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Old 06-11-2006, 04:18 AM Level: 4  HP: 0 / 98
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Anyone Wanna Talk Final Fantasy??

hello
Anyone wanna talk FF anytime because i would be glad to talk about it all the time 7 days a week 24 hours a day!!!!
so talk to me about anything
I know everything there is to know about the released Final Fantasys
I have played every Final Fantasy game there is that is out so ask me anything and i am sure i will know the answer
so if u have any questions ask me or if you just want to see if i am lying or if you want to prove me wrong !!!!
Ask away!!!!!
It would be fun!!!
Think of it as a game (try to prove me wrong)
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Old 06-11-2006, 04:25 AM Level: 28  HP: 130 / 679
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Alrighty...how you beat Chupon in Colosseum in FF VI...? I'm sure that you don't know this one...
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Old 06-11-2006, 04:27 AM Level: 22  HP: 67 / 526
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What about Kimahri's Celestial Weapon?
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Old 06-11-2006, 04:39 AM Level: 4  HP: 0 / 98
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how to beat Chupon

Yes, it is possible to beat Chupon. First you gotta find the Genji
Glove (equip two weapons at once) and the Offerings (4 attacks per weapon per round) you can theoretically kill him. Wear two extremely unfair weapons on a fairly powerful character with the Offerings and the Genji Glove. You will now get 8 attacks per round with ideally over 8000 damage per attack! Chupon has about 60000HP, so if you get in the first attack you have a good shot at kicking his ass. If he attacks you instead of sneezing EVEN ONCE, he's a pushover. Good
weapons for this are:
the gambler's Fixed Dice; the Ragnakok/Illumina sword.
so theres how to beat him are u happy do you beleive me??
i do know everything about Final Gantasy

keep trying to prove me wrong
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Old 06-11-2006, 04:46 AM Level: 4  HP: 0 / 98
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Kimarhi's celestial weapon

To get Kimahri's legendary weapon, the Spirit Lance, you must activate three of the Cactuar stones on the Thunder Plains. To Activate them, stand at any stone and press the square button to see the spirit of the Cactuar released. After activating three stones (there are about 10 in total), find the Cactuar ghost flying just above the ground at the Southern part of the Thunder Plains. Follow it to a small, ruined lightning tower on the right side. Press the square button to send a bolt of lightning to the tower, revealing a treasure chest holding the item. Now You can use the Celestial Mirror to get the Spirit Lance. Power Up Items are:
Saturn Crest: Mt. Gagazet, columns after the Battle with Seymour.
Saturn Sigil: Capture all the blue butterflies without touching any red ones (if you touch a red one, you must battle fiends) in the butterfly hunt game in Macalania Woods
There that is were and how to and how to power Kimarhi's celestial weapon
Are you happy i know everything there is to know?
I'm just to good!!!
Keep tryin its fun!!!
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Old 06-11-2006, 04:48 AM Level: 28  HP: 130 / 679
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Hey, this one is good...I don't even know answer to it myself...again FF VI...do you know what Force armors,shield etc. etc. do...well they raise your Magic-Block...I get my magic block about 115 % but still magics hit me...but WHY???

115 % magic-block ---> why magic still hits...?

EDIT: You don't find answer, do you ?
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Old 06-11-2006, 06:14 AM Level: 4  HP: 0 / 98
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Magic Block Question

okmaybe u hav me but i'll take a guess
wat type of enemy is causing damage to you with magic ?
is it all the time or just with realy strong enemys?
because either your game it rigded or they are using magis=c that is like 200% or double power which means your magic block is at 115% so that still leaves there power once you've done the math back down to 85% so thats what i thinkis the problem
sorry if im not much help

Keep tryin
Common give me some more difficult Questions pls?
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Old 06-11-2006, 06:29 AM Level: 4  HP: 0 / 78
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i dont get how its possible to beat the underwater monster in final fantasy 7
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Old 06-11-2006, 06:30 AM Level: 28  HP: 130 / 679
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Ha, ha...I beat you and I used only 2 questions...I make list of questions now...

1. How to beat Atma Weapon easiest ? FF VI
2. How to get all the time same damage in theory...I don't mean 9999...? FF VI
3.How you get back to WoB from WoR ? FF VI
4. How you get Kappa to your party ? FF VI
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Old 06-11-2006, 06:54 AM Level: 4  HP: 0 / 98
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HOw to defeat Emrald (the under water monster) in FF7

Select three characters with strong multiple-strike Limit Breaks (i.e. Cloud = Omnislash, Cid = Highwind, Barret = Ungarmax, etc.) to be in your attack party and equip their best weapons (if you don't have them, consider getting them). It'll help you greatly if your party members are at relatively high Levels, at least 60 or so. Equip your best armor; such as the Mystile, the Aegis Armlet, or the Ziedrich; and plan your attack.

Emerald Weapon is extremely fast and incredibly powerful.

In addition to its repertoire of devastating attacks, it has four Eyes that, when open, can attack repeatedly and drain about 1/2 your HP or MP with EACH hit.

Emerald's signature skill and the attack that should have the greatest bearing on your preparation is Aire Tam Storm, which deals 1111 points of damage for every Materia orb equipped. On top of all that, you'll have to face a 20-minute time limit unless you have the Underwater Materia equipped. If you haven't done so already, your first order of business should be getting it from the Mourner of Kalm (see the Underwater Reactor episode for details). Prepare your defense by equipping HP Plus and MP Plus Materia to boost those statistics to the maximum and equip [Phoenix]-[Final Attack (mastered)] to rescue you in case your entire party gets wiped out (which is almost a given).

The cornerstone of your attack will be [Knights of Round (Level 2 or higher) or Master Summon]-[MP Turbo], W-Summon and Magic Plus Materia (mastered) equipped on the character with the highest natural Magic statistic.

Equip [Mime]-[Counter (mastered)] and another Magic Plus Materia (if you have one) on the character with the next highest natural Magic statistic. Equip an identical set-up on the remaining character if you can manage it and, if you're extremely well-outfitted, you'll want to add a third Mime (or a Master Magic) Materia to the first character's set-up. Consider giving everyone an Enemy Skill Materia with Big Guard (and Angel Whisper if possible) and fill your remaining slots with Speed Plus Materia, Mega All Materia or anything else you want to acquire the vast amount of AP you'll get from defeating Emerald Weapon. You may want to limit yourself to eight Materia orbs for each party member to keep Aire Tam Storm from becoming an automatic instant death for your entire party, especially if your Final Attack Materia isn't quite mastered yet.

Also, if you're using weapons with no Materia growth, make sure you arrange your Materia so those most in need of AP are in your armor. Last but not least, consider heading into battle with everyone's Limit Break full. When you're ready to fight, jump in the Shinra Sub and ram Emerald to initiate combat. Your very first move should be to use Big Guard to endow the party with Haste and set up both Barriers. Already, Emerald Weapon will probably have clobbered someone; use an X-Potion for your next move. If your Limit Break is available, now is the time to use it (if not, or if you want to avoid the hassle, skip directly to the Knights of Round phase of the attack). For as long as you can sustain it, skip the other characters and mimic the Limit Break. You should be able to Mime at least once (more if you successfully counter attack with it). Break off as soon as anyone else with a full Limit gauge nears death, as you'll lose it if that person gets knocked out. When you've exhausted your Limit Breaks, make sure the character with Knights of Round has at least 510 MP and use W-Summon to attack with Ultimate End twice in a row. With MP Turbo and Magic Plus, each hit should cause close to 9999 points of damage to Emerald (and the Eyes if they're open). Use Mime for your next move and you'll copy BOTH summons at no MP cost.

What's more, you'll also copy the MP Turbo boost. You should be able to Mime the double-summoned fully-boosted Knights of Round a few times without the need to recover (again, even more if you manage to counter attack with it). Your allies' ATB gauges should completely fill in the interim between the two summons.

Play it safe and keep at least one character at the ready for medic duty at all times. If your string of mimed Knights comes to an end (due to a need to administer first aid or a surprise kill resulting in the Phoenix Final Attack) and Emerald is still standing, use a Megalixir (or something less dramatic if you can get away with it) and start the whole process again. If two per battle is your limit for Knights of Round, you'll have to move onto something else (fear not, Emerald should be near the end). If you've kept everyone alive, there's a good chance someone's Limit gauge will be full. In that case, revisit the Limit Break Miming strategy outlined above. If not and the Eyes are open, skip to a character with the Mega All Materia and use Slash All in an effort to destroy them all at once. Mime the Slash All if the others don't have the innate ability. If you simply cannot defeat Emerald Weapon at this time, try again when your Knights of Round Materia is at a higher level.

Defeat Emerald Weapon and you'll receive the EARTH HARP. Take it to the Mourner of Kalm and he'll trade a MASTER MAGIC MATERIA, a MASTER COMMAND MATERIA and a MASTER SUMMON MATERIA for it.
I hope this helps
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Old 06-11-2006, 07:03 AM Level: 4  HP: 0 / 98
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FF 6 Questions

hey dude whats the point in me answering all those questions when you already know them i am only doing to answer questions that people really need help with not questions people already know the answers to so sorry i'm not answering those questions ok
ask me if you realy need help with somthing ok
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Old 06-11-2006, 07:09 AM Level: 28  HP: 130 / 679
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Well, then you suck...you wanted that we would test you knowledge about Final Fantasy serie...you told it on your first post...question is related to FF VI because newer FF are too easy and I haven't play much older FF... you make yourself to this status...so answer those questions or you aren't master of FF knowledge...
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Old 06-11-2006, 07:13 AM Level: 4  HP: 0 / 98
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Ok Ur Right

Ok Your Right I will Answer your questions its just my knowlegde on FF6 is quite limited to I finished it when i was 9 and havent really played it since but i will answer your Questios to my fullest knowledge
Sorry if there wrong
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Old 06-11-2006, 07:16 AM Level: 28  HP: 130 / 679
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Remember that it isn't your own knowledge if you use Game FAQ's...

Quote:
Originally Posted by me...
1. How to beat Atma Weapon easiest ?
2. How to get all the time same damage in theory...I don't mean 9999...?
3.How you get back to WoB from WoR ?
4. How you get Kappa to your party ?
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Old 06-11-2006, 07:24 AM Level: 4  HP: 0 / 98
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Qustion 1

First of all check your party's equipment, anyone
who has the ability to equip Gaia should, and anyone who can't should
equip the Cherub Down Relic, you won't have much defense against most
of Atma's attacks but at least with the Quake spell people floating
won't take damage and people with Gaea Gear equipped will actually be
healed by it. Depending on your level there may be some attacks Atma has
that you can't even survive at full health, his Full Power attack does
over 1000 damage to a single character, so you'll definitely need Phoenix
Downs of the Life spell. Have Shadow Throw some extra weapons if you can.
theres your answer to your first Question
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