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Final Fantasy I+II The first two titles that started it all have been made and remade for several systems from the NES to the PSP. Talk about any iteration of these two titles here.

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Old 10-17-2006, 12:43 PM Level: 11   HP: 12 / 270
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Post FF2 secrets and extras

Hey I'm starting a new game of FF2, as part of my FF marathon...(see my thread on it in the General FF forum)
Anyways, I have only played this game a couple of times, so if anyone has found any secrets or extra bosses or special items or strategies that aren't listed in convential guides let me know! I actually don't see much info on FF2, now that I think about it. Every guide I've seen lists the basic of the basics concerning the game.
P.S. I'm playing the original NES FF2 translated on an emulator, so no info relating to origins or any of the re-releases unless it's relevant to both versions!!
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Old 10-23-2006, 02:08 PM Level: 2   HP: 0 / 43
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Quote:
Originally Posted by Lady Cid
Hey I'm starting a new game of FF2, as part of my FF marathon...(see my thread on it in the General FF forum)
Anyways, I have only played this game a couple of times, so if anyone has found any secrets or extra bosses or special items or strategies that aren't listed in convential guides let me know! I actually don't see much info on FF2, now that I think about it. Every guide I've seen lists the basic of the basics concerning the game.
P.S. I'm playing the original NES FF2 translated on an emulator, so no info relating to origins or any of the re-releases unless it's relevant to both versions!!
XII.) SECRETS/TRICKS/MISC
-------------------------------------------------------------------------
A.) Change Trick
-------------------------------------------------------------------------

Change is the most powerful spell in the game. Level it up as soon as you
can To level 5 or higher. Then, begin to cast it on weak enemies like
Goblins. The point? Well, a Goblin has 6 HP and 0 MP. Switching stats
with one will cause HP, VIT, SOUL, MP, and M. PWR increases. IMHO, this
is MUCH more effective then beating up your own characters.

-------------------------------------------------------------------------
B.) Weapons/Magic Skills Made Easy
-------------------------------------------------------------------------

Weapon and Magic Skill points are awarded each time you select a target to
attack or each time you select a target to cast magic on. So, if you
select Fight, pick a target, cancel, and repeat, you'll gain 1 (A) point.
The same goes with magic. Each enemy will give you a certain number of (B)
points per attack made on them. The number of (B) points acquired in
relation to your (A) points determines how many skill points you get after
the fight. The moral? Weapons will easily level to 4, stay stagnant, then
level up to 2, stay stagnant, then level up to 16. So, whenever you sense
the monsters will give you skill points, simply pull the trick 100 times
to get a skill level. *Note: By going to advanced dungeons early, you may
get slightly higher sword levels then suggested above.*

-------------------------------------------------------------------------
C.) Blood Sword <Courtesy of Yoichi>
-------------------------------------------------------------------------

There are two Blood Swords in Final Fantasy 2. Blood Swords have 0 attack
power, and are useless for the majority of the game. However, the Blood
Swords do incredible amounts of damage to the final boss. I've killed the
last boss in one hit with the Blood Sword, so it's a good idea to keep
both Blood Swords ready for the last foe.

-------------------------------------------------------------------------
D.) Mysidia's Bookcase
-------------------------------------------------------------------------

The northeastern book case in the southwestern Mysidian house (wow that
sounds weird) contains a book case that holds some interesting
information. It responds to many keywords, giving you the background
information on SunFlame, Goddess Bell, etc. They are listed below: Jade:
When Pandemonium First terrorized our land, demons used Jade as a transit
between worlds.

Mask: Both masks will be utilized on the path to finding the Rod of
legend. The White Mask's destiny lies with a maiden of solid stone...Black
with the likeness of a drone.

Ultima: Long ago, the sacred mages created a strong spell to contain
Pandemonium. They sealed the ultimate magic in a giant tower, fearing its
power afterwards.

Mysidia: Mages from long ago knew the power of Ultima. The magic they
created was so strong, they feared they themselves would ruin the world by
fighting over its power. So they formed Mysidia as a haven and migrated
there in peace.

Hiryuu: Hiryuus were trained to fight for the Dragoons. They can carry
many people and items.

Dragoon: The tower of Dist used to be a den of Hiryuus. One Knight by the
name of Haan spent 30 years to retain friendship with the Hiryuus. He
became the first Dragoon.

Goddess Bell: Long ago, a wealthy king ordered an unbreakable lock,
because his treasure had often been stolen. The first lock was broken in
a day. The second lock was broken in two days. But, the third lock was
never broken. The King hid the only known key, now known as the Goddess
Bell, deep within an icy cave. The Bell's sweet sound can open any lock.

Sun Flame: In a time before castles or countries a star fell upon the land
where Kashuon exists now. One man harnessed the burning core of the star.
He created an altar and worshipped it there. As humanity progressed, a
castle was built around it as a sign of power.

Airship: Such is the way technology flows...If society keeps progressing,
magic will one day die out.

Mithril: This magical metal can be found deep within the earth.

-------------------------------------------------------------------------
E.) FFII in FFIX!?
-------------------------------------------------------------------------

1.) The Story of Joseph <Courtesy of Bob the Almighty> At one point in
FFIX, you'll have to piece together the Story of Joseph. Here it is:

"Beginning: Once upon a time, 33 small countries fought together against
an empire. One day, a rebel troop visited a man named Joseph, who lived
this his daughter. Owing a debt to the troop, he gladly accepted their
plea for help. They headed for a cavern in the snow field.

Cooperation: With Joseph's help, the troop defeated the Adamantoise in the
snow field cavern and acquired the Goddess Bell they needed to enter the
empire's castle.

Silence: On their way home, they fell into a trap set by a traitor. Joseph
gave his life to save the troop. The troop left without telling Joseph's
daughter, Nelly, about the tragedy.

Historian's explanation (Hero): Although Joseph's death was not reported
to his daughter, the manner of his death speaks for itself. This is the
story of a true hero.

Historian's explanation (Human): The fact that they didn't report Joseph's
death to his daughter was indicative of their guilt for failing to protect
him. In the end, heroes are also human." ****** Hero outcome: Ramuh: Let
me ask you one thing... How come you chose 'Hero' for the conclusion?

Garnet: People follow a person who keeps on track. That's why I think a
hero who acts in a straightforward manor is remembered for generations.

Ramuh: ...I want to know what you think, in your own words.

Garnet: Me...? I ran away from my country, but I haven't forgotten about
my people...

Ramuh: ...Your soul is very tense right now. Maybe you'll begin to relax
once I become your eidolon...

Garnet: Thank you.

Ramuh: There are many paths. Remember that you alone choose the path on
which you walk. ***** Human outcome: Ramuh: Let me ask you one thing...
How come you chose 'Human' for the conclusion?

Garnet: People pass down stories of other people to whom they feel an
affinity. The people in the story had flaws, as we all do. That is why
they became heroes in the people's mind.

Ramuh: ...I want to know what you think, in your own words.

Garnet: Me...? I ran away from my country, but I haven't forgotten about
my people...

Ramuh: ...Your soul is very tense right now. Maybe you'll begin to relax
once I become your eidolon...

Garnet: Thank you.

Ramuh: There are many paths. Remember that you alone choose the path on
which you walk."-FFIX

2.) Ming-Wu <Courtesy of Bob the Almighty>

There, that was pretty interesting, eh? But there is another interesting
reference to FFII in IX. In Gizamaluke's Grotto, you can obtain the Holy
Bell Key Item (which in itself is similar to the Goddess Bell). If you
look at the text on the bell, you'll see this quote from Philosopher Minu
(Minu being a translation of Ming-Wu): "We seek the meaning of life
because we are mortal."

-------------------------------------------------------------------------
F.) LIGHT WARRIORS
-------------------------------------------------------------------------

After capturing Phin from Commander Gotus, take a trip around the town.
One person will say: "WARRIORS, REVIVE THE POWER OF THE ORBS!", a quote
from Final Fantasy. Guy'll tell him to shut up afterwards. He disappears
after the Whirlwind incident.

-------------------------------------------------------------------------
G.) PENINSULA SOUTH OF ALTEA
-------------------------------------------------------------------------

Just like Final Fantasy's 'Peninsula Northeast of Pravoka', FFII has an
area early in the game where powerful monsters appear. If you walk
directly south of Altea until you reach the tip of the peninsula, and then
walk around. You can face advanced Mysidian enemies, like Puddings,
Mallows, and Brains here, which is a good way to build up your weapon
levels, if you survive.

-------------------------------------------------------------------------
H.) MASMUNE ROOM/ASTRAL PLANE
-------------------------------------------------------------------------

Both of these areas are home to some tough enemies (the Astral Plane is
the final floor of Pandemonium). This is a good place to go hunting for
extra suits of Dragon Armor and extra Dragon Shields. You may also luck
out and get a Yoichi Bow from the MegaBehemoths lurking around. If you
want to be optimally equipped, and missed the Dragon Armor or Shield, this
is the only way to get extra sets.

-------------------------------------------------------------------------
I.) GIANTS
-------------------------------------------------------------------------

Giants are probably the rarest enemy in the game, but they also have the
best equipment to drop. They are located on the orange floor of
Pandemonium castle, in the northeast courtyard. They appear relatively
often if you hang around in that area, but I've never fought them
elsewhere (even on that floor). Giants usually attack for about 500-1500
damage, then run away. Occasionally, they'll use Mist16 on the whole
party. The real secret is that when you beat them, they drop all three
Genji Armors and XCaliburs (not in the same battle, obviously).
Basically, if you want to get the best stuff in the game, kill these guys.
good luck lextorp 008
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Old 10-23-2006, 02:31 PM Level: 52   HP: 506 / 1293
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Your action, sir?
 
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Cain Highwind has summoned Bahamut - (lv 8)Cain Highwind has summoned Bahamut - (lv 8)Cain Highwind has summoned Bahamut - (lv 8)Cain Highwind has summoned Bahamut - (lv 8)Cain Highwind has summoned Bahamut - (lv 8)Cain Highwind has summoned Bahamut - (lv 8)Cain Highwind has summoned Bahamut - (lv 8)
You should at least mention that comes from Gamefaqs otheriwse it looks like plagarism, which we don't like here.
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Old 10-25-2006, 09:36 AM Level: 11   HP: 12 / 270
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Quote:
any secrets or extra bosses or special items or strategies that aren't listed in convential guides
Thanks anyways, even though all that info was in my walkthrough
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I invented the airship.
I'm famous!"

And don't forget my wonderful TFFF brother, postalblowfish7!
My adorably shy li'l nephew, Doughboy!
And my red-lovin' cousin, Death Sentence!

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Old 10-25-2006, 09:58 AM Level: 2   HP: 0 / 43
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ok i palying FF2 now,just in mist cave
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