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Final Fantasy V Final Fantasy V was a great game that never officially made it to the US, until real later.

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Old 12-09-2004, 09:44 PM Level: 43  HP: 204 / 1053
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Blue Magic List

Ok during my trip through this game I would like to collect the blue magics. However I went to gamefaqs.com and couldn't find a list for the Playstation version of this game. Is there anyone here that could verify the list from gamefaqs or possibly has a list of there own that they could verify to be true. I am at Shiva in world 1 and I only have 1 Blue Magic and that is Frog Dance or whatever it's called. I'm just not seeing who I have to get them from as they don't always use the attacks and I need to control them to get them to use it on me.

So from which monsters can I get all the Blue Magics from?

Thanx

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Old 12-10-2004, 01:31 AM Level: 66  HP: 1348 / 1644
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Holy shit, here goes nothing... all of this organization and formatting is gonna take FOREVER. I hope you, along with everyone else, will appreciate and make good use of this. I'm gonna stick it and alter the thread name to "Blue Magic List" as well.

Blue Magic Name --- MP used
BM description

Monster --- location (#=world, otherwise, area within location)



==========

???? --- 3 MP
Inflicts non-elemental damage on the enemy, calculated by the casting characters total HP minus current HP.

Wild Dog --- Forest around Karnak (1)
Subterran --- Pyramid
Kuzer --- Near Sealed Castle Kuzar (2)
BehemoKing --- N-Zone (final floors)
Azulmagia --- N-Zone (castle dungeon boss)



Blow Fish --- 25 MP
1000 HP damage on one enemy.

Lamia --- Floating Ruins
Cactus --- Northeastern Desert (2)
Bewitchin --- Forest near Crescent Village (3)
Hedgehog --- Area near Karwen (3)
Azulmagia --- N-Zone (castle dungeon boss)



Aero --- 4 MP
Attacks the enemy for minor wind-elemental damage.

Mauldwin --- Wind Shrine
Defeater --- Steamship at Karnak
Gigas --- Escape from Karnak Castle
Magisa --- Northern Mountain (first world boss)
Bewitchin --- Forest near Crescent Village
Azulmagia --- N-Zone (castle dungeon boss)



Aero 2 --- 10 MP
Attacks the enemy for moderate wind-elemental damage.

Abductor --- Outside Bal Castle (second world boss)
Fan Wizard --- Lonka Ruins
Galacjelly --- Moore Forest
Page 32 --- Ancient Library
Gilgamesh --- Big Bridge
Enkidoh --- Zeza's Ship
Azulmagia --- N-Zone (castle dungeon boss)



Aero 3 --- 24 MP
Attacks the enemies for heavy wind-elemental damage.

Gigas --- Escape from Karnak Castle
Magic Drgn --- X-Death's Castle
Neogigas --- Plains around Ancient Library (3)
Ultragigas --- Barrier Tower
Sherry --- Phoenix Tower
[Wind Crystal] --- Moore Forest (boss)
Cycloskull --- N-Zone (ruins)
Azulmagia --- N-Zone (castle dungeon boss)



Aqua Rake --- 38 MP
Bubbles of water surround the enemy inflicting water-elemental damage.

Aquagel --- Easterly Falls
QuadrHarpy --- Desert south or Karnak (1)
Mog Eater --- Sinkhole east of Lugor Village
KimaBrain --- Lonka Meteor (boss)
[Water Crystal] --- Moore Forest (boss)
Leviathan --- Easterly Falls (boss)
Bahamut --- North Mountain (3)
Azulmagia --- N-Zone (castle dungeon boss)



Black Shock --- 27 MP
Reduces the enemy's level by half.

Black Flame --- Plains around Crescent Village (1)
Block Head
Shadow --- Area near Karnak (3)
Nile --- Pyramid
Druid --- Easterly Falls
Azulmagia --- N-Zone (castle dungeon boss)



Red Feast --- 2 MP
Drains HP from the enemy and gives it to caster.

MercuryBat --- Easterly Falls
Steel Bat --- Pirates' Cave
Zombie Dragon --- Valley of the Dragons (2)
Abductor --- Outside Bal Castle (boss)
Blood Slime --- sinkhole east of Lugor
Bald Money --- Crescent Island (1)
Radiator
Python --- Area near Karnak (3)
Shadow --- Area near Karnak (3)
Sybaritic --- N-Zone (cave)
Enkidoh --- Zeza's Ship (boss)
Azulmagia --- N-Zone (castle dungeon boss)



Doom Claw --- 21 MP
Reduces the HP of the enemy down to a single digit number and paralyzes them.

Iron Claw --- Escape from Karnak Castle (boss)
RockStatue --- Bal Castle (basement)
Trent
Block Head
Gilgamesh --- Zeza's Ship
Death Claw --- N-Zone (castle)
Azulmagia --- N-Zone (castle dungeon boss)



Roulette --- 1 MP
Spinning cursor will instantly kill the enemy or ally it lands in front of.

Serpentina --- Phoenix Tower
Doom Dealer --- N-Zone (ruins)
Shinryu --- N-Zone (final floors chest)
Azulmagia --- N-Zone (castle dungeon boss)



Condemned --- 10 MP
Gives the enemy 30 seconds before casting Doom on it.

X-Death --- X-Death's Castle
The Damned --- Solitary Island Temple
Unknown [4] --- Great Sea Trench
Doom Dealer --- N-Zone (ruins)
Azulmagia --- N-Zone (castle dungeon boss)



Burn Ray --- 5 MP
Blasts of fire scorch the enemy for moderate fire-elemental damage.

FlameThrow --- Lonka Ruins
Shoat --- Shoat's Forest (2)
MechaHead --- Pyramid
Prototype --- Solitary Island Temple
Drgn Great --- N-Zone (cave)
Omega --- N-Zone (cave)
Mind Flare --- N-Zone (final floors)
Triton --- Deep Sea Trench (boss)
Azulmagia --- N-Zone (castle dungeon boss)



Flash --- 7 MP
Blinds the enemy.

Cool Dust --- Fire Ship
Stones --- North Mountain (1)
StonedMask --- Lonka Ruins
Ramuh --- Easterly Forest
Gilgamesh --- Big Bridge
Neon --- Barrier Tower
Oculus --- N-Zone (cave)
Serpentina --- Phoenix Tower
Necrophobe --- N-Zone (final floors boss)
Azulmagia --- N-Zone (castle dungeon boss)



Frog Song --- 5 MP
Turns the enemy into Toads.

Elf Toad --- Walz Town
ArcheoToad --- Lonka Ruins
Conago --- Area around Kelb Village (2)
Jestrex --- N-Zone (forest)
Disabler --- Phoenix Tower
Kestrel
Azulmagia --- N-Zone (castle dungeon boss)



Pep Up --- 13 MP
Will completely restore one ally, but the caster will be removed from the battle.

Gargoyle --- The Four Shrines (boss)
Mithrl Drgn --- Forest near the Ancient Library (1)
Mover --- N-Zone (final floors)
Verminator --- Barren lands to the north (2)
Water Bus --- Barren lands to the north (2)
CrystSlugs --- Ship Graveyard
Unknown [2] --- Deep Sea Trench



Guard-Off --- 19 MP
Decreases the enemy's defenses.

Page 256 --- Ancient Library
Shadow --- Area around Karnak (3)
Magic Drgn --- X-Death's Castle
Ziggurat --- Barrier Tower
Jestrex --- Pyramid
Nile --- Pyramid
Azulmagia --- N-Zone (castle dungeon boss)



Gob Punch --- 0 MP
Punches the enemy. If enemy is on same level as caster higher damage is dealt.

Goblin --- Plains around Tycoon (1)
BlakGoblin --- Wind Shrine
Gobbldigoo --- Zeza's Ship
Sahagin --- Ocean (1)
Armon
Gilgamesh -- Big Bridge
Azulmagia --- N-Zone (castle dungeon boss)



L.2 Old --- 11 MP
Casts Old on enemies that are on a level that's a multiple of 2.

Magic Drgn --- X-Death's Castle
Executor --- Solitary Island Temple
LvlTripper --- Barrier Tower
LevelChekr --- N-Zone (ruins)
Shinryu --- N-Zone (final floors chest)
Azulmagia --- N-Zone (castle dungeon boss)



L.3 Flare --- 18 MP
Casts Flare on enemies that are on a level that's a multiple of 3.

Red Dragon --- X-Death's Castle
X-Death --- X-Death's Castle
Archeosaur --- Pyramid
Bald Money -- Crescent Island (1)
Subterran --- Pyramid
Executor --- Solitary Island Temple
LevelChkr --- N-Zone (ruins)
Shinryu --- N-Zone (final floor chest)
Azulmagia --- N-Zone (castle dungeon boss)



L.4 Quarter --- 9 MP
Reduces all enemies' current HP by 3/4 that are on a level that's a multiple of 4.

Hydra --- Lonka Ruins
LvlTripper --- Barrier Tower
Executor --- Solitary Island Temple
LevelChekr --- N-Zone (ruins)
Azulmagia --- N-Zone (castle dungeon boss)



L.5 Doom --- 22 MP
Casts Death on enemies that are on a level that's a multiple of 5.

Page 64 --- Ancient Library
LvlTripper --- Barrier Tower
Executor --- SOlitary Island Temple
LevelChekr --- N-Zone (ruins)
Azulmagia --- N-Zone (castle dungeon boss)



MagHammer --- 3 MP
Takes away half the enemy's MP.

Biblos --- Ancient Library (boss)
Drippy --- Valley of the Dragons
Ridicule
Red Harpy --- Solitary Island Temple
Death Claw --- N-Zone (castle)
Apprehendr --- N-Zone (library boss)
Azulmagia --- N-Zone (castle dungeon boss)



Guardian --- 72 MP
Casts Protes, Shell and Float on all allies.

Sting Ray --- Waters near Phoenix Tower
Crystelle --- N-Zone (final floors)



Mind Blast --- 6 MP
Inflicts small damage on a target as well as paralyzing them.

Stalker --- Solitary Island Temple (boss)
Mind Flare --- N-Zone (final floors)
Twin Tania --- N-Zone (castle boss)
Azulmagia --- N-Zone (castle dungeon boss)



Missile --- 7 MP
Decreases the enemy's HP by 75%.

Mottletrap --- Fire Ship at Karnak
Rocket Gun --- Lonka Ruins (boss)
Soul Cannon --- Lonka Ruins (boss)
Enkidoh -- Zeza's Ship (boss)
Gilgamesh --- Zeza's Ship (boss)
MechaHead --- Pyramid
Prototype --- Solitary Island Temple
Azulmagia --- N-Zone (castle dungeon boss)



Moon Flute --- 3 MP
Casts Berserk on all allies.

Page 256 --- Ancient Library
Harpy --- Walse Castle Basement (1)
Bewitchin --- Area around Crescent Village (3)



Little Song --- 5 MP
Casts Size on all enemies.

Gilgamesh --- N-Zone (final floors)
MiniMage --- Moore Forest
Bewitchin --- Area around Crescent Village (3)
Kestrel
Sherry --- Phoenix Tower
Jestrex -- N-Zone (forest)
Azulmagia --- N-Zone (castle dungeon boss)



Exploder --- 1 MP
Does damage equal to current HP of the caster on one enemy, but the caster is removed from the battle.

Mottletrap --- Fire Ship at Karnak
Bomb
Pyuroboros --- Walse Meteor (boss)
Grenade --- N-Zone (ruins)
Prototype --- Solitary Island Temple
Magic Pot --- Phoenix Tower
Unknown [3] --- Deep Sea Trench
Azulmagia --- N-Zone (castle dungeon boss)



Time Slip --- 9 MP
Casts Sleep and Old on one enemy

Sherry --- Phoenix Tower
Traveler --- Barrier Tower
Gilgamesh --- N-Zone (final floors)
Azulmagia --- N-Zone (castle dungeon boss)



White Wind --- 28 MP
Restores HP to all party members in the amount of current HP the caster has.

A Rage --- X-Death's Castle
Bella Donna --- Phoenix Tower
Necromancr --- N-Zone (final floors)
Fan Wizard --- Lonka Ruins

==========


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Old 12-10-2004, 01:39 AM Level: 60  HP: 764 / 1475
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Well fuck me, that was very damn well done there Loco.

But just to confirm something for Cobain, the PSX version of FF5 has little to no changes as far as bestiary goes.. so the names you see on the SNES FAQ's would (in most cases) be the same as the PSX. Well, atleast in meh Anthology (EURO) its hardly any different.
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Old 12-20-2004, 08:58 PM Level: 43  HP: 204 / 1053
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Ok well of course I greatly appreciate this list. However I am down to my final few Blue Magics and I'm having some trouble to which maybe someone could give me some advice on.

I still need:

Lvl 2 Old
Lvl 3 Flare
Mind Blast
Aero 3
Condemned
Roulette
Guardian


The problems I am having are with Aero 3, Lvl 2 Old, and Lvl 3 Flare.

I have tried looking and I couldn't find the Neogigas around the Library of Ancients and the Ultragigas didn't have it when I controlled him in the Barrier Tower, and didn't use it on his own while uncontrolled. So I still have no clue as to who has Aero 3.

I ran into the LevelTrippers in Barrier Tower and it said they had Lvl 2 Old, yet they would never cast it and while controlled the game will not let me select my characters as targets for the Lvl modifier spells.

Therefore I couldn't get the Red Dragons to cast Lvl 3 Flare on me either.

Any suggestions regarding these three blue magics?

I even tried going with 3 to all characters within the level specifications and the computer still chose other attacks instead.
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Old 10-30-2005, 06:41 AM Level: -INF  HP: NAN / -INF
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lol, I might actually go and try to get these myself now since blue mages were the only jobs I never really bothered with in V.

Anyway, it's been along time since I've played but... I can certainly remember all those spells, Aero 3, Lv 2 Old and Lv 3 Flare being used against me at some point (and especially roulette, I used to get that one all the time).

Anyway, if you have a tamer in your group then yeah, good for most spells. However, some spells are blocked against allies (like the Lv 2 Old). Best thing I can reccomend is that you either simply wait -ages- for your chosen monster to attack.... or you could try maybe using some kind of loophole.... but i'd have to try it out for myself before I post it. It may not work.

(will edit it in when I figure it out)
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Old 11-24-2005, 12:57 PM Level: -INF  HP: NAN / -INF
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theres a lot more BM then i thought maybe ill go back and get all of them it would be nice to play it again but i doubt i have the time to play it with all the other games im playin right now.
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Old 11-26-2006, 02:19 AM Level: 9  HP: 2 / 211
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Cool it's helpfull for the Blue magic Hunter like me.
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Old 12-11-2006, 08:45 AM Level: -INF  HP: NAN / -INF
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I am a newbie to this version of the game, I looked in faqs but did not find... exactly How do I learn? I have a blue mage and only have goblin punch how the hell do i learn other exactly??? thanks in advance.....
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Old 06-29-2007, 05:58 AM Level: 2  HP: 0 / 46
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Quote:
Originally Posted by basket96
I am a newbie to this version of the game, I looked in faqs but did not find... exactly How do I learn? I have a blue mage and only have goblin punch how the hell do i learn other exactly??? thanks in advance.....
basket96
You get hit by it with learning equipped. They have to hit the Person that has learning. Its also much easier to learn Blue Magic by controlling That monster and making it hit you. also, to Blue Magic Hunters, Blue Magic
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Old 02-05-2008, 10:24 PM Level: 6  HP: 1 / 135
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bravo on the list it was really helpful i like completing games fully so that helped me a lot.
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Old 09-19-2009, 02:18 PM Level: 1  HP: 0 / 0
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Quote:
Originally Posted by Omega View Post
Ok well of course I greatly appreciate this list. However I am down to my final few Blue Magics and I'm having some trouble to which maybe someone could give me some advice on.

I still need:

Lvl 2 Old
Lvl 3 Flare
Mind Blast
Aero 3
Condemned
Roulette
Guardian


The problems I am having are with Aero 3, Lvl 2 Old, and Lvl 3 Flare.

I have tried looking and I couldn't find the Neogigas around the Library of Ancients and the Ultragigas didn't have it when I controlled him in the Barrier Tower, and didn't use it on his own while uncontrolled. So I still have no clue as to who has Aero 3.

I ran into the LevelTrippers in Barrier Tower and it said they had Lvl 2 Old, yet they would never cast it and while controlled the game will not let me select my characters as targets for the Lvl modifier spells.

Therefore I couldn't get the Red Dragons to cast Lvl 3 Flare on me either.

Any suggestions regarding these three blue magics?

I even tried going with 3 to all characters within the level specifications and the computer still chose other attacks instead.
Hey I know this is SUUUUUPER old sorry for bumping it up but yeah I'm having this same problem.

And I can't get the LvlTrippers to cast L.5 Doom on me
How far away are the Executor enemies from the Barrier Tower part of the game?
I screwed up on Page 64
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Old 09-22-2009, 10:24 AM Level: 43  HP: 204 / 1053
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Hello, I received your email.

In order to get those Blue Magic spells you need a Trainer and a White Mage in your party as well, or secondary abilities of those classes assigned. You also need learning equipped of course.

Lvl 5 Doom wasn't even on my difficult list because I'm sure someone did cast it on me. However you need to level up a White Mage and get the spell Reflect, you then need to cast it on the enemy before/after they are controlled by the trainer, then you will only be able to cast Level 5 Doom on the enemy but it will reflect back and hit your party. It was the same way I had to get Level 3 Flare and Level 2 Old.

There is an FAQ on gamefaqs for all the monsters that have the Blue Magic, but you want to get it as soon as possible and never pass a section if you're at the last place you can get it in the game, or you won't have a chance to get it at all.

It's been so long ago, probably 4 years or more since I perfected this game, so I can't remember much more, but I know that strategy worked for those odd Level spells of Blue Magics. If you're in the tower and trying to get it, leave the tower and level up a character until you can get/have Reflect, as well as a Trainer until you have CTRL! or Control. You'll need them.

Hope this helps.
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Old 09-24-2009, 01:21 AM Level: 1  HP: 0 / 0
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Quote:
Originally Posted by Omega View Post
Hello, I received your email.

In order to get those Blue Magic spells you need a Trainer and a White Mage in your party as well, or secondary abilities of those classes assigned. You also need learning equipped of course.

Lvl 5 Doom wasn't even on my difficult list because I'm sure someone did cast it on me. However you need to level up a White Mage and get the spell Reflect, you then need to cast it on the enemy before/after they are controlled by the trainer, then you will only be able to cast Level 5 Doom on the enemy but it will reflect back and hit your party. It was the same way I had to get Level 3 Flare and Level 2 Old.

There is an FAQ on gamefaqs for all the monsters that have the Blue Magic, but you want to get it as soon as possible and never pass a section if you're at the last place you can get it in the game, or you won't have a chance to get it at all.

It's been so long ago, probably 4 years or more since I perfected this game, so I can't remember much more, but I know that strategy worked for those odd Level spells of Blue Magics. If you're in the tower and trying to get it, leave the tower and level up a character until you can get/have Reflect, as well as a Trainer until you have CTRL! or Control. You'll need them.

Hope this helps.
EDIT: Damn Reflect isn't for sale. It appears in Moore Village along with Cure3. That explains why I don't have it. Oh well, I'll have to wait for the Executors in Solitary Island Temple. Or get the Hydra summon from theives hideout.
Would I be able to go back to the RockStatue ABP farm spot after World 2?

Okay thanks! That's exactly what I was thinking...

But are you sure Reflect is available for me at this point of the game? It's the Barrier Tower before Zeza dies and you fight Atomos.
I've never seen it in the shops or anything. I'll have another look.

Last edited by Bank; 09-24-2009 at 01:48 AM..
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