that gives him three out of four commands. Are you making even more or is there only going to be three commands for some characters? |
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| Level: 53 | HP: 505 / 1301 |
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EXP: 6% |
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#40 (permalink) | ||
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Your Friendly Neighborhood Co-Admin
Join Date: Feb 2001
Location: Sailing the Grand Line
Posts
5,420
Gil: 181,250.45
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The PROBLEM is, with the command and stat changes I've been doing won't carry over into your save. But then that's it really. I'd start fresh so that you cna see the differences, but the game won't crash on you or anything (at least it shouldn't) |
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| Level: 60 | HP: 842 / 1483 |
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EXP: 32% |
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#41 (permalink) | ||
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User discression is advised
Join Date: Feb 2001
Location: In America, the best country ever
Posts
7,946
Gil: 31,680.56
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You could enable a dark magic heal spell... I dunno, maybe a spell that heals allies and hurts undead or something...
theres always that health ability Banon has... I just always thought that Dark Knights were wicked cool, the damage fiends of the world... or underworld as it may be. Hopefully you will make morph more useful... I mean, the damage cap can get hit pretty early in the regular game... maybe boost all her stats or something? That would be cool, a rendition of Ryu's Hybrid forms in BoF4 EDIT: From what it sounds like Celes commands will be Fight Shock Magic Runic or is someone else going to get runic, or what?
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