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| Level: 53 | HP: 505 / 1301 |
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#1 (permalink) | ||
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Your Friendly Neighborhood Co-Admin
Join Date: Feb 2001
Location: Sailing the Grand Line
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Need License Board Setup Ideas? Try past FF characters!
I kind of briefly mentioned this in another thread. But suppose you're starting a new game of FFXII and wondering how you should go about setting up your party?
I did this all the time in Tactics, except there, you could actually NAME your characters plus have a better selection. That doesn't mean the feature's completely missing though, and you could create some FF (or other existing franchise) based setups. Some add challenge, and some are just for the sake of variety. THE FINAL FANTASY IV PARTY ----------------------------- Vaan as Cecil Equip Weapons: All Swords, Greatswords (optional), Axes (Optional) Equip Armor: Shields, Heavy Armor Magic: Up to Lv 4 White Magic Worthwhile Technicks: Telekinesis, Souleater Worthwhile Augements: HP+, Battle Lore, Shield Block, Other "Item Lores" Limitations: No White Magic beyond Lv 4, No other magic, Save Steal for "Edge", No Summons Ashe as Rosa Equip Weapons: All Bows, Staves (Optional) Equip Armor: Mystic Armor Magic: All White, Green, and Time Magic Worthwhile Technicks: Charge, First Aid, Revive Worthwhile Augments: All Magic Related Augments (Ether Lore, Magick Lore, Channeling, Serenity, Warmage, etc) Limitations: No Summons, No Black or Arcane Magic Penelo as Young Rydia/Porom Equip Weapons: Rods Equip Armor: Mystic Armor Magic: All White, All Black Worthwhile Technicks: Charge, Shades of Black Worthwhile Augments: All Magic Related Limitations: No Time, Green, or Arcane Magic Basch as Kain Equip Weapons: Spears (Primary), Swords, Axes Equip Armor: Heavy, Shields (if weilding sword or axe) Magic: None Worthwhile Technicks: Telekinesis, Expose Worthwhile Augments: See "Cecil" Limitations: No Summons, No Magic Balthier as Edge Equip Weapons: Daggers, Ninja Swords, Hand-Bombs Equip Armor: Light Magic: Black Magic Up to Lv 3, Time Magic up to Lv 2, Green Magic Lv 1 Worthwhile Technicks: Steal, Gil Toss, Charm, Poach, Telekinesis Worthwhile Augements: Swiftness, Battle Lore, Magic Lore, Spell Bound,Various Item Lores Limitations: No Summons, No Magic not listed above, If Equipping Knives no shield Fran as Adult Rydia Equip Weapons: Rods Equip Armor: Mystic Magic: All Black, All arcane Worthwhile Technicks: Charge Worthwhile Augments: All Magic Related Limitations: No Magic not listed above Comments: This is a great party for those who want a wee bit more challenge, but nothing ridiculous. "Kain" and "Cecil" supply the main muscle, why you have plenty of varied Magic Support. Oh and I have a License chart on hand, if you're curious what spells Cecil and Edge will know they are: Cecil- Cure, Blindna, Vox, Poisona, Cura, Raise, Stona, Esuna, Regen (Not that much different from the original which is what I was going for )Edge- Fire/Fira, Blizzard/Blizzara, and Thunder/Thundara spells, Water, Aero, Slow, Immobolize, Disable, Reflect, Protect, and Blind (A suitable replica of his Ninjustu skills) Remember just like the good old FFIV, you'll be using more items here, so setup gambits appropriately. Keep "Edge's" speed up, as his Ninja Swords will do more damage that way, also keep daggers a secondary equip for Edge as Ninja Swords are all Dark Elementals and will be useless against the hoards of Undead monsters out there. THE FINAL FANTASY VI PARTY ----------------------------- This get's tricky as the cast of XII is miniscule to VI. But here's what I came up with. Vaan as Locke Equip Weapons: Knives, Axes (in place of Flails) Equip Armor: Light, Shields Magic: N /A Suggested Technicks: Steal, Poach Suggested Augments: Swiftness, All Battle Related Limitations: None aside from Equipment Penelo as Relm Equip: Rods, Staves, Measures Equip Armor: Mystic Magic: N/A Suggested Technicks Suggested Augments: All Magic related Limitations: None except for Equipment Ashe as Celes Equip: Swords, Axes Equip Armor: Heavy Magic: All Magic Suggested Technicks: Charge, Telekinesis Suggested Augments: All Magic and Battle related Limitations: None Except for Equipment Fran as Terra Equip Swords, Axes Equip Armor: Light/Mystic Magic: All Magic Suggested Technics: Charge, Telekinesis Suggested Augments: All Magic and Battle Related Limitations: None Except Equipment Balthier as Edgar: Equip Weapons: Swords, Guns, Spears (Primary) Equip Armor: Heavy Magic: N/A Suggested Technicks: Achilles, Shear, (Basically all the stat reducing technicks), Charm. Suggested Augments: All Battle Related Limitations: None Except for Equipment Basch as Sabin: Equip Weapons: Bare Handed Equip Armor: Light Magic: White Magic Suggested Technicks: First Aid, Revive Suggested Augments: Brawler, All Battle Related Limitations: None Now this party is less about challenge and limitations than it is about overall "theme". Since you could learn all the magic you wanted in VI similarly to XII, no reason that aspect can't be carried over. Regardless, this is a more physical setup, and actually not all TOO different than my current game setup. Celes and Edgar are the really beefy fighters (I figure Celes=General=Heavy Armor) while Terra is more the standard Magic Fighter, while I put Light Armor, Mystic Armor is not an entirely bad choice either. You could also mix and match (Like Light armor with Mystic Helmets, it works nicely that way). Edgar is the really versatile character and definetely your "Tank", but true to VI, if you're fighting a really tough enemy with thick defense (Adamantoises and the like), get a gun on him and have him shoot from a distance (the Strength bonuses from Heavy armors help here) And I thought Basch best complimented Sabin (namely with his rugged look and Mostly Barefisted-based quickenings) If you've got any ideas for other FFVI setups, let me know. THE FINAL FANTASY VII PARTY ----------------------------- Vaan as Cloud: Equip Weapons: Swords, Great Swords (Primary) Equip Armor: Heavy, Shields (when fighting One Handed) Magic: N/A Suggested Technicks: None Suggested Augments: All Battle Related Limitations: None Penelo as Yuffie: Equip Weapons: Knives, Ninja Swords Equip Armor: Light Magic: NA Suggested Technicks: Steal, Poach Suggested Augements: Swiftness, Battle Related Limitations: None Ashe as Aeris: Equip Weapons: Rods, Staves Equip Armor: Mystic Magic: All Suggested Technics: Charge, Shades of Black Suggested Augments: All Magic Related Limitations: None Balthier as Cid: Equip Weapons: Spears Equip Armor: Light Magic: N/A Suggested Technicks: None Suggested Augments: Battle Related Limitations: None Basch as Barrett: Equip Weapons: Guns, Crossbows, Hand Bombs Equip Armor: Heavy Magic N/A Suggested Technicks: None Suggested Augments: Battle related Limitations None Fran as Tifa Equip Weapons: Bare handed Equip Armor: Light Magic N/A Suggested technicks: None Suggested Augments: Brawler, Battle Related Limitations: None Yes another party where it's mostly up to you as far as magic and technicks go. This is more of a beefy physical party (but then, maybe it was just me, but I never used attack magic that much in FFVII), and I'd say if you add Magic, Tifa and Cloud are probably you're best choices (Cloud does have Magic at the beginning of the game). I chose Fran as Tifa because the quickenings obviously (Feral Strike and Whip Kick) Again, if you feel like other FFVII characters could've made the cut in place of others, let me know. THE FINAL FANTASY IX PARTY ----------------------------- Vaan as Zidane Equip Weapons: Daggers Equip Armor: Light Magic: None Suggested Technicks: Steal, Poach, Revive Suggested Augments: Swiftness, Battle Related Limitations: No Magic, No Summons, No Shield Penelo as Eiko/Vivi (because there's no suitable character for Vivi) Equip Weapons: Staves (Primary), Rods Equip Armor: Mystic Magic: All Suggested Technicks: None Suggested Augments: All Magic Related Limitations: None Ashe as Garnet/Dagger Equip Weapons: Staves (Primary), Rods Equip Armor: Mystic Magic: All White, Green, and Time Suggested Technicks: None Suggested Augments: All Magic Related Limitations: None Baltheir as Amarant Equip Weapons: Barehanded Equip Armor: Light Magic: All White Magic, All Time Magic Suggested Technicks: Achilles, Gil Toss Suggested Augments: Barehanded, Battle Related, Magick Lore Limitations: No Black, Green, Arcane Magic, or Summons Basch as Steiner Equip Weapons: Swords, Great Swords Equip Armor: Heavy Magic: None Suggested Technicks: Expose, Soul Eater, Bonecrusher, Addle, Shear, Wither, Suggested Augments:All Battle related Limitations: No Magic or Summons Fran as Freya: Equip Weapon: Spears Equip Armor: Heavy Magic: None Suggested Technicks: None Suggested Augments: All Battle related Limitations: No Summons, No Magic (see below) So HERE we have more of a unique challenging setup, this time with a little more magic Power than Muscle. Now with Freya Some of her Dragon skills DO translate into Actual Magic Spells, but considering they were only so-so in IX, you can go either way. Although for challange sake you could haver learn nothing, or if you don't think you have enough healers in your party, have her learn some of the early cure spells. Although Gambit-wise, it'd probably be best to keep her as an "Item healer" Oh and I crossrefrenced Steiner's abilities so you can't get a more accurate depiction of him than that. THE CHRONO TRIGGER PARTY ----------------------------- Vaan as Chrono Equip Weapons: Swords, Katana (Primary) Equip Armor: Light Magic: All Black Magic Suggested Technicks: None Suggested Augments: Battle related, Magick Lore Limitations: No other Magic listed, purists might only want to use Thunder spells whenever possible ![]() Ashe as Marle Equip: Bows, Crossbows (Primary) Equip Armor: Mystic Magic: All White, Time, and Green Suggested Technicks: Charm, Steal Suggested Augments: All Magic related Limitations: No Black or Arcane Penelo as Lucca Equip: Guns Equip Armor: Mystic Magic: All Black Suggested Technicks: None Suggested Augments: All Magic Related Limitations: No White, Green, Time, or Arcane Balthier as Frog (or Glenn) Equip: Swords, Greatswords (Primary) Equip Armor: Heavy Magic: All White, Black Magic 2 Suggested Technicks: None Suggested Augments: Battle related Limitations: No White, Green, Time, Arcane, or Black Magic over Lv 2 (which is mostly there for "accuracy") Basch as Magus Equip: Poles Equip Armor: Light Magic: All Black and Arcane Suggested Technicks: None Suggested Augments: Battle Lore, Magick Lore Limitations: No White, Green, or Time Magic OR -- Basch as Robo Equip: Barehanded Armor: Heavy Magic: All White Suggested Technicks: None Suggested Augments: Brawler, All Battle related Limitations: No other magic Fran as Ayla: Equip: Barehanded Armor: Light Magic: None Suggested technicks: Charm, Steal Suggested Augments: Brawler, All Battle related. Limitations: No Magic So here it is, my last one for the night, Chrono Trigger! Now making Crono is kind of tricky. Katana's are based off Magic power so since I haven't tested this party yet, I can only suggest to give Crono Magick Lores and/or maybe switch between Regular Swords. |
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| Level: 42 | HP: 733 / 1025 |
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EXP: 0% |
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#3 (permalink) | ||
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Τωιsτεd Μγsτις ™
Join Date: Aug 2006
Location: Fragile With My Crystal Ball, Shattered On The Ground
Posts
2,807
Gil: 195,189.09
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Wow. That's a good setup idea for using the License Board that way. I made my character's a bit of everything though. I'll do the IX theme though after I beat it. I like the way its even set up. Its a shame that no one matched Vivi's expertise besides Penelo. For some reason I can see Fran as a Black Mage though......
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| Level: 53 | HP: 505 / 1301 |
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EXP: 6% |
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#4 (permalink) | ||
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Your Friendly Neighborhood Co-Admin
Join Date: Feb 2001
Location: Sailing the Grand Line
Posts
5,420
Gil: 181,250.65
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Quote:
And I plan on trying that FFIV party myself. Well anyway, here's some more THE FINAL FANTASY VIII PARTY ------------------------------ Basch as Squall Equip Weapons: Swords, Great Swords (Primary) Armor: Light Magic: N/A Suggested Technics: None Suggested Augements: Battle Related limitations: None Vaan as Zell Equip Weapons: Barehanded Armor: Light Magic: N/A Suggested Technicks: NA Suggested Augments: Brawler, Battle Related Limitations: None Penelo as Selphie Equip Weapon: Poles Armor: Light and/or Mystic Magic: NA Suggested Technicks: NA Augments: Probably best to keep a balance of Magic and Battle lores Balthier as Irvine Equip Weapons: Guns Armor: Light Magic: NA Suggested Technicks: NA Suggested Augments: Battle related Limitations: None Ashe as Rinoa Equip: Crossbows Armor: Mystic Magic: Any and all Suggested Technicks: Charge Suggested Augments: Magic related Limitations: None Fran as Quistis Equip Weapons: Staves, Maces, Rods Armor: Mystic Magic: Any and all Suggested Technicks: Charge Suggested Augments: Magic relates Limitations: None Yep another "Do as you please" as far as Magic goes. Yes I know "Basch as Squall?" well I just figured Vaan matched Zell better and likewise with Squall and Basch, go ahead and switch the two if you don't like it. In any case, Rinoa and Quistis are the main magic users here, and Selphie's kind of the optional one here. THE FINAL FANTASY X PARTY ---------------------------- Vaan as Tidus Equip Weapon: Swords Armor: Light and shields Magic All Time, Green, White Suggested Technicks: Any Suggested Augments: Battle Related Limitations: No Black Magic, No Summons Penelo as Rikku Equip Weapon: Knives, Ninja Swords Armor: Light Magic: All White Suggested Technicks: Steal, Gil Toss Suggested Augments: Swiftness, Battle related Limitations: No other Magic, No Summons Balthier as Wakka/Kimhari Equip Weapon: Handbombs, Spears Armor: Light Magic: All Green, Arcane Suggested Technicks: All Stat-Reducing based Technicks Suggested Augments: Battle related Limitations: No other Magic, No Summons Ashe as Yuna Equip Weapons: Rods/Staves Armor: Mystic Magic: All White,Time, Green Suggested Technicks: Suggested Augments: All Magic related Limitations: No Black or Arcane Basch as Auron: Equip Weapons: Swords, Axes, Great Swords (Primary) Armor: Heavy Magic: None Suggested Technicks: All Stat-reduced based abilities Suggested Augments: All Battle related Limitations: No Magic, No summons Fran as Lulu Equip Weapons: Scales, Rods, Staves Equip Armor: Mystic Magic: All Black, Arcane Suggested Technicks: Charge Suggested Augments: Magic Related Limitations: No White, Time, or Green Now making THIS setup was tricky. I mostly based it off their basic Sphere Grid Paths without straying too much (even though you could have all characters learn everything much similar to XII). Yuna, Rikku, and Tidus all have fairly easy access to all the White and Similar Magic, while Lulu and Kimhari have pretty close access to the Black Magic. Because of Wakka's "lack" of compatible equips (and the lack of playable FFXII characters), I've decided to merge him with Kimhari here. The Green and Arcane Magic make up for a lack of the attacks such as "Silence Attack", and overall, you've got a pretty split even party. Like X, you could limit it to a "Okay here's a certain enemy with specific defenses! We need a certain character to proceed" bit. THE LAST BLADE PARTY ---------------------- (Or Cain's Choice Far East Party) Vaan as Kaede Equip Weapon: Swords, Katanas (Primary) Armor: Light Magic: None Suggested Technicks: NA Suggested Augments: Battle Related Penelo as Akari Ichijo Equip Weapons: Maces, Rods, Staves Armor: Mystic Magic: All Magic Suggested Technicks: Steal Suggested Augments: Swiftness, Magic Related Ashe as Yuki Equip Weapons: Spears Armor: Mystic Magic: All Magic Suggested Technicks: NA Suggested Augments: Magic Related Basch as Moriya Minakata Equip Weapons: Katanas Equip Armor: Light Magic: None Suggested Technicks: NA Suggested Augments: Battle Related Balthier as Hyo Amano Equip Weapons: Poles Equip Armor: Light Magic: None Suggested Technicks: Charm Suggested Augments: Battle related Fran as Hibiki Takane Equip Weapons: Katanas Equip Armor: Light Magic: None Suggested Technicks: None Suggested Augments: Battle related Wooow! CUUURAAAZAY! Nah, this idea just popped into my head and I thought, YEAH that would work. Just a fun "Eastern" setup. You could tweak it slightly to make it more like Ruroni Kenshin if you wanted. Bear in mind, Katanas don't become readily available until late in the game, so you'd have to make due with regular swords. And also keep in mind, no Magic limit here either, though you have two characters readily available for that. Also Souleater is probably a good technick all characaters should have, it's well suited for the likes of an Asian party, but also the light armor characters wear, give them lots of HP to use. |
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#5 (permalink) | ||
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Final Fantasy Addict
Join Date: Jan 2007
Location: Brooklyn, NY
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2
Gil: 1,072.22
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Hey Cain, about the FFIV Set-Up, for Cecil, wouldn't "Decoy" be a great substitute for the "Cover" ability that Paladin Cecil had? Just curious. Penelo could be both forms of Rydia. Fran could be like FuSoYa or something. For "Edge", I know guns are not his character, but they count as projectiles thrown, sort of..right. No wait, oh what do I know? I don't know about Charm or Poach as being Edge. Oh well...
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| Level: 2 | HP: 0 / 34 |
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EXP: 38% |
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#6 (permalink) | ||
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Registered User
Join Date: Jan 2007
Posts
13
Gil: 1,270.70
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This is probably the best idea I've heard for this game yet. It adds a nice challenge and a little bit of a twist to it. You can definitely apply a large number of games characters to this, if I think of any good ones I'll be sure to post.
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| Level: 53 | HP: 505 / 1301 |
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EXP: 6% |
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#7 (permalink) | ||
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Your Friendly Neighborhood Co-Admin
Join Date: Feb 2001
Location: Sailing the Grand Line
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5,420
Gil: 181,250.65
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Quote:
And yeah having Cecil learn decoy would be a good idea, if only there was an Accessory that permanently added Decoy status. |
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#8 (permalink) | ||
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Final Fantasy Addict
Join Date: Jan 2007
Location: Brooklyn, NY
Posts
2
Gil: 1,072.22
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Quote:
Libra would also be good for both Cecil and Rosa, since they replace Scan. Maybe Rydia, I guess. |
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| Level: 43 | HP: 631 / 1060 |
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EXP: 41% |
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#9 (permalink) | ||
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Ad Maiorem Sathanae Gloriam
Join Date: Dec 2005
Location: New Zealand
Posts
3,072
Gil: 3,892,576.17
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Well I have only played like 10 hours so far but I am molding each of them, here is my rough set up:
Vaan: Squall Weapons: Swords Armour: Heavy Magic: Basic White and Black Techniks: N/A Basically going for an all round main character, probably right now I think he has a spear but that is cause I forgot to activate the license. However I have a back up save so I might try and get it, I am currently at the Leviathan prison I think. Balthier: Auron/Irvine Weapons: Swords, Guns Armour: Heavy Magic: None but may learn basic White Techniks: N/A Possibly the heavy hitter of the group though I just read that is not the best choice for such, I think I will keep him for a back up Character. Fran: Rosa* Weapons: Bows, Staves, Daggers Armour: Light/Mystic Magic: White, Time, Green Techniks: N/A I will use her basically as a White Mage, can't remember exactly how Rosa was set up but yeah. I will probably use her a lot depending on what Ashe and Penolo are like when I get them. Basch: Yangus (Dragonquest VIII) Weapons: Axes, Swords Armour: Heavy & Shields Magic: Basic White and Black Techniks: N/A I figure why not a DQVIII Character? I am not sure on who would be the best over all hard hitter. I haven't really used him much but I will probably try him out for a bit and see how well he does. I am only near the beginning of the game so I will be experimenting and I may start another game to try and get everything later possibly once I have completed it. Oh and I left Techniks out as I do not really have much yet. |
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| Level: 22 | HP: 27 / 535 |
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EXP: 42% |
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#10 (permalink) | ||
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Meow Kitty
Join Date: May 2002
Location: With my pup, in a house on a hill
Posts
599
Gil: 4,831.72
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This is a great idea for the second time over. Still being in my first play through my grids just look alot like each other, which your very correct in saying it takes alot of the personality out of the characters.
I especially like the IX setup, nice even spread and challenging distinct roles for all hurray!
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| Level: 21 | HP: 71 / 500 |
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#11 (permalink) | ||
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King of the Dragoon.
Join Date: Oct 2006
Location: Up, Up, Down, Down, Left, Right, Left, Right, B, A
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Gil: 19,224.71
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Ohh, lemme try (cept' all the FF's are taken that I would have any expertise in) Soul Calibur 3! Basch>Siegfried Schtauffen Equip Weapons: Greatswords Equip Armor: Heavy Armor Magick: None, or mild White Magick Technicks: Expose, and Telekinesis is a must, others are optional and I will let you choose Augements: All, except Magickal (optional) Limitations: No black or arcane magics, since hes following the "prim and proper" path after giving up Nightmare. Vaan>Heishiro Mitsurugi Equip Weapons: Katana (swords until available) Equip Armor: Light and Heavy (Mystic to increase attack, which is optional) Magicks: None (except white, very, mild white, but, still not recommended) Technicks:Soul Eater, Expose, Bonecrusher, and of course, Telekenisis Augmentations: All, but, Magickal might be a waste of time | ||||||||