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Old 11-26-2007, 07:30 PM Level: 42  HP: 226 / 1037
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Regarding the previous conversation about rewards for winning: Shadow, what about that RPB proposition I did awhile back? It could work here as easily as anywhere else. I don't think Cesar did anything with it, but I still have the draft copies.

Bro, I'd do a match with you but would we both stay active? We've never actually finished a match so if we're going to set one up, we should finish it this time. Maybe one with a post limit? It would be damned hard to find a judge though, unless we could drag Spike or Syd in.

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Old 11-26-2007, 08:04 PM Level: 60  HP: 1028 / 1486
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Or Me and/or Aerif could do it. Spike/Syd could be the third party incase there's a tie or something. And if you think your RPB Proposition could work, we could apply it to here and see how it works out.

And no, you can't use Kai. Haha.
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Old 11-26-2007, 08:14 PM Level: 42  HP: 226 / 1037
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In theory, everything works. But seriously, with a little tweaking (it was originally intended to go along with a ranking ladder), you could get something out of it. Let me just dig the copy out...

I'm too lazy to change it all around right this second, so I'll just post the initial proposal and the addendum I sent the next day.

Part I:

Ranks:

The rankings will be points based on the number of victories. Victories will be counted as points, while loses will deduct from this point value, and can cause demotions. Draws will not impact rankings either way. Incomplete battles will be automatically counted as a draw.

Battles do not need to be judged unless the case of a draw or a conflict with the current RPB rules, but they do need to be checked over before a ranking point is awarded or deducted.

Titles:

Each rank will have title, but titles can also be awarded for defeating notable opponents. For example, defeating a Champion of Arms, a Wild Card, or an Elite Challenge, will grant a title based on the character who was defeated. Titles not only tell what kind of victories someone has had, but also enables them to use special items, abilities,, spells or techniques (only one title’s power may be enabled per battle, and restrictions do apply) given as victory spoils.

They may also earn a personal title based on their main RPB character after reaching a certain rank, enabling the use of a personal battlefield, designed to give them the advantage over their opponents.

Special Battles:

In addition to normal battles, these special events not only grant bonus ranking points, but various other things as well.

Wild Card:

If a battle is chosen to take place on a battlefield “owned” by a current RPB character, that person, if they are not an original participant, may choose to enter the battle in the beginning and fight one, both, or all of the other participants.

Elite Challenge:

A battle against the highest ranking members, those who possess titles and battlefields of their own. These are considered the toughest of all opponents. They must be fought on the character’s registered battlefield, and the Elite may use all of the items, spells, techniques, or abilities they have earned up to that point. (If they earn another in a battle while doing an Elite Challenge, they cannot use it until the next.)

Battlefields:

There are two types of battlefields: Normal and Custom.

Normal battlefields and custom battlefields have only one difference: a custom battlefield is registered to an Elite, and thus eligible for use in Wild Card and Elite Challenge battles. Both types can be any area in which a battle can be held, of any size or features, within reasonable limits. For example, all of the battle environments in the current ToA could be eligible for use as normal battlefields, custom if someone chose to register one to their character.

Part II:

Anyways, I was thinking about how the titles can be used to grant advantages in battle, but if we go by only one ranking system, it's a bit limited in what it can do. So, what if we added clans/guilds into it? I don't mean like the Clan/Forums wars, though. It wouldn't be a clan vs. clan type of thing as much as a way to further specialize one's character.

For example, say I have a mage in the mage's guild. If I achieve a high rank with this character, I may recieve the title, given only to high-ranking mages, that gives me Meteor. Meanwhile, someone in the warrior's guild who achieves the same rank as my mage, will get something completely different, like a powerful weapon-based AoE attack.

I also thought that as a way to limit the use of these abnormally strong abilities, each one will have a cooldown; the stronger the power granted by a title, the longer they have to wait between uses. For example, a Meteor spell would have a five battle cooldown - if used before that it would be an automatic loss for the person who used it.

This is all just example of course, I'm not saying we'd actually have a Meteor spell for people to throw around, it was just the first thing I thought of.

Basically, it's another way to enhance character customization while still remaining autonomous; people can go at their own pace, choose their own battles, and pick and choose what they want their character to have.

To make this work it would have to be based mostly per character. I was thinking that maybe all victories/wins/loses count for all of someone's registered RPB characters, but only the character that participates in special events gains the rewards, and characters will not be able to gain the highest ranks if they are pulled up by another character. If that even makes sense.

Hmm...

I'm pretty sure I had a third part relating the custom battlefields, but it's fairly well buried. I think I remember telling you the gist of it though Shadow.

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Last edited by DragonHeart; 11-26-2007 at 08:17 PM.
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Old 11-27-2007, 12:38 PM Level: 9  HP: 7 / 224
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I really liked that idea. confused a bit with certain sections, but I'll re-read it later when I'm not so busy.
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Old 11-27-2007, 01:36 PM Level: 13  HP: 12 / 306
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Same thing with winning items...

The titles might as well be just titles. If you want a new ability/spell for your character - ADD IT IN. By the name of the club, it's the Writers Academy. It's supposed to be here to IMPROVE your writing. It's one thing to win stuff in tournys, but this is going overboard with winning/need stuff. You have an edit option, use it. I have no issue with the rank, but I am rather tired of seeing: Can we win xxx? =/
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Old 11-27-2007, 06:20 PM Level: 9  HP: 7 / 224
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Quote:
Originally Posted by Prodigal Madness View Post
Same thing with winning items...

The titles might as well be just titles. If you want a new ability/spell for your character - ADD IT IN. By the name of the club, it's the Writers Academy. It's supposed to be here to IMPROVE your writing. It's one thing to win stuff in tournys, but this is going overboard with winning/need stuff. You have an edit option, use it. I have no issue with the rank, but I am rather tired of seeing: Can we win xxx? =/
I see your point and I hope you know that in my above post when I said "I like the idea" I meant that I liked the whole ranking system. I'm fine with simply editing my bio to gain new items.
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Old 11-27-2007, 06:56 PM Level: 29  HP: 200 / 722
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Yeah...the item thing created uneccessary trouble in the last club. I really think we should avoid that kind of thing altogether, just for safety's sake. We don't want more flamebaiting in here.

The ranking thing seems kind of cool. It might get a little too complicated though, to have a list of ranks and their positions in comparison to each other and how to get them...and to keep track of who has which titles and why... o_O Uhm, it could use some simplicity in my opinion, but is otherwise pretty cool.

And, let's not forget about the internal RP. We don't want the same thing to happen in here as in Royalty where there's only two members posting for it... o_O Get phyched! As an event designer I order it! *cough*

Haha....
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Old 11-28-2007, 08:21 AM Level: 42  HP: 226 / 1037
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Well, we don't necessarily have to use it, I was just throwing it out there since I had it. I only posted the ranking part because the other part wouldn't have made any sense without it. They were meant to go together originally.

Honestly I don't care much for ranks and such, but I do like titles. Personally I'd like to see at least some form of the wildcard and the normal/custom battlefields. I suppose the titles are mostly an optional thing, I just like them cause most of my characters have at least one. XD

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Old 11-28-2007, 07:56 PM Level: 60  HP: 1028 / 1486
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I think we'll use just the Battlegrounds section of your proposal. Everything else has caused a bit of arguing. So we'll just drop that. And instead of Elites, we can keep the custom battlegrounds to the Student Council. Since this is an Academy and all. It'd also tie into the inner RP, which is kind of the new topic now.
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Old 11-28-2007, 09:21 PM Level: 42  HP: 226 / 1037
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Seeing as I've already discussed it with Toph, I might as well make it official. I am planning on joining this new tournament coming up. I don't think I've even done a tournament since the '02 TOA.

However, it's also been a long time since I did a serious RPB. I'd like to do a bit of a warm up before the tournament starts.

DragonHeart's Open Challenge:
Post limit of 5, not including introductions.
Requesting Aerif as the Judge for this match.

Battlefield (borrowed from the '07 TOA, courtesy of Andromeda's creativity) :
The Lost City of Tithuraw - Desert Field

Location – Placed in the middle of a desert that wiped out an entire city in one night with a massive sandstorm.

Terrain – The land is hilly from the blowing sand and drifts up against the ruins of the town. Most of the town is buried underneath the sand with only small parts of it popping up. The sand is also not as dense in areas making it easy to fall through. There are areas where the buildings are collapsing under the weight opening up holes in the ceiling when an unsuspecting traveler walks through. The lost city was a most built out of stone and a cement like mixture, not a very advance civilization.

Other notes:
The character I am using is a nonhuman. Prepare accordingly. The battlefield I have selected is not advantageous to my character. Magic is allowed, including white magic as long as it is within the current RPB limitations for such things.

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Old 11-29-2007, 07:08 AM Level: 23  HP: 95 / 574
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I'll take that challenge DH, if that's okay. Like I said before, I want to fight before anything starts; I need the practice and the motivation/reason to come on more often. So if thats okay with you I will participate.

In all seriousness I liek the concept of things being awarded to characters after their battle but I only see a few ways of doing it effectively and I think Slims method lacks a tiny bit of logic. I mean sure we could choose an item to win at the end, but, it will always be something the character never really needed in the first place otherwise we would have made them have them from the start.

I think it's a limited prospect with a varied, eventual, outcome. As for money as a reward I think thats limiting like others have said too, plus, it doesn't actually do much and so lacks as a sufficient reason or drive to win a match, or try harder.

I think the only way of offering a reward outside of a rank is by having some sort of club-only medals or whatever, kind of designed for each competition. Like gold, silver, bronze in the olympics; and people can put these in their banner or something. I'm not a designer but I think thats something better than money. Items and moves given to characters may not be wanted/needed and may end up being ultimately useless.

I think DH's ranking system is great, only one thing I can't grasp; if the battle is incomplete due to one side then surely the point should go to the willing side. It's not fair to grade somebody based on another persons lack in enthusiasm or willingness to participate. We all know people that constantly let down on that front, an outright draw seems unfair to me, maybe a bonus point... or half point.

I also love Aerifs idea, I'd like to be put on that list as pending whether DH accepts me for her fight.

I have a few ideas for a tournament or something to boost how people react in certain situations and perhaps even aid creativity, they are raw designs and are free for people to develope on or quash depending on what you all think.

One involves the designers creating temporary characters and randomly assigning people them, this could help people be more creative with things as they have no ready firm concepts with those characters and are moulding the character to suit situations despite not having created it themselves. It could also help people to think of more things and/or use different personalities to what they are used to; some people tend to use the same personality for their characters i.e "i'm ultra powerful" or "grrrrr, i'm mean".

Another thing I thought of is to help people use new words correctly and maybe boost vocab and even help some people use words correctly, it may also aid grammer depending on how it is developed. This involves them being given a list of words to use and they have to use all/most of them in their posts and if tehy use them incorrectly, that move is void and ignored. Likewise they may be limited with sentence number/structure or be put on a limit with how many of a type of obvious word they use e.g- using 'fast', instead they may be able to use 'rapid' or 'swift'. You know, just getting people using different words.

Raw concepts like I said.

Thanks, Aimee.

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Old 11-29-2007, 07:22 AM Level: 42  HP: 226 / 1037
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Challenge accepted Hyz.

I don't know if I'll finish it today but I'll start the introduction. I'll put the link in here when it's up, if not today then tomorrow for sure.

Well, I'm not quite as rusty as I thought heh. Thread's up.

The Shadow in the Sand: DragonHeart vs. Hyzenthlay

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Old 11-29-2007, 10:27 AM Level: 27  HP: 118 / 660
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Right I'm fine with judging this match. Have fun!

Quote:
Originally Posted by Hyzenthlay
One involves the designers creating temporary characters and randomly assigning people them, this could help people be more creative with things as they have no ready firm concepts with those characters and are moulding the character to suit situations despite not having created it themselves. It could also help people to think of more things and/or use different personalities to what they are used to; some people tend to use the same personality for their characters i.e "i'm ultra powerful" or "grrrrr, i'm mean".
This sounds absoloutly fantastic, a great system. I suggest we try it on a trial basis, maybe even put it in the upcoming tournament as a 'special' round, I already have ideas for unusual characters, this could get really interesting.

I want to make another suggestion that could possibly work hand-in-hand with the random match-up system that we've put on trial (that sadly only contains Hyz, or at least Hyz is the only one who's decided to sign up). That is a handicap system, eg. if an expert writer, say DH faces a newer member of the club who hasn't had much experiance at RPB then the new writer could be given a few bonus points or something to try to balance the competition.
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