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Final Fantasy IV Final Fantasy IV was the first FF released for the SNES. A great game.

View Poll Results: Who would win?
Dark Knight Cecil 24 36.36%
Paladin Cecil 42 63.64%
Voters: 66. You may not vote on this poll

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Old 09-22-2007, 06:15 PM Level: 19  HP: 50 / 460
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Dark Knight Cecil vs Paladin Cecil O_o

Ok an epic battle who would win. Dark Knight Cecil or Paladin Cecil!

THIS IS NOT A THREAD ABOUT WHO IS YOUR FAVORITE!!! THIS IS WHO YOU THINK WOULD WIN IN A FIGHT!!!!!!!
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Old 09-30-2007, 10:12 AM Level: 1  HP: 0 / 0
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Paladin Cecil is better than Dark Knigh Cecil. Paladin has more uses like being a balanced character. Also, hes a offensive and defensive character.
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Old 09-30-2007, 11:09 AM Level: 36  HP: 275 / 894
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I guess I'm the only one who voted for Dark Knight Cecil so far. I thought that he would win because he has the Death sword. Instant death. I don't think that Paladin Cecil would be able to survive an instant death attack. Also if Dark Knight Cecil would have been used throughout the game then he would have had better weapons that would make be even or greater than Paladin Cecil's weapons. Really I think it would be close though. I guess Paladin Cecil would win if he was like a level 50 character with amazing equipment and Dark Knight Cecil was a level 20 character with lousy equipment though.
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Old 09-30-2007, 06:30 PM Level: 19  HP: 50 / 460
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Quote:
Originally Posted by Squall333 View Post
I thought that he would win because he has the Death sword. Instant death. I don't think that Paladin Cecil would be able to survive an instant death attack.
The thing is that the death sword doesn't always cast instant death. For me it never did except on th Zuu's. So i doubt death would even work. Plus Paladin Cecil can equip some armor/equipment that makes him immune to Death (ex: ribbon) So I personally think that Paladin Cecil would win.
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Old 10-01-2007, 06:19 AM Level: 60  HP: 767 / 1475
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Quote:
Originally Posted by Kain FF4 View Post
The thing is that the death sword doesn't always cast instant death. For me it never did except on th Zuu's. So i doubt death would even work. Plus Paladin Cecil can equip some armor/equipment that makes him immune to Death (ex: ribbon) So I personally think that Paladin Cecil would win.
% of Death from that Sword is adjusted from creature to creature.. save some games, and have Cecil as a Dark Knight attack some of your team-mates, the results should amuse you. (I always got a laugh when I bitchslapped Edward with it.. hehehe)

Via game genie codes in the past I have played with, Paladin Cecil with full Crystal gear took a hell of alot of hits before it kicked in ~ but the point remains that it *did* kick in and toss him face-first into the dirt. Damage/effects of weapons aside I think that Dark Knight > Paladin, if Cecil was to be fully consumed by the darkness that screwed his head he would've been an army in itself under that clad of armour, let alone skills in combat. Paladin was ... given a Sword as a present and a pat on the back from his dad? Dark Knight was trained in the Dark Arts since he was a small lad up to this very day..

Hmm..

Then again, I like my things old-school, so to speak. :3
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Old 10-01-2007, 06:52 AM Level: 28  HP: 105 / 693
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Yeah i'm with the Paladin Cecil on this one. I'm guessing that since the whole cliche of surpassing one's own evil is involved, he thus has the special "good presence" guiding him. I tend to like how characters reach an epiphany and convert to a completely new person both mentally and physically. I know theres people saying, "but oh, why does he wear a purple tiara? Is he gay lolz?" But c'mon....kicking ass with style? Thats even more badass than a dark cladded knight.

In terms of battle, other than that imfamous death sword, i'm pretty sure paladin Cecil would destroy dark knight Cecil. Here's the properties of each and please correct me if i inadvertently forgot any.

Dark Knight Cecil

1) Dark Attack: Which is good vs many but useless against a single target. Which is why this will handicap him against paladin cecil.

2) Stronger attacks: This will seriously put some wounds on paladin Cecil, perhaps Dark Knight Cecil's greatest advantage is dealing more physical damage.

3) Death/Status Ailment swords: Instant death wins for sure but it won't happen everytime. Game Genie is just weird Dawezy, i don't trust any knowledge from it


Paladin Cecil

1) Magic: I mean whats better than to have spells which can restore health, and inflict damage?

2) Light pwns Dark: Holy elemental will wreck dark elemental, its proven in every game. That is why Cecil's holyness will give him an edge.

3) Lightbringer: The antagonist of the death sword. This sword will beat the *holy* hell out of Dark Knight Cecil.

4) Friends: Paladin Cecil has friends since he is not under the orders of a corrupt legion. Rydia, people of Mysidia forgive him and respect him as a paladin. They hate Cecil as a dark knight since he pwnt everyone and stole crystals. Therefore he has backup..haha


Overall: Paladin Cecil for the win!
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Old 12-13-2007, 12:01 AM Level: 35  HP: 205 / 856
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I'd go Paladin. I think the Dark Knight is much more intence and cooler, but wouldn't be able to win in a head on fight. I figure since he's an offensive guy he'll throw all he can out, but the Paladin will slowly heal and fight weening him down.
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Old 12-19-2007, 11:45 PM Level: 9  HP: 6 / 201
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Slowly heal? I'm pretty sure Cecil's magic never really got that powerful (in that he learns nothing past the Cure2/Cura stage), which really doesn't seem all that great a reason in supporting the Paladin. I mean, sure, his holy blade damages undead... but Dark Knight Cecil isn't undead. He's not even dead.

DK Cecil on the other hand has a Death dealing sword. It has a chance to kill whatever it hits. Never mind the fact that DK Cecil was a beast in combat, who do you really think would win? DK Cecil had a purpose in life, a reason to go on living. Paladin Cecil gets... a sword from a mountain and a few choice words from the spirit of his father?

*sighs* Dark Knight wins.
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Old 12-21-2007, 01:52 AM Level: 11  HP: 11 / 257
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I do have to say Paladin, although I love Dark Knight Cecil, Paladin Cecil is strong enough as it is and with his healing magic I'd bet on the Paladin. Not to mention the universal trend of Light always defeating Darkness.
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Old 12-21-2007, 03:54 AM Level: 35  HP: 455 / 872
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i agree with pulse and setzer, palidan Cecil would win. When has dark ever really beat light, with the exception of beer?
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Old 12-22-2007, 08:43 PM Level: 8  HP: 3 / 189
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Im going with paladin here. The power of light always wins over darkness and the dark knight attacks would most likely be rendered useless against the paladin, besides physical attk's. Anyways, if palladin Cecil gets hurt too badly he can cast cure.
So I believe the winner would end up being the Paladin.
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Old 06-09-2008, 08:15 AM Level: 12  HP: 20 / 289
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Paladin, definitely paladin. Light triumphs over dark, it always does.
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Old 06-17-2008, 05:55 PM Level: 1  HP: 0 / 15
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[QUOTE=Frank_White;1103173]Slowly heal I'm pretty sure Cecil's magic never really got that powerful (in that he learns nothing past the Cure2Cura stage), which really doesn't seem all that great a reason in supporting the Paladin. I mean, sure, his holy blade damages undead... but Dark Knight Cecil isn't undead. He's not even dead.

DK Cecil on the other hand has a Death dealing sword. It has a chance to kill whatever it hits. Never mind the fact that DK Cecil was a beast in combat, who do you really think would win DK Cecil had a purpose in life, a reason to go on living. Paladin Cecil gets... a sword from a mountain and a few choice words from the spirit of his father

sighs Dark Knight wins.[QUOTE]

You summed I my thoughts perfectly. I agree. Paladins hold not chance against Dark Knights.

But what would really be interesting to see is a Dark Paladin.

EDIT: Sorry it took a day to make this edit, but my computer lost its signal and it didn't came back up till this morning.

Anyways if I may, I want to construct my own analysis of the fighters.

I must first say that a level 20 Dark Knight vs. a level 99 Paladin isn't exactly fair, since you pretty much give up on leveling the Dark Knight any further than 20 (for some of you it might be 15) and decide to turn Cecil into a Paladin. As for the Paladin, you can level up all the way to 99 no problem. Because you have him throughout the rest of the game.

So we have to equalize the situation and make a fair treatment of equipment and special abilities between the two. But I will add that into my analysis to make more appropriate view as to determine which is the better class.

[B]Paladins [B]

1) Very good attack, doesn't really get great until he gets Excalibur and doesn't become superb until he has his Crystal Sword, which I think they renamed as Ragnarok in the GBA version. I also heard he later gets the Lightbringer, which is a sweet sword.

2) Very good defense. Easily the most versitile class near the end of the game.

3) Some spells, nothing strong or butt kicking as Frank has pointed out. Seriously you only use him off battles so you don't waste Rosa's white magic to heal up your party and that's only if you don't feel like using potions. So is the fact he can use white magic really that great, not really. It is as great as it was for the Knight in final fantasy I and the Knight had more magic. To be honest I was expecting more magic from the Paladin than the Knight since Paladins are suppose to be a class upgrade from the Knight. And yet the Knight from FFI has more magic, go figure. Of course they fixed this up in the DS version by giving Cecil the spelles Life, Protect, and Shell. So if you were using the DS version of Cecil, then I have to agree his magic may kick tail.

Well his protect, esuna, teleport, and shell kick tail since his healing spells are still by far the weakest next to Young Rydia who only has Cure, Sight, and hold. And hold would make Rydia a better White Mage overall than Cecil, since you can paralize a foe and therefore can overwhelm him with attacks, potentially making the matter similar as if you had zapped 'em with the Death Sword. If Paladins had hold there would be no need to have em in a party, they could work well alone and don't need mages, dragoons, ninjas, or a spoony bard.

So I would have to go with DS Cecil, since the extra white magic is necessary to make Cecil less useless as a white magic caster.

4) He has very decently high HP.

5) His speed is pretty much okay.

6) And he has the ability to defend wounded allies, which does no good in a one on one fight.

Overall Cecil is just a big Sword Swinger with really nice HP, some spells, and great attack and defense due to the armor and weapons he has on.


[B]Dark Knights[B]

1) Excellent attack strength with the Deathbringer or simply the Death Sword. If only it could match up to the Lightbringer. But it can grant death most of the time it is used, especially against Ravens. I would have to give Deathbringer the same attack strength as the Lightbringer only to make it a fair fight. Probably an improved Deathbringer like Excalibur is an improved version of the Legend Sword. Perhaps have a Dark Legendary sword that turns into the Dark Excalibur, but have is stronger than the original to be equal or nearly equal the attack damage given by the lightbringer.

2) Very good defense once you get all Demon Wears, still not as great as having all Crystal Wears along with the Protect Ring. I would have to make the Demon Set atleast equal to the Crystal Set just to make it an even fight. Perhaps invent a new set, call it Crimson and have it equal or near equal to the Crystal set.

3) This is pitiful for a Dark Knight when it comes to Magic. Dark Knights are suppose to be the exact opposite Paladins and yet they can't use any magic. I guess you could call that an opposing feature, but not certainly something to make the two equal opposites. I would have to give the Dark Knight magics that work opposite of the Paladins like Drain, Virus, Poison, Warp, Osmose, Sleep, Stone, Weak, and Death. Yes the Death casting does make him seem a bit over powerful, but it is just to counter the Paladin's life spell. I know he is a bit stronger with having Death, Weak, Stone, Drain, and Virus. But those spells won't be that strong since this is Cecil we are talking about and... he still has several weaknesses. His MP won't be that high just to tell you one example. You could just have him with six, since his Dark Sword Ability is much more impressive than the Paladin's body guard skill.

If I gave him six just to be fair incase it isn't fair to have those nine then I'll have him with Drain, Virus, Poison, Sleep, Warp, and Osmose.

4) His HP really isn't that great at all. So I think Maxing out at around 8000 would make him more equal to the Paladin.

5) Speed is fine.

6) His Dark Sword ability is awesome in fighting multiple enemies, but it sacrifices HP, which will require him to have many potions or a white mage available when it is overused. If he had drain, he would counter this weakness to a degree.

Overall, the Dark Knight if modified in this manner to equate the Paladin as a progressively main character would and should beat the Paladin in a one on one bout.

Then again if you didn't. A level 10 Dark Knight should massacre a level 1 Paladin pretty easily given that the Paladin only has his Legend and Paladin Armor Set against a Dark Knight with the Deathbringer and his Demon Armor Set. There would be a 400 HP difference, but the Deathbringer's special feature should eliminate that advantage.

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Old 06-24-2008, 11:00 AM Level: 5  HP: 1 / 100
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Paladin.

1. You fight dark cecil as paladin cecil and win (or at least you do if you want to cpmplete the game )

2. He looks cooler (althought that doesnt realy prove much)

3. He wears less armour so he can move quicker then dark cecil, yes you could say he will get damaged more from attacks but he can heal himself

4. The sword you gain when you become a paladin is basicly the oppostite of the dark sword and as others have already touched upon light can own dark as dark is the absence of light not the other round so it can 'banish' the dark.

5. His magic. He can use white magic to heal himself if/when dark cecil injures him so wounds on him count for less.

6. Dark cecils ability Doesnt actuly hurt all that much and can easily be outhealed by paladin cecils heals.

All in all. Paladin for the win!
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Old 07-25-2008, 12:04 AM Level: 2  HP: 0 / 34
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paladin would win. even if he would be in trouble, he'd fight back by curing himself to win
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Old 07-26-2008, 09:37 AM Level: 1  HP: 0 / 21
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Dark Cecil is strong, but a Paladin Cecil is stronger, for it has White Magics like Cura, Esuna, etc, which is clearly an advantage.
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Old 08-26-2008, 07:54 PM Level: 5  HP: 2 / 110
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I have to go with Paladin Cecil, because at his level 1 he has 600 HP. That is roughly the same as Dark Cecil when he is getting ready to switch. I never had any luck using the death sword against the Scarmiglione, so it may not work against bosses, which an encounter of this magnitude would probably be considered. Also during the duel when you become a paladin, simply defending against attacks that utilized Darkness were doing roughly the same amount against both Cecil's, and given that Paladin Cecil can both heal himself more easily and has higher health, then in the end Paladin Cecil would come out victorious.
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Old 08-26-2008, 08:33 PM Level: 31  HP: 101 / 759
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It depends on the game, actually.

In the original FFIV (on the SNES era), both could be spoken as roughly equal. Paladin has the spellcasting (not like it actually does anything...), has loads of HP and the ability to reach tops at defense. Dark Knight has the Death sword, the Dark ability, and the annoying fact that he has decent defense but brutal attack power. It's mostly a battle of attrition until the Death effect kicks in, and that's depending on whether Cecil gets his hands on something that prevents Instant Death. In this case, Paladin wins over Dark Knight at the end, while Dark Knight prevails over Paladin at the beginning. That's why you don't fight the Dark Knight, you simply do nothing. The lack of aggression slowly deals him in.

In the GBA remake, the Paladin gets an unfair advantage with the Lightbringer. You see, while the Dark Knight gets his sweet Death Sword very quickly, the Paladin gets his best weapon by besting a trial. But, it's pretty much waiting for which effect kicks in. Death, or Holy? Whomever pulls it first wins.

In the DS re-remake and refurbishing, the Paladin gets yet another unfair advantage. That would be the Protect spell, which makes the already endurable Paladin even more endurable. So, less healing, more hits. The playing field balances with the Decant Abilities, where both can get abilities from other people. Judging by flavor, Paladin gets the Monk's defensive ability, Dark Knight gets Curse and Boost. So, Dark Knight begins with Curse, Paladin gets Protect, Dark Knight begins boosting, Paladin gets one hit, Dark Knight remains with the boost, Paladin uses the Monk's defensive ability, Dark Knight unleashes the triple-damage attack which the Paladin eats like nothing, Paladin heals with Cura, and pretty much rinse and repeat. Until the Death Sword kills Paladin, or the Paladin teaches this guy how to beat people like a turtle.

Hold it...it's not Cura, it's Curaga me thinks. Well, he needs to save his MP, right?

So, judging by the games, the longer it takes the Dark Knight to reach the Paladin, the worse it will fare to him. His Darkness attack is cool, but it takes HP that he desperately needs. Sadly, this game does not have the cool abilities other Dark Knights learn, or else the Dark Knight would end the battle in a heartbeat (you see, using a Darkness attack and then Draining at your leisure seems pretty nice)

So, unless you actually get the battle when the Paladin exits from Ordeals, the Paladin will eventually beat the Dark Knight faster with each passing level. This is considering both classes have the same level, and making some conjectures from other FF games (where the Dark Knight shows remarkable attack power.

The best chance a Dark Knight has to beat the Paladin in this game depends exclusively on how fast he can reach his polar half, or whether he gains the abilities of his other brethren (Drain, Aspire/Syphon/Osmose, some Dark spells, etc.) Otherwise, I must give a vote to my favorite, the Paladin. Note I attempted to do a reasonable analysis of both classes' styles of combat and attempted to do an objective analysis, but if you feel that it's kinda biased, here's a tip:

While I love Paladins as a class, Cecil falls kinda behind from other known Paladins (Agrias, for example; Beatrix is a Warlord/Warlady, who has better White Magic). While Dark Knight Cecil is actually equal or better than some other Dark Knights (Gaffgarion and Leon come to mind).
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Old 08-28-2008, 02:54 AM Level: 12  HP: 21 / 284
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I always prefer the Dark Cecil but Paladin Cecil is stronger than Dark Knight Cecil.
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Old 08-28-2008, 10:44 AM Level: 6  HP: 3 / 142
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i know that paladin has to much of an advantage with his healing powers while dark knight drains his hp so really unfare fight
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