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| | Level: 40 | HP: 186 / 991 |
| EXP: 65% |
| ![]() | #1 (permalink) | ||
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If you clicked on this thread hoping to find the hack already completed and ready for some Beta Testing, you are bound to be disappointed because, quite frankly, I've only just begun. So why start the thread now, you ask? Ideas, my friends. Any suggestions are welcome, although there is no promise that I will use the ideas in the creation of the hack. I started it this morning and have gone through the Weapons in the game. How is this exciting? Instead of having several jobs with access to about 3 different weapons during the game while the Fighter has 20 swords plus 5 axes, I've taken the 40 total weapons in the game and readjusted EVERYTHING! Black Belts no longer have any weapons available, and their beginning stats will be adjusted so that their "useless" period is minimal, which then leaves me 40 slots for 5 classes. 8 weapons each, sounds good doesn't it? Fighter/Knight uses the Axes, which are powerful but low on accuracy. Thief/Ninja uses the Daggers, which are weak but VERY accurate. Red Mage/Red Wizard uses the Swords, which are both powerful and accurate, but lag behind the Axes in power and Daggers in accuracy. The White Mage/White Wizard uses the Hammers, which are slightly weaker and less accurate than the Swords. The Black Mage/Black Wizard uses Staves, which are worst in both accuracy and in power, but all of which (except the Wooden Staff) have special powers to use. In order to offset the lower stats of the Daggers, they are half the price of all the other weapons, making the Thief a little more appealing in that aspect. I also intend to make their hit growth faster than the others, so that they start doing 4-5 hits before anyone except the Black Belt. More hits = more damage, after all. Anywho, here is the list of the new weapons, and I'll add in any special abilities it provides: Fighter/Knight - Axes 1. Iron Axe 2. Hand Axe 3. Silver Axe 4. Frost Axe - ICE properties 5. 2Hand Axe - Chance to Stun with attack 6. Dragon Axe - Harms Dragon enemies 7. Power Axe - Casts SABR when used, harms Dragon and Giant enemies 8. Mythril Axe - All elements, harms all Thief/Ninja - Daggers 1. Iron Dagger 2. Large Dagger 3. Silver Dagger 4. Thunder Dagger - LIT properties, harms Water enemies 5. Steel Dagger 6. Were Dagger - Harms Were and Regenerative enemies, chance for Bane with attack 7. Speed Dagger - Casts FAST when used 8. Katana - All elements, harms Were and Water enemies Red Mage/Red Wizard - Swords 1. Rapier 2. Short Sword 3. Silver Sword 4. Flame Sword - FIRE properties, harms Regenerative enemies 5. Crystal Sword 6. Giant Sword - Harms Giant enemies 7. Agile Sword - Casts INV2 when used, chance for Dark with attack 8. Excalibur - All elements, harms Dragons and Giants White Mage/White Wizard - Hammers 1. Iron Hammer 2. Mallet 3. Silver Hammer 4. Holy Hammer - Harms Undead enemies 5. War Hammer 6. Undead Hammer - Casts HRM3 when used, harms Undead enemies 7. Heal Hammer - Casts HEL3 when used 8. Mallet of Doom - Harms Undead and Regenerative enemies, chance for Stun, Bane, Dark and Confuse with attack Black Mage/Black Wizard - Staves 1. Wooden Staff 2. Sleep Staff - Casts SLEP when used and has chance to Stun with attack 3. Lightning Staff - Casts LIT2 when used, LIT properties, harms Water enemies 4. Fire Staff - Casts FIR2 when used, FIRE properties, harms Regenerative enemies 5. Ice Staff - Casts ICE2 when used, ICE properties 6. Mage Staff - Casts MUTE when used, harms Mage enemies, chance for Confuse with attack 7. Defense Staff - Casts FOG2 when used 8. Warlock Staff - Casts XXXX when used, all elements, harms Mage enemies, chance for Stun, Bane, Dark, Confuse with attack
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| | Level: 43 | HP: 601 / 1062 |
| EXP: 50% |
| ![]() | #2 (permalink) | ||
| | What exactly are you doing with this hack? Just changing everything to suit or adding a few new things? I was thinking of making a new version via RPGmaker but I dont know the game well enough.
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| | Level: 66 | HP: 1496 / 1630 |
| EXP: 20% |
| ![]() | #4 (permalink) | ||
| The Old Skool Warrior | Quote:
By the way, I should probably let all of you know that Psiko hasn't had internet for a few months now, so there's a pretty good chance he won't be seeing your responses for a long time. Conversely, that may also mean he's been working on the hack. Next time I call him, I'll be sure to ask.
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| | Level: 66 | HP: 1496 / 1630 |
| EXP: 20% |
| ![]() | #6 (permalink) | ||
| The Old Skool Warrior | Did you even read the first post? What's included isn't a list of current weapons in the game -- it's a list of the new weapons that he was going to put INTO the game. This thread isn't about regular FFI, it's about a re-make he was planning.
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| | Level: 13 | HP: 8 / 311 |
| EXP: 45% |
| ![]() | #8 (permalink) | ||
| Join Date: Nov 2004 Location: CCS,Venezuela (Italian)
Posts
208 | a usable warrior like sephiroth or cloud
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| | Level: 66 | HP: 1496 / 1630 |
| EXP: 20% |
| ![]() | #9 (permalink) | ||
| The Old Skool Warrior | Quote:
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| | Level: 24 | HP: 85 / 596 |
| EXP: 86% |
| ![]() | #11 (permalink) | ||
| | i think that'd be lame - the whole reason FFI is awesome is because the warriors of light were nameless, backsotryless heros - and then when you beat the game you found out that YOU sitting there, right there watching the screen - YOU in fact were the one who saved the world and stopped the time loop. throwing some futuristic hero from a later final fantasy game would be weak as hell. besides, as far as i can tell this is a re-balancing hack, not a graphical one.
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| | Level: 22 | HP: 48 / 547 |
| EXP: 88% |
| ![]() | #13 (permalink) | ||
| | Haha XD That would be some Easter Egg, ey? Nah...if I was making any hacks, I would had added some fun side-quests. Mmmmmhm.. But..how the hell do you make hacks in RPG maker? FF1 wasn't made in RPG maker, so how can you change it with RPG maker? Thats not possible if I'm not wrong =/
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| | Level: 43 | HP: 229 / 1053 |
| EXP: 12% |
| ![]() | #14 (permalink) | ||
| | It has nothing to do with RPG Maker. He's probably using some computer aided programs to hack the game and change things. I don't know if there was ever a specific question asked aside from your division of the weapons. While you may be on to something I don't totally like the idea of the Axes going to the Knight, I've never seen a hero type Knight with an Axe. I've seen an evil knight with an axe, but not a good one. I'd move the Axes to the Red Mage and give them lower accuracy and higher damage if you haven't planned that already. Then move Swords to Knight, it's just more realistic, and the Knight should be more accurate and still do more damage then the Red Mage. Plus it will balance the Red Mage more since he'll miss more often or not get as many hits it will make the player strategize whether to use magic instead or not. Truly balancing the Red Mage. I think adding in characters from newer games would be ridiculous, for reasons listed by postalblowfish.
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