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| Final Fantasy IV Final Fantasy IV was the first FF released for the SNES. A great game. |
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| | Level: 53 | HP: 452 / 1308 |
| EXP: 32% |
| ![]() | #1 | ||
| Loves his 3 yr old avatar |
Cecil started off at level 10, for me. Kain was 10 when he joined my party. As I've previously stated, I've only played up to the point where you first meet Tellah, then I got stuck and quit playing it. During the time I played, I remember it being much harder than this... Didn't Cecil and Rosa get into it, and Cecil was about to be arrested so he and Kain fled Castle Baron to do their mission to get forgiveness from the king, then Rosa ran after him and contracted desert fever? I distinctly remember having to escape the castle while being attacked, but I remember not making it past the point I'm about to get to. | ||||||||
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| | Level: 26 | HP: 70 / 631 |
| EXP: 24% |
| ![]() | #2 | ||||||
| Join Date: Jan 2006 Location: NorCali
Inventory | FFII SNES was WAY more harder in the begninning... In the beginning, tellah and rydia were almost worthless because their hit % was so low. Man, FFIV advance was not really a challenge to me, compared to FFII... I don't really understand why SE wants to water down the difficulty on these final fantasys. I think the challenge of playing these games for the very first time @ their original difficulty made it more fun!.. :/ | ||||||||||||
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| | Level: 66 | HP: 1303 / 1649 |
| EXP: 98% |
| ![]() | #3 | ||
| The Old Skool Warrior | Unfortunately, the majority of the playerbase does not share our sentiment. "These games are too hard, it was a waste of our money!" Many, MANY people like to play games solely for the story and the pretty graphics, and don't want any difficulty keeping them from viewing such things. Those are the same kinds of people who I personally feel should just pick up a good book or rent a good movie some time, and give the rest of us real players a chance to enjoy our fucking videogames. When there's no challenge, I'm disappointed. Without a challenge, I don't think a story means anything. Nothing can make up for a game that takes no skill or strategy to complete. | ||||||||
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| | Level: 31 | HP: 123 / 752 |
| EXP: 11% |
| ![]() | #4 | ||||||
| Join Date: Nov 2005 Location: Saint Paul, MN
Inventory | Loco makes a great point. Challenge is good. Although, the majority of casual gamers probably don't feel that way. Its a shame... Let us not forget what Square is though. They are a business. They are here to make money. They love their fans and all, but bottom line is, well, the bottom line. The majority of players out there want something fun and engaging, yet fairly easy gaming experience. Dumbing a game down to appeal to a broader market is good business sense. Sure, some players out there will be let down, but once the checks start rolling in, I doubt that anyone up top even cares. | ||||||||||||
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| | Level: 28 | HP: 95 / 693 |
| EXP: 75% |
| ![]() | #5 | |||||||
| Join Date: Jan 2006 Location: Where the polar bears play at night and where the beavers are furry...
| Quote:
I certainly agree that FFIV advance was too easy and thus provided no challenge. FFIV may even be a mockery of the original SNES version. (BTW was made easier in the transfer from JPN to USA....or i think...). Also when making a game; logically,you might want to act like you're playing the actual game. That being said, you would want to create interest as well as difficulty in that game. However difficulty only goes a certain degree since interest is lost quickly in a too diffcult game. (Put down the game and go ride a bike?) I think SE tried to tilt the original balance to give FF "noobs" a chance to finish the game. Which is why hardcore, pro veterans were greatly upset by the difficulty downset. | |||||||||||||
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| | Level: 29 | HP: 89 / 711 |
| EXP: 45% |
| ![]() | #6 | ||||||
| Join Date: Apr 2005 Location: The Ever-Enchanted Land of Noisemaking where our only means of survival is Metal!
Inventory | The one thing that ticks me off is that 9/10 of difficult RPGs are only hard because of the boss fights. I found FF4 the same difficulty when you get to the Baron Castle and fight King Baron or whoever was disguised as it. | ||||||||||||
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| | Level: 9 | HP: 3 / 211 |
| EXP: 45% |
| ![]() | #7 | ||||||
| Registered User Join Date: May 2006
Inventory | I agree, and one thing that really gets me po'd is that they made cecil run about 2000 mph! wtf??? anyway I agree with tom strife that boss battles are way too easy!(you were right the king of baron turned into the second elemental boss, chammiazzo) | ||||||||||||
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| | Level: 6 | HP: 1 / 131 |
| EXP: 27% |
| ![]() | #8 | ||||||
| Join Date: Sep 2007 Location: Planet Druidia
Inventory | And do you guys notice that its the US versions released for Nintendo systems that are watered down. On FFII for NES, not only do we get easy type, but half of the script is lost in translation(or just flat left out). Then, once again, on the FFIV Advance, difficulty is allegedly toned down (I say allegedly because I haven't played it personally, but I'll take your word for it). And they cover it up by adding all of this extra stuff. Which they also did with the original FF. Sure, the extra bonus stuff gave a little more to do. It gave some weapons better than Masmune and Excalibur. But it was WAY easy to beat. I thought it was much easier than the original release for NES. So its not suprising that we didn't see FFII/III/V for all those years. I don't know if it was Square or Nintendo at fault for us having to wait. But I like to say it was Nintendo. The people that gave us a slightly altered version of Doki Doki Panic instead of the real SMB2 that was obviously way to much for us Americans. | ||||||||||||
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| | Level: 9 | HP: 5 / 211 |
| EXP: 45% |
| ![]() | #9 | ||||||
| Join Date: Sep 2007 Location: @ The Palms in Las Vegas
Inventory | I guess they figure if it's more easy, more people will buy the re-release it for sure. Nobody wants to play a game thats too hard. All of you have, and it sucks to quit playing a game simply because it's just too difficult. But, yeah, the GBA ports of the FF Series as a whore are watered down. The only option I've seen is with The PSX version of Final Fantasy I. There is an Easy mode and a Normal mode. I thought that was pretty cool. | ||||||||||||
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| | Level: 6 | HP: 1 / 131 |
| EXP: 27% |
| ![]() | #10 | |||||||
| Join Date: Sep 2007 Location: Planet Druidia
Inventory | Quote:
But I've never really had any problems with the difficulty in a Final Fantasy. I guess maybe cause I tend to over level. That comes from my first RPG being Dragon Warrior. The entire game consists of grinding levels, get an important item, grind levels, save princess, grind levels, get another important item, then grind a little more. | |||||||||||||
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| | Level: 14 | HP: 17 / 332 |
| EXP: 29% |
| ![]() | #11 | ||||||
| Yay!! Join Date: Oct 2007 Location: Somewhere you're not
Inventory | Honestly...the newer FF's are too easy like FFX i finished that faster than i thought i would and I dont know why people say that RPGs are hard....thats why you train and grow levels with the people in your party....in my opinion the reason for RPG's is to have fun and customize a character the way you want him not to try and get through the game in a hurry. | ||||||||||||
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| | Level: 9 | HP: 5 / 211 |
| EXP: 45% |
| ![]() | #12 | |||||||
| Join Date: Sep 2007 Location: @ The Palms in Las Vegas
Inventory | Quote:
FFX was WAY to easy. They made it very linear so more people could get into it, and eventually beat it, CONQUER IT. It created a new fanbase, bridging the gap between FF old schoolers and the next generation of gamers. | |||||||||||||
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| | Level: 19 | HP: 43 / 460 |
| EXP: 43% |
| ![]() | #13 | ||||||
| Join Date: Aug 2007 Location: Baron
Inventory | I like it when my FF games are hard. I makes it more interesting and engaging. But my problem is that I always take like two hours to level up after i get a new character (you know to get them to about the same level as the others) and that seems to make it ALOT easier, which is still fun because you can kill a boss in like 3 hits. That is why i like how in some games new characters come at nearly the same level to begin with. | ||||||||||||
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| | Level: 11 | HP: 4 / 257 |
| EXP: 30% |
| ![]() | #14 | ||
| Skie's Dark Lady |
I love FFIVA to death, but my only complaint is that the strategy guide published by Nintendo did not cover the Trials 100%, therefore leaving me in the dark without any maps and strategies for all characters. ![]() | ||||||||
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