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| The War Stage WAR. HOOAH! What is it good for? Absolutely nothing! ^_^;;
This is a publicly private forum where only the members of an ongoing war may post. Everyone can read anything in this forum, but only a select few will have the privilege of posting. This way, the epic battles within may go on uninterrupted, and without excess clutter from people asking questions like "wut is dis 4?" I hate that. |
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| Level: 66 | HP: 1593 / 1646 |
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EXP: 85% |
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#1 (permalink) | ||
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The Old Skool Warrior
Join Date: Aug 2002
Location: Mount Olympus
Posts
10,922
Gil: 2,672,087.75
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Brotherhood of Doom v. The Masters: Character List
This one's pretty straightforward.
The participants of battle will post their characters up for brief review. Anything deemed /too/ excessive will need to be changed, but considering the situation, there will be little that I request anyone change. Primarily Mage characters will need to rely primarily upon magic, both in profile and in battle. Conversely, primarily Warrior characters will need to rely primarily upon physical attacks in profile and battle. This is not to say that you can't have a mage with some sword skills or a lancer with some fire spells. One of the things heavily discussed between Toro, Ano, and myself was the potency of magic, so it was decided that a user who excels in the supernatural should naturally be less adept in the physical. REFERENCE THE RULE LIST WHEN POSTING YOUR CHARACTER. The rules will be tweaked quite a bit for this, so I want to be sure that everyone is aware of what is and is not allowed. This will prevent me from wasting time telling anyone how and why their characters should be tweaked. |
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| Level: 9 | HP: 6 / 224 |
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EXP: 98% |
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#2 (permalink) | ||
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The Black Lotus
Join Date: May 2006
Location: New Zealand
Posts
120
Gil: 11,463.59
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Dargarth "Prophet" Jarlian
(Most commonly known as simply 'Prophet') Chronomancer/Traveller (Primarily a spellcaster. While he may be a passable swordsman, anyone who devotes their time to using weapons will generally outdo him in combat. He has some tricks up his sleeve that combine combat and magic, but even those are generally more magically inclined.) Vital Statistics Age: approx. 3780 (Looks to be in late teens/early 20s) Height: 5'11" Weight: 180 pounds Eyes: Gray/Blue Hair: Dark Brown Race: Asethar/Human NB: The Asethar are similar to humans on many levels. Their main difference is a slightly longer lifespan, and larger amounts of spiritual energy. Once a proud, arrogant race with advanced technology, they sought a war that would eventually end them. A small group escaped the fall of The Great City (as it was known), and began life anew in the mountains. There, they learnt the way of the land, and began to revere nature and all it's spirits. Brief Bio Dargarth - which means Child of the Seasons in the ancient tongue - is the last living person to claim Asethar heritage. Ironic, perhaps, is the fact he is also the first Asethar to be of mixed blood. His father, a human, was found in the forest surrounding the village. Greviously wounded, he was taken into the village and cared for by the healer. The healer's daughter fell in love with the man - and the normal things followed. When Dargarth was five, his mother - and almost half the village - fell prey to a virulent disease. There was nothing the healer could do, and all who caught it eventually perished. His father, devastated by her death, turned to drink and withdrew from society. Dargarth spent most of his days with the other village children in the forest surrounding the village, learning how to hunt and forage for food. At the age of 10, Dargarth and one of his friends decided it would be fun to climb to the very top of the huge mountain behind the village. They were smart enough to pick a fine, clear summers day - but little did they know of the journey before them. All day they hiked, but never any closer did the summit look. Refusing to give up, the two boys made camp and waited out the night. Rising with the sun, they once again turned to the trail. Three days it took them to make the ascent, but they would say the climb was worth it. From the summit, it felt as if one could see the entire world. It was Kalnor that saw it first. A dark smear across the land, snaking it's way towards the mountain village. The two boys stood for a moment, just watching, when Dargarth spoke softly. "I think it's smoke." Forgetting their packs, the two rushed back down the mountain trail to warn the village. The need for haste rising deep within him, Dargarth felt a strange power flowing from him as he ran - and so it was with great surprise that the two found themselves running back into the village gates a mere three hours after starting the descent. The sight that awaited them is one that still haunts Dargarth to this day. The entire village had been laid to waste. Stepping over the lifeless bodies of former friends and family, the two horror-struck boys searched for any survivors. But no living thing remained, even their livestock and pets had been cut down. After two days of mourning, they decided to lay the dead to rest in the fashion of their race. Working hard, they amassed a huge pyre and, after carefully placing the dead on top, set it alight. Bound by tradition, the two swore vengeance, and so ventured forth into the world, seeking those that had wronged them. It took them 7 years, but the two had their revenge. However, they paid a high price. Kalnor was mortally wounded, and died some days later. With his final words, he called Dargarth his brother, and gave him Fehu, the dagger of fire. "Remember me always, my brother, for now you are the last. Let not our people fade from history." The death of his friend sent Dargarth over the edge, into the world of madness. Haunted by all the death he had seen, and caused, he sought a way to undo it all. Power washed over him, and the fabric of space/time began to warp around him. He thought to go back to the beginning, and stop the desctruction of his village ever occuring - but time would not allow such a thing, as it would inevitably lead to a paradox. The world went dark... When he came to, it was immediately apparent that he was no longer where, or when, he had just been. Propelled 1000 years into the past, he arrived in The Great City upon the eve of its destruction. There, he bore witness to the arrogance that spelled the fall of his race. Magic and technology combined, mechanical soldiers powered by the souls of those unwilling to go to war, and a proud certainty that the Asethar were the most powerful race in the universe. Naturally, such things do not go unpunished. The Asethar, seeking yet more power, had allied themselves with the Outsider Gods - malevolent and chatoic beings that savoured only destruction - and had so doomed themselved. Fleeing the city as the atomic weapons began to rain down upon it, Dargarth escaped into the mountains. There, he ran into a small group of refugees, and together they moved further inland, away from the smoking ruins behind them. He soon learned that this small ragged bunch was all that remained of the once mighty Asethar. They had survived by hiding beneath the city during the war, evading the recruitment patrols. "It was horrible," one said. "They took you, dead or alive, and forced you to the front lines." After weeks of walking, the group stumbled unexpectedly on a small wooden hut. (Oh gods, I just realised how damn long this 'brief bio' is going to be. If you actually want the detailed information, read the book. The bio isn't terribly important to RPBs.) Personality Dargarth prefers to smooth things over with words rather than resort to combat. He has a sense of honour and decency, and just a little decorum, although a theatrical streak causes him to be a little flamboyant at times - especially when throwing spells around. Fairly open-minded and honest, he accepts most people at face value - a trait that has gotten him into trouble more than once. He trusts his friends implicitly, and his enemies not at all. He won't admit to it, but he is haunted by guilt over some of his past actions, and at the core of his being is a great sadness. After losing so many, and killing more, he has come to cherish life. Long has he sworn to never allow any other being to become the last of their kind, for well he knowns the loneliness of it. Equipment Weapons Funsai-keika ("Shattered Flow")* This weapon was given to Dargarth by his old master. It is forged of a long-forgotten alloy that never loses its edge. The blade is a dark gray-silver, but if you look deep within its surface, it has been said that entire galaxies of stars fill the blade. The hilt is black, wound with silver. The guard is of the same metal as the blade, and is intricately engraved with the image of a single river encircling a broken hourglass, the sand spilling out of the lower half. The scabbard is attached to the slender gray rope that serves as Dargarth’s belt. It is said that the blade of this katana is so sharp that it can slice through the very fabric of reality. EDIT: When using this blade as a focus, Dargarth can increase the potency of his time related magic. *Translation Note: I used a little bit of creative license here, so please don't send me messages telling me my translation is off, it's supposed to be. Isa and Fehu These daggers, both forged by the smith in Dargarth's home village, were once gifted to two young boys at the end of their very first hunt (A long standing tradition amogst the Asethar people). Made to be used together, they were a symbol of a strong friendship. Before Kalnor's demise, he handed Fehu to Dargarth, requesting that he be remembered. Each dagger bears an elemental rune; Isa (Ice) is forged of a pale blue, translucent steel. Fehu (Fire) is forged of normal steel, but bears a ruby at its crosspiece. The two sit in simple sheaths on either side of Dargarth’s belt. In honour of his fallen friend, Dargarth never uses these daggers seperately. EDIT: When using these daggers as a focus, Dargarth can increase the potency of his fire/ice based magic. Armour Cloak of the Wanderer To all appearances, this is nothing more than a simple black hooded cloak that protects Dargarth from the weather, and keeps his features hidden when he needs it. However, it bears a powerful enchantment that protects its wearer from the environment, allowing him to exist in totally inhospitable places. This garment protects against all mundane environmental effects. For example, It would protect it’s wearer from the intense heat of a volcano, but not the heat of a magical fire, from the cold of a blizzard, but not the cold of a magical snow storm. Aside from the cloak, Dargarth wears little actual armour, instead relying on his speed and spells to protect him from harm. Other Equipment Blue Feather This long, deep blue feather hangs on a simple piece of string around Dargarth’s neck. Given to him by someone that means a lot to him, he keeps it close at all times, not even removing it to bathe. Demon’s Tear This is a blood red, translucent gem that serves as a form of pendant. It is, as its name suggests, in the shape of a tear drop. Given to him by the same person as the feather, this item is magical in nature, and has the ability to slow the flow of blood, effectively staunching any heavily bleeding wounds. But even it has its limits. Pandora X A strange ring seemingly composed of equal parts light and darkness. A gift he received long ago, this ring has the power to nullify any magical attack based on Light or Dark. Belt of Many Pockets This very useful device consists of many pockets attached to a belt. The strange thing is, there is the same amount of room in each pocket as there is in a standard backpack. This is because each of the 7 pockets opens onto its own small encapsulated dimension. Dargarth has many useful things stored inside this belt, but mostly it just contains food, water and a rather silly number of souvenirs. It also contains a small number of useful items - flasks of holy water, caltrops, some rope, ceramic flasks filled with explosive liquids... stuff like that. Special Abilities Foresight Dargarth can sometimes glean information about the future, usually no more than 6 seconds or so ahead, that would allow him to dodge, block or otherwise negate an attack. Of course, some things just can't be stopped... Special Attacks Magic Dargarth primarily focuses on magic that can cause the most destruction in the smallest possible time, such as fireballs and bolts of lightning. He does however know some more defensive spells. He sees magic as an art form, something that comes from within, and as such, he doesn't follow any strict rules about spell-casting. He draws mainly from the elements of Fire, Electricity, Air, Ice and Shadow (read: Illusion). While his race is known for their spirit magic, Dargarth knows only a little about it, the last living shaman of his race having died a long time ago. He also makes a point of not using earth-based magics unless he really, really has to. Special Magic Chronomancy Dargarth has the power to affect the flow of time in many ways, from speeding himself up, to slowing down projectiles in flight. He tries not to use it to much, as it greatly affects the fabric of space/time. He has speculated greatly as to the source of this power, but has never reached a satisfactory answer. He mostly uses it to travel from place to place, and from time to time - ostensibly to 'obverse history as it happens.' NB: Chronomancy is quite possibly *the* easiest power to use when it comes to "god-modding". I understand this, which is why my character views using it to win as somehow cheating. If you see me using it in a way that could be construed as "god-modding", do not hesitate to tell me. Summons Spirit of the Mountain The only powerful spirit-magic Dargarth was ever able to master. The Spirit of the Mountain takes the form of a tremendous and terrible bear. As it is a spirit, it is mostly incorporeal, but it's teeth and claws are real enough. Intelligent, and able to call upon it's own spirit-magic, the Spirit of the Mountain is a powerful ally, and a deadly foe. The Moirae Calling upon the power of the Moirae, the Triple Goddess of Fate, Dargarth is able to summon one to his aid - although there is usually a steep cost, for not lightly does fate conspire to help a mortal being avoid fate. The first is Clotho, the Spinner. She wields a distaff, but is more adept at healing and other "white" magics than combat. The second is Lachesis, the Measurer. Armed with a rod, she is a fairly balanced combatant, tossing spells and engaging in melee with equal skill. The third, and final, is Atropos, the Cutter. Feared by mortals and gods alike, Atropos' job is to choose the manner of death of a person, and when the time comes, slice their life-thread with her "abhorrèd shears". Armed with a razor-sharp scythe, and powerful spells of all kinds, she is an opponent to be feared. All who cheat fate eventually meet her. Limits Level 1 – Borrowed Time Borrowing some time from a future self, Dargarth is able to regenerate some of his wounds, and gains a massive boost to speed for a short time. Level 2 – Veil of Entrophy Surrounded by a thin shell of backwards flowing time, Dargarth is rendered immune to any attack that uses missiles for a short while. This includes arrows, bullets, fireballs etc. It should be noted that this ONLY applies to RANGED attacks. Melee attacks will not be stopped. Level 3 – Elemental Flux Distorting the time field around his opponent, Dargarth can cause small rifts in space/time to appear, linked directly to the primal planes. Pure elemental magic seeps through, bombarding his opponent with fire, water, air and earth type magic. Level 4 – Cry of the Phoenix Close to death, and without hope of victory, Dargarth is able to use what remains of his life-force to immolate himself. Anyone and anything in the immediate vincinity, unless somehow protected, is incinerated. One week later, he re-forms in some other location, fully healed. He learned this trick from the Eternal Bird herself. (NB: The Eternal Bird is the Asethar spirit that watches over the passage of time (the Seasons, actually). She dies at the end of each autumn, and is ressurected in spring. Summer is when she in at the height of her power, and Winter is the time that the land must go without her firey warmth. She is most often depicted as a Phoenix.) Last edited by Zephyr; 08-16-2007 at 09:52 PM. Reason: Clarifying the role of the weapons. They are mostly used as foci. |
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| Level: 29 | HP: 140 / 718 |
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EXP: 73% |
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#3 (permalink) | ||
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Turambar
Join Date: Jul 2005
Location: Denmark
Posts
1,156
Gil: 293,839.11
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Name: Guthrum the Chosen/High Lord Gaap, The Father of all monsters.
Race: Mortal man/Avatar of Gaap. Age: Exact age unknown, but Guthrum appears to be in his early thirties. Height: 200cm. Weight: 120 kilos. Appearance: Guthrum is a tall and muscular pale skinned man. He is of imposing stature with elegant long limbs, black hair cut at his shoulders, and a handsome face with a strong jaw, and eyes as dark blue as the northern sea of The BOD's domains. His attire is ever changing depending on his whereabouts, but he will always wear practical garments fit for a warrior. The only items he can always be recognized from is the sword Gurthang and the helmet Gorthol. Both are gifts bestowed upon him by Gaap the High Lord. Weaponry: Gurthang. A black long sword with a small spike on the pommel and a crude steel crossguard. Gurthang is the weapon of Gaap himself and though not magical of nature, it is as good as indestructible. Gorthol. A black steel helmet. Like Gurthang forged in the Dark Citadel by the finest weaponsmiths in the dark realm, and quenched in the recently spilled blood of innocents. Gorthol is special though, as it invokes fear in those who look upon the wearer, making Guthrum's charge even more devastating. History: The mortals who carry out their pitiful existence in the most northern reaches of the Dark Christ's domains are a damned people. Most of them do not live to experience more than ten winters, and those that do must constantly fight for their lives against orc raiding parties and the frost giants of the region who hunt them for sports. A life of hardship makes for a sturdy people though, and those who in spite of all odds reach manhood, are magnificent warriors and hunters indeed. It was among these people Guthrum was born. One day when Guthrum and his fellow men were on their way home to their dwelling after yet another unsuccesful hunt, Guthrum was seperated from the other hunters in a vicious blizzard. The blizzard was magical of nature and had been created by a frost giant who had chosen Guthrum as his prey. Guthrum wandered around aimlessly in the blizzard, not knowing where he was or how long he had been there. His body was slowly losing the fight against the raging elements and he had to use his hunting spear for support as he carried on. Finally the frost giant decided to stop toying with his prey and emerged from the blizzard, certain that the life of the human was his for the taking. Guthrum however, still had some energy left in his body, and with a powerful thrust he drove the hunting spear deep into the body of the frost giant, killing him instantly. The frost giant Guthrum had just killed had been a favoured champion of the High Lord Gaap, and the High Lord was not late to seek out the warrior who had killed one of his finest soldiers. Upon seeing Guthrum, Gaap instantly saw that he was a skilled warrior and bound the soul of Guthrum to his will. Since that day Guthrum has been directly under the thrall of Gaap, serving as his champion and his physical vessel whenever the situation demands it. Abilities: Because Guthrum is the avatar of Gaap, his strength, endurance, and wits certainly outdo those of ordinary men. Guthrum is a formidable warrior in his own right, but through Gaap he is bestowed with experience and combat skills gathered over centuries. He is a peerless swordsman, combining speed, agility, brute strength, and great swordsmanship to bring down anyone who might stand in his way. He is just a mere man though, and his body cannot contain the full power his High Lord. There fore his magical abilities are relatively limited. That does not mean they are harmless though, and even if not a fighter relying heavily on magic, he still has a few nasty surprises up his sleeve in case of an emergency. Through Gaap he can wield mighty forces of corruption, literally letting his target rot or fall into ruin. Last edited by Sir Kenneth; 08-17-2007 at 11:55 PM. |
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| Level: 38 | HP: 339 / 948 |
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EXP: 95% |
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#4 (permalink) | ||
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______ since 1984!
Join Date: Apr 2005
Location: Around the midwestern United States
Posts
2,294
Gil: 2,782,674.10
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Name: Lord Distruzione
Gender: Male Nickname: Diavolo Sotto Height: 6'7" Weight: 240lbs Hair: Jet black/Straight/Waist length Eye Color: Pale/clouded green Armor: Elegant black Italian armor rumored to be forged by Nabirus himself. In the middle of the chest, the Nabirius crest is deeply embedded with an unknown redstone in the location of the eye. The gauntlets each have an impression of the Nabirius crest in the palms. When these impressions touch the crest in the armor's chest, the gauntlets ignite in blue flames. Hanging from the back of the armor's chest piece is a tattered and stained red cape that is near touching the ground. The whereabouts of Lord Distruzione's helm is unknown. Magic: Summoning the spirit of Nabirius to aide him directly. He is also able to bring the fires of hell to the earth's surface and/or control them, though this power is limited. Weapon: Condottiere sword of unknown year. Short background: Being Italian, Lord Distruzione only speaks his mother tongue and refuses to speak in any other language. His history with the Brotherhood of Doom dates back centuries to a deal that he made with ToroMor himself. Only being able to battle amongst the living in times of potentially great amounts of bloodshed, his castle was left empty during vacancy of war. In a great battle against the Hittites, ToroMor and Lord Distuzione fought side by side. After many days, the two were finally surrounded by motionless corpses as far as the eye could see. It was then that Lord Distruzione made his only alliance and explained himself, mentioning his dreadful castle in the far north. ToroMor and Lord Distuzione made an agreement that ToroMor's Brotherhood would make Lord Distruzione's castle their home in times of peace. In return, Lord Distruzione would aide ToroMor and his Brotherhood of Doom in times of great war. An eternal alliance was made on that day and Lord Distruzione returned to his unknown location...waiting and watching... Last edited by Bryan; 09-08-2007 at 01:55 AM. Reason: Typo! |
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| Level: 37 | HP: 237 / 901 |
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EXP: 4% |
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#5 (permalink) | ||
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Christ of Darkness
Join Date: Aug 2004
Location: Nailed to an inverted cross
Posts
2,010
Gil: 628,440.56
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Toro Mor
The Christ of Darkness Short description Specie: Unknown. Probably an archdemon in human form Gender: Male Age: Unknown Height: 7' 4" (225 cm) Weight: 400 lbs. (181.5 kg) Eyes: Glowing red. No pupils, no white. Just a deep red glow. Hair: Pitch black Fleshtone: Pale white with black thorns Looks: Horrible, if not magically altered Strength: Insane Speed: Fair Dexterity: Very good Resistance: Enormous Stamina: Fair Magic powers: Colossal Intelligence: Very high Abilities An old school swordsmaster and equally skilled with all kinds of huge weapons. Can easily handle oversized weapons with one hand. Insane necromantic powers and absolute mastery of all kinds of dark magic. Has the ability to travel through the endless planes of the multiverse. Has extensive control over time, space and reality itself. Main weapons Month Morra Morrigu, an ancient demon in the shape of a 2-handed, dark grey sword with the ability to consume souls and deliver necromantic magic from them to its master. Morrigu furthermore has the ability to cast powerful dark magic by itself and act separately from its master, although it is always absolutely devoted to Mor. It is said that it being the greatest honor for an opponent if Mor draws Morrigu, which has happened rarely enough. Normally, Toro Mor likes heavy battle axes, Flamberg bihanders and fistfighting. Strengths This monster is the incarnation of brutal physical strength. Able to easily break through fortress walls. Combined with his overwhelming magic and fighting abilities this demonic conqueror is an army of his own. He may even use his god-like powers if severly threatened. Physically almost undestroyable. Weaknesses Very few. He dislikes light, holy and curative magic and has a strong crush on females. His relatively low stamina is quickly consumed by his gargantuan muscles. Tactics Very experienced and unpredictable fighter with a load of dirty tricks. Almost always combines magic with close combat attacks. Has a dislike for ranged weapons (except for colossal catapults) Clothing/Armor Self made, very thick and heavy knights armor consisting of blackened metal and boosted with reflecting black magic. Gauntlets, boots and helmet just like the main armor Short biography Some philosophers once stated that he is the reincarnation of a cruel demon from the dark abyss of time, cursed by the gods of chaos with endless wandering through the worlds, to bring fear and damnation on his voyage and to cover all light on his way with eternal blackness. Even Toro Mor himself does not know about his origin. Once it seemed obvious to himself that he is that dark knight who once took off to gather fame and honor with his sword and who, with all the magic powers he aquired on his endless travels, remained a warrior in the core of his character who will continue to travel and conquer the worlds until someday he will meet an opponent strong enough to end his journey. But he learned that his history lies buried too deep in time and blackness to recall. He realized and accepted his fate as to be the Christ of Darkness, hailed as the true God of Chaos, the one to lead the forces of evil to victory. The development in the past years indicates that he indeed might be destined for more than just conquering worlds. Mor has found powerful associates and forged the infamous Brotherhood of Doom. This unstoppable force now spreads expeditiously throughout the planes and drags world after world into their maelstroem of destruction. Their rapidly increasing powers start to even concern the watchers of the multiverse. In fact, rumors go among the guardians that Mor was born from the nile itself to conquer the forces of genesis and finally bring an end to all existance in an ultimate orgy of discreation. Personality What can be said about this monster's character? Well, let's point out some astonishing thing: he has an odd sense of humor. This has irritated quite some fellows who met him. Just be sure not to confuse humor with benevolence. That would be a fatal mistake. Next and perhaps even more weird fact is: he follows his own code of honor. This has been held against him and it still raises doubts about his true nature as a demon, as well as his destiny. Apart from this and some other peculiarities, he's the incarnation of an evil overlord. Get to know him! In-depth description Mor is a mountain of muscle. There is no part of his body that is not packed with ripped, swelling packs of beef. Even if it may be completely inane for such an overpowered and magical being, he is a sucker for weight training and constantly adds more and more to his absurd strength. His usual dress is a very thick, metal armor, completely enclosing his body. It is pitch black and treated with protective magic. The gauntlets are usually without spikes and so is the rest of the plating. The helmet is of cylindrical shape, a great helm in its basic, pot like, form. There are two very small eye slits in it. Not that they provide much of a prospect, but they allow those red eyes to eerily glow through them. For his actual vision, Mor relys on his demonic senses which need no eye slits. Furthermore, there are two long horns mounted on the helmet, which are turned inwards. This gives the curious impression of a mixture between bull and elephant, which in turn is an appropriate draft of his overall appearance. The helmet is also supplied with a visor that is usually closed. Some narrow, vertical slits are crafted into it, mainly to allow the roaring and echoing voice of its bearer to leave the helmet without reducing the volume too much. Under his inevitable steel jacket, Toro Mor's skin is pale white with a very little touch of grey, just like the most light-colored parts of fresh ashes. But the most remarkable characteristic of his skin is probably the thorns. That's right, his whole body is covered with nasty, pointed, black thorns. Not the curved ones, that roses have, but straight - like spikes. Well, you could call them spikes anyway but thorns sounds more romantic haha. Though pointy, they are fairly flexible and cannot break. Mor is able to draw them in, though most likely, he will alter his appearance magically if beheld without his armor. Speaking of bareness - his manly attributes are of the typical size of an archdemon. Let's say they are very sufficient. (Not that he compasses to use them in battle.) It is said that he is an outstanding and very wanted lover. Be it true or not, he certainly is an extraordinary one. As for magic: he has a strong preference for "dark" spells. That means for instance, all that is necromantic, destructive or has to do with fire. He loves to raise the undead, suck blood and souls from the living, curse or poison his enemies. Moreover, he has often been found to use telekinesis, most often to strangle someone or to hit him with an invisible fist. Perhaps the most favorite of all his magic partialities is the use of the Sphere Of Annihilation, which simply erases everything within its extent. He has never been observed to do this in battle though, it's just his way of getting rid of annoying "stuff". Assuredly, battles never annoy Toro Mor. He lives for them. If you are in favor to call his existence living, of course. For a short summary of his magic preferences, it is important to say that he tends to choose the most spectacular spells, especially those who produce a great amount of fire, smoke and bang. On the other hand, when seriously opposed, he will use his more devastating magic, like using pure forms of dark energy or bending reality. Undoubtedly, he would rather destroy the consistency of being than surrender or lose. Special layout for the battle against the Masters In this battle, Mor will use an uber sized warhammer as his main weapon. Besides that, he will wield a large spear. The spear has a wooden shaft with runes craved into it. Of course, he will not restrain himself from drawing his sword if he feels like getting nasty. Here's a little illustration, with uncommon armor though. Second illustration roughly resembles the hammer. Last edited by ToroMor; 08-17-2007 at 01:42 PM. |
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| Level: 28 | HP: 153 / 696 |
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EXP: 87% |
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#6 (permalink) | ||
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†Silent Requiem†
Join Date: Feb 2006
Location: Hellish Heaven
Posts
1,077
Gil: 189,241.59
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Name: Anomaly
Age: Unknown Race: Fallen Angel Class: Dragon Knight/Astromancer The Founder of: The Masters Height: 6'3 Physical Description: Anomaly is a tall white male. He has long white hair, long black talons instead of fingernails, and solid black eyes (that in fact glow black), white pupils pulsing from amid the smoldering darkness. His usual raiment is a black robe/trenchcoat trimmed in white with a high collar, no shirt, slightly baggy black pants, and steal-toed boots. He also wears an intricatly made silver ankh on a chain around his neck, and a ring with the same emblem from time to time. The most striking feature of Anomaly are his solid black, raven like wings (wing span 8"2) that are sometimes tipped with black blades. These wings, though Anomaly's pride and joy, are usually hidden in his cloak in the presence of strangers, and are only revealed when he wishes to display his true self. Though its hard to be sure...some have reported a solid black halo surrounding his head when he taps into the power of the Pillar of Balance or he casts a spell of Astromancy. Weapon: Blood Reaver- 7 ft. massive wavy Kris blade. The guard is a curling horned vampyric skull. In the empty eye sockets and the pummel, glow summon materia. The blade feeds on the blood of its enemies. Ele~Drain. Oketsu- The true name of the Reaver, it is the spirit that resides within the blade...and within Anomaly's own body. It is unknown when these two were bound together, but they share a symbiotic relationship. Even should the physical blade be lost, the spectral aura of the blade can still be used as an even more effective weapon. It's existance holds the secret of cleaving realitiy in two. It is rumored that the spirit itself is unlimited...tied to another entity that exists outside of the realms of heaven or hell, and can only disipate from this relm if his master its master is destroyed. Other Weapons: Gauntlet of Kolobos-A silver gauntlet that has a crimson jewel embedded in the palm. This jewel quickly focuses Anomaly's magical energy into orbs of various sizes that can be launched at attackers. The gauntlet itself is made of a substance similar to silver that seems to have the same holy effects...the finger tips of the gauntlet are sharpened into razor like claws. The properties of the Eye of Kolobos are unknown...but it is rumored that it gives it's bearer 'second sight' Kolobos Refraction- the eye of kolobos can refocus anything...light, heat, magic, it doesn't matter. It is the spirit of the eye that controls its actions, so it can act independtly of Anomaly. Only magic it can't refocus is Void...as only the Void and one other element can hope to fight the Void. Eye for an Eye- A hidden talent of the eye of kolobos where by, through a balancing enchantment, any severe damage done to its master is done at the same moment to its administrator. Though this will not save Anomaly from damage, it can make wounding him as much of a liability for the enemy as for himself. Holy Shadow- armored black cloak, trimmed in white that absorbs light based magic (holy/shadow/beams). It is a living cloak that feeds of its own volation and the chain link material can sometimes twist form to accomidate this process. Accessory: Silver Ankh- (prevents confuse, berserk, manipulate, fear, reflect, and instant Death) Magic: Astromancy...mostly non-elemental magic and support magic. Commonly the spells of drain, gravity, comet, meteor, holy, dark, aura and doomsday. Gravity, in the form of black bolts of lightning, is his most common spell. However he will tap the more powerful magic depending on whether or not it is needed. Void Magic- Powerful magic that only true masters of Astromancy can use with any real effect. Most commonly characterized by a gentle grey glow, this anti-matter can be manipulated into any shape and form the wielder desires. Mostly because it doesn't truly exist. Most commonly summoned through a dimensional rift, but it is now infused with anomalys very being. Summons: ~ Draconus (dragon summoning): Due to his unique race, can summon any dragon of any element from nearby to serve him Abbadon (chief angel of the pit): Elemental Black, causes status effects Michael (chief angel of the divine host): Elemental Holy, kills Zombies White Wyrm (giant carrion worm): Ele Poison, causes status effects The Sabbat (the order of vampyres):Ele Blood, drains MP/HP Kolobos (Greek God of mutilation): Ele Void, mass damage Limit Breaks: Level 1~ "Hellish Blast"-(Uses wings to cause non-elemental damage to all opponents.) "Dark Angels Bless"-(Casts Haste, Fury (easier to execute limit breaks), and Barrier on all allies) Level 2~ "Storm of Pain"-(Uses wings to sweep up a dust storm, causing damage, blind, and confuse on enemies. Weaker enemies are swept away by the blast(Remove). "Dantes Spiral"-(focuses the power of his sword on one enemy and unleashes a blinding assault) Lv.3 ~ Kolobos First Mutilation~ Anomaly is temporally completely covered in liquid metal from the eye of kolobos. While he heals within this unbreakable structure, the eye of kolobos takes over. The metal is like liquid under the eyes control, and the eye tries to do it's former masters bidding by ripping anything in site in two. Cosmic Dragon~(Amly becomes the Cosmic Dragon) A black and white dragon, each of its 3 horned heads representing a different aspect of his personality. There are 3 sets of wings, in sets of 3: dark feathered, angel feathered, and bat/draconic. 3 Set of powerful-clawed arms, each holding a unique sword...a powerful, towering being. Dragon moves are... Breath Weapon~(Each heads individual breath weapon) Cosmic Blades~(hurling its massive swords, hits enemy multiple times with 6 giant swords) Cosmic Winds~(Sweep of his 9 mighty wings) Cosmic Breath~(Fires an iridescent beam at the enemy) Cosmic Judgment~(combination of the three main abilities. The Draconic form usually has to be abandoned after this difficult and draining maneuver) Lv.4 ~ ~Masters Citadel~ Anomaly calls out to the floating fortress...and the massive fortress hovers over his enemies. The Ion cannon at the bottom of the fortress builds power...and then fires...eradicating the entire area and reducing everything to a scorching crater ~Black Hole Sun-Destruction beyond compare. The Anomalist casts his most powerful spell of Astromancey...causing the sun to collapse on itself and destroy all things. Causes massive, multiple hits of damage as the world is ripped apart...may cause several status effects...such as blind, silence, and doom if you survive... ADDITIONAL WAR EQUIPMENT AND MODIFICATIONS Armor: Arad's Corruption (or just Corruption) A mixture of dark sorceries and science, this massive armor feels light as a feather to the wearer. Providing for an ABSOLUTE defense against any and all peircing attacks as well as most blunt physical blows, this armor is naturally resistant to all elemental magics and absorbs none-elemental magic with ease. It is covered in spikes and horns, arching high over the back. It is also pocked with hidden compartments that contain shurikens, micro-missles, buzz saw blades, machine guns, and various other subsystem arrays. The armor multiplies all Anomalys natural attributes by 100 fold. It comes complete with a horned Draconic helm with the same magical and scientific interface and properties of the Corruption. It leaves the lower face exposed in the maw of the beast but the upper face peers out from three eyeholes. The center eye is the Eye of Kolobos, set in the hoop of an ankh. The Helm protects Anomaly from any techniques that may 'muddle' his senses. The entire armor exists in a collapsable form that is intigrated with the Silver Ankh emblazoned upon his chest. Falanx - The Helm of the Corruption armor is a beastial vysage not unlike a dragon with four curling horns. The Falanx offers its wearer complete mental protection, nullifying the effect of all telepathic and telekinetic powers as well as most spells designed to muddle the senses. The faceplate of the helm is retractable, but so long as any part of the helm is engaged its protective qualities remain in effect. Holy Shadow- Same properties as previously stated, though in htis varient a cloak rather than a trench. It is a living cloak that feeds of its own volation. It can twist light and darkness to make the wearer invisible and is an integril part of the Corruptions defensive systems. So too, it can act as an offensive entity when endevouring to feed...capable of bending its material into various shapes such as wings, arms, and even capable of unraviling itself to assume more complex shapes. However, it cannot GENERATE more mass and possess minimal intellegence. It's only notions are to feed unless otherwise direct by the programming of the Corruption or the direction of the Anomalist. Accessory: Silver Ankh- Same as before but set in the chest peice of the Armor of Corruption rather than around the Anomalists neck. Silver hourglass- set in the hoop of the Silver Ankh on the Corruption armor, the silver hourglass is an artifact of the Pillar of Time, and allows Anomaly to control the flow of time as he sees fit. It causes him to be immune to all time magics The Eye of Kolobos- Same as previous only now it swims through the armor of Corruption, its favorite spots seeming to be set in the Falanx or the palm of Anomaly's left hand where the Gauntlet of Kolobos is intigrated. Black Star and White Shade~ Dual Seven shooter hand-cannons. These weapons fire both regular and enhanced shells, along with magical bullets that only the Masters can craft using the unholy alliance of magic and science. Angel Arm~ A gun won in a duel with 'Shane'. A six shooter revlover with a powerful secret...it has now been endowed with the power of the Void. Silver hourglass- (set in the hoop of the Silver Ankh, the silver hourglass is an artifact of the Pillar of Time, and allows Anomaly to control the flow of time as he sees fit. It cause him to be immune to all time magics) Black Wing Armor-Curling horned armor that adorns the Anomalists wings. They are both decorative and deadly as they are sharpened to be used in battle to give Anomaly's wing based attacks an extra boost of power. Imbedded at the joins of the wing are large red materia. Special Tech: Triple Helix- The White Shade, Black Star, and Angel Arm are all taken into the left arm of the Corruption. They re-sprout as a new three fingered hand capable of firing powerful twisting Tri-Helix like blasts. Four in all, there is the Dark Helix, Light Helix, Void Helix, and Trinity Helix blasts. Each, due to the unique design of the magic fired, can drill through normal, natural, and enhanced defenses...even those that would normally opposse the element of the shot being used. However, this poses a substantial drain on the Anomalists magic and he can only perform basic gravity spells while the Triple Helix is activated. Limit Break Lv. 5 Absolute Anomaly - Though there is much speculation on Anomaly's true origins, it is his true form that raises the most. The being Anomaly at times floats supported by three sets of three wings arranged in alternating patterns in a great circle swirling behind his back. The wings are best described feathered white, feathered black, and a strange webbed blue-ish grey, almost like a bat or dragons wing. The arraingment of the wings causes some to speculate that in a past life Anomaly was a Ophanim, a high ranking angel charged with carrying out the Creators judgement as a wheel of burning light, full of eyes and wrath. Of course there is no real evidence to substantiate this claim. His skin in this form a strangely tattooed to the point its difficult to tell if his natural skin color is solid white, black, or the intermittent patch of blue/grey. Runes flicker to life and glow as power moves through the beings body. Similarly, behind the head there are three halos, one glowing white, one smouldering black, and the largest pulses a steadym if hazy blue. There is no face...only three eyes. One eye of light, one eye of un-light, and the top most eye pulsates the same irridescent grey-ish blue. A truly alien being, there are several other 'eyes' arranged on its body. An eye set in the left palm of the creature is clear the eye of Kolobos, while a similar eye set in the right palm is suspected to be the Eye of Azirimoth, as it has been used to manipulate dimensions. Another far more massive eye set in the hoop of an ankh-like emblem upon the creatures chest is the white on black eye that is more usually associated with Anomaly. The creatures entire lower body seems to be entrapped in a massive block of crystal. This does not in any way impeed Anomaly's movements, but rather seems to serve as a strange source of power. A long, senuous tail protrudes from this facetted blue gem, ending in an eye stalk upon which a nearly invisible eye is perched. In this form Anomaly's Reaver is also, likewise, changed. Instead of the usual kris bladed sword, his Reaver becomes a Triple Helix sword, three razor thin blades coiling around one another ending in a hidiously sharp tip. Great power radiates through the sword as the soul that is trapped within it grows in strength. This Cosmic Reaver has been said to cleave through existence itself, though if that is from the soul trapped within or the power of the hand that weilds it is anyones guess. As for the Absolute Anomalists known methods of attack, it is said that the seven eyes play a pivotal role in focusing his intense power. Spells that would usually take great effort to cast are cast with ease, sometimes mixed with other spells, resulting in strange and unique combinations. The ultimate technique that was rumored to once have ended a universe is called the Seven Eyes of God. Whatever the nature of this attack, one would hope to never witness it. Thankfully Anomaly's Absolute form appears only on the rarest of occasions. It would be amazing to witness it even once in your lifetime. ----------------------- Prefered Fighting Style - Though Anomaly is a skilled swordsman, as a member of the fallen he is naturally inclined to magics (usually using his wings to great advantage to distance himself from his opponent before using his spells). Often he will fight man to man with his blade and his claws for the first part of any battle, only to resort to spells and techniques of incredible potency, rarely using his sword at all or allowing it to fight as a seperate entity (the Blood Reaver knowing far better how to manipulate itself). Though a Knight in class, Anomaly has a fairly balanced approach to combat, mixing spellwork with a vicious physicality, only intermittenly interupted with summons and other such distractions to allow him time to recover his stamina. He does, however, lean towards using spells, and as such must rely more on his defensive armor and defensive spells in close combat as opposed to his swordsmanship. Last edited by Anomaly; 08-18-2007 at 10:52 AM. |
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| Level: 37 | HP: 316 / 914 |
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EXP: 57% |
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#7 (permalink) | ||
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They call me de luv docta'
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Akira the Giroan Berserker Prince of the North - Details - Gender: Male Age: 34 (in appearance) Height: 7' 2" (218 cm) Weight: 358 lbs. (162,7 kg) Eyes: Yellow surrounded by brown pigmenting Hair: Slightly long black hair Flesh tone: Pale white skin (undead look) Specie: Giroan Berserker Warrior Abilities: Revival of the Jin summons the dark spirit dwelling inside the katana. When called upon, the demon takes control of the swords wielder and gives him god-like powers of exponential magnitude. If the life force of an enemy is adequately reduced, the demon will take the soul of one of the slain enemies and rip them into the dreaded depths of the sword, using the spirit to strengthen the sword even more. This ability is accumulative, meaning each soul will boost the power permanently. This skill does not always activate, however. Berserker Rage activates the steroids stored in the hip bracing of Akira's armor, boosting all his stats to extreme heights for a small duration. His rationality is somewhat reduced in this state, relying heavily on his instincts rather than intellect. This has its advantages and disadvantages… Main weapons: Jin's Revenge (Fukusyu no Jin) is the mighty katana of Giroan lore that was forged by mysterious sorcerers in the caves of Hotu long ago, using the soothing dark energy of hell itself. The creation of the sword, as the legend would have it, is a whole tale in itself. At the dawn of creation, the vast plane of nothingness gave birth to deformities and monsters of varying degree, each one uglier and more ferocious than the last. One monster to forge in this pool of black emptiness was the Jin, possibly the most gruesome beast to ever roam the realms of existence. It was a demon of such evil, that it thrived and nourished on the very souls of man. With each newly enthralled soul, the creature grew stronger and stronger, increasing its destructive capabilities to tremendous heights. However, the darkness that had fabricated the creature would also lead to its demise, eventually engulfing the monster and dragging it back to the deep depths of the black abyss. Thousands of years later, the sorcerers of Hotu were forcefully gathered by a local Giroan warlord to create a tool of unimaginable might. Huddling closely around a fire in the deepest caves of the Hotu mountain range, the sorcerers ritually meditated for many weeks, delving into the farthest reaches of the darkness from which all evil stemmed. Successfully calling upon the great evil, Jin summoned before them with insurmountable rage. Barely being able to tame the beast, the monster was forced into a brewing melting pot of molten diamond and mythril. The smoldering liquid slowly turned from a brilliant silver color to a putrid black, darker than even the blackest of nights. The fluid metal was thereupon poured into a ceramic mold able to withstand the power of the furious demon raging within the liquid. The newly cast rod-like item was quickly laid upon an anvil and forged by a mighty Giroan blacksmith. The man worked in fervor, as he raced against the hardening process to get the blade’s unique look done. A set of Giroan symbols were hammered into the blade, which gained the magical properties that the sorcerers bestowed upon them. The writing was mysterious and gave off an ominous luminescent white glow. Sliding a dark brown colored metallic sword guard onto the blade, the smith marveled his artisanship whilst engraving the face of the demon Jin into it. Not quite satisfied with the weapon yet, the smith took a very rare Yattori tusk ivory and formed the tsuka (handle) that the blade would be placed in. He methodically wrapped the tsuka with a fine brownish maroon silk indigenous only to the northernmost region of the Giro island. Sliding the tsuka onto the blade, the smith secured the blade tightly by capping the tsuka’s end with a kashiri that resembled the sword guard in color and material. During this time, it is said that the armies of the Giroan warlord raided and plundered various villages. A task that was put forth by the sorcerers, the armies were called upon to gather fifty virgin females. The young women were imprisoned and shipped off to the Hotu mountain range, only to be welcomed by the old scarred men waiting on them. One after the other, their throats were slit. As the flowing blood gushed from their wounds, the sorcerers greedily captured the fluid within a container. The blood was cursed by the sorcerers, forever contaminating the purity of the souls that had sacrificed their lives for it. The blood was handed over to the blacksmith who dipped the blade of the sword within the red liquid. The liquid soaked into the hardened blade, transferring an eerie red hew onto the sword’s shimmer. Meticulously applying the remaining blood lacquer to the newly carved scabbard of the sword, the blacksmith adorned it with a both beautiful and ugly depiction of the Jin monster. Not much is known beyond this description. Myths of the warlord’s madness and ensuing tyranny have dissipated with the decades, leaving only the mysterious legends and rumors of the sword in its wake. One tale was never told, however…the slaughter of the sorcerers (to be continued). Shinzui-san (Thousand Man Slayer) is a bow steeped in mystery. Though the look of the bow is mostly, the true power lies behind the myth that drives the bow’s legendary status. It is said that it belonged to a mighty bowmen; some even say the best bowman of all time. And indeed, the stories circulating this inhuman character would make no one question its legitimacy. Many hundreds of years before the time of modern Giro, the island nation was engulfed in bitter endless wars. Not for whole months did one of the many kingdoms know peace. This era gave rise to many brave and powerful warriors, though none as legendary as the Great Bowmen of Yimatsu. Though his name is unknown, his legend is not. Accounts of battles reporting kills in the upper hundreds were attributed to the Great Bowmen. What some men could only achieve with a blade, he could achieve with his mighty bow and quiver with ease. His power, however, did not solely come from his unmatched talent. More feared than the actual man was the bow that gained the title of the “Thousand Man Slayer”. The actual creation of the weapon is unknown, but some say dark and evil powers were at work when Shinzui-san was born. Made of a wood, traceable only in the forbidden eastern Komaji temple area of Giro, it is particularly famous for its dark brown hew, similar to no other wood in existence. Though the wood is robust and sturdy, it is nonetheless flexible, making its efficiency as a bow unparalleled. Similarly unequalled is the bow’s extremely lightweight design and silent mechanism. This not only makes it easier for the wielder to hold, but its use in silent warfare and during assassinations is unmatched. Shinzui-san’s bowstring is made through the twining and stringing of the rare Kazouii (elk-like creatures) hair, allowing the bow to nock an arrow back exceptionally far. The bow itself is approximately 4.5 feet tall and can release tremendous amounts of power. The arrows used for the bow are actually unimportant. The strength and accuracy rely solely on the bow and its wielder, with no value laid on the quali | ||||||||