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Final Fantasy Tactics Series Final Fantasy Tactics is a magnificent strategy RPG, talk about the game here. In addition, talk about the new Final Fantasy Tactics Advanced for GBA or any of its sequels.

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Old 05-08-2006, 10:57 AM Level: 8   HP: 3 / 176
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I need help from anyone familiar with the FFTA game. I'm trying to use diffrent combos for my team members. I have 2 humans, moogle, viera, bangaa, and nu mou. which combo of a-abilities should they each have for best results. As of now, I have paladin Marche, Archer, Dragoon, Juggler, White Mage, Black Mage.

Any suggestions?
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Old 05-08-2006, 02:48 PM Level: 27   HP: 84 / 661
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Well, your team is quite balanced, but it lacks a secondary good fighter. It seems all your weapon damage is done by the Dragoon, followed closely by Marche. Magic side is fine, and the Juggler is just nasty. Learned Ring and Smile yet? I strongly advise to.

Marche: if you are going to keep him as a Paladin, I'd recommend Fighter, Blue Mage or White Mage. Fighter will help expand his fighting options (2 long range attacks, Wild Swing, Rush and Blitz, Beatdown and 3 elements for attacks: Backdraft-Fire, Air Blade-Wind and Holy Blade/Saint Cross-Holy), plus some helpful skills to boot (Nurse, Defense, and Cover). White Mage willl allow you to be a physically strong healer: while magically weak, you'll still be able to resist attacks while helping allies; plus, the MA slight boost will help Saint Cross, and you'll have more MDef as well. Blue Mage is excellent fr its stat growth, nevertheless, your physical prowess will help some of the most physical oriented Blue Magics, and Mighty Guard/White Wind/Angel Whisper will make you nigh invulnerable.

Archer: Turn it into a Hunter. Please. He's asking for it. You might keep the Archer skills after that, and maybe you'll like the Hunter/Paladin combo: extra defense, and super weapon-based attacks (HB and the Human's Ultima Shot).

Dragoon: I'll jut say: Templar. Well, maybe White Monk too. Templar, the mage-killer, has Haste. That alone is good, but I might point to Lifebreak and Soul Sphere as well. Lifebreak is useful as less healthy you are, which is perfect for a main damage dealer, such as your Dragoon. Plus, it helps against High Def monsters (Rockbeasts!!!!). Soul Sphere is THE anti-mage skill. Plus, when there's nothing else to do, you might as well Cheer, and then Jump. Since Templars can equip spears, Jump *is* accessible, so give it a try. White Monk makes your Dragoon Bangaa a self-sustaining killing machine: Chakra alone is quite good. Having Revive as an option to your White Mage is even better. And, you'll be able to face 'em before they can reach you: Air Render, Earth Render, and Far Fist.

Juggler: As I said, Ring and Smile are all you need. Add some Thief for when you need to steal stuff, otherwise...choose between Mog Knight and Animist. Not the best, but they are decent.

White Mage: Honestly, no other race but Nu Mou can do spellcasters right. But, if you wish to keep your White Mage, Summoner is a good way to go. I decline about Red Mage: a doublecasted Cure spell is more cost-effective than a doublecasted Cura or Curaga, in terms of MP cost per healing (Cura simply overheals you a little, and Curaga is a waste of MP for a Full-Cure). Elementalist is a distant third: it is much like a Ninja in terms of skill, lots of elements and status effects for little damage.

Black Mage: Couple it with Alchemist. Or Sage. Really, any other combo ends up a bit lacking, compared to the raw power of Meteor, Death, Raise, and Flare/Giga Flare. Your choice.
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Old 05-08-2006, 04:28 PM Level: 26   HP: 117 / 631
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Ah... my party set-up was a tad bit different
from yours, since my party's focus was on magic.

So your viera is your white mage? -_-; May I suggest
that you turn her into a summoner, subbed red mage. This
will not only provide huge offensive damage for the party,
but she will keep her cure spell, and even double each
spell with double cast. This will also allow you to doublecast
powerful summons. (I've defeated parties in the 1st turn with
this hehe)

Human archer? I say trash the archer all together... never
did anything spectacular for my party. I actually
prefer gunners, but that's a different story. I would have
a human Blue Mage instead of an archer. They bring a lot
to a party. Like Oskar said - Angel Whisper, Twister,
Matra Magic.. etc.
are some vital spells.

Good job with the Numou Black mage. They PWN.
But I would actually have him Illusionist, subbed BlackMage
for increased MP and magic power.

Don't know much about Bangaas. Like I said earlier, I had a
very strong magic team.

Moogle! I love Jugglers! Yea, I think Oskar pretty much said it
for me Ring & Smile! I used Smile A LOT! Especially on my
Summoner/RedMage, making it so that I could doublecast a
summon for consecutive turns.

And Marche. My Marche was a Ninja, with Double Sword.
Fast, Reliable, powerful. He also had MP > HP reaction, which
made him almost invincible too ^^
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Old 05-13-2006, 11:17 AM Level: 8   HP: 3 / 176
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Oni Link is a n00b - (lv 0)
Hrmm, thanks guys for the help. The only thing is to remember I am still only at the beginning of the game. I'll keep all of this in mind and check up on it. Thanks again to the both of you!
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Old 05-26-2006, 05:18 PM Level: -INF   HP: NAN / -INF
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*Reccomended teams*
well call me amateur but... these are just a quickly summed number of teams,

Marche: Thief + anything but magical, blue mage is tedious white mage weak and illussionist are best suited far away from the front "witch is where thiefs should be"

Human: Fighter + Hunter/ Hunter + Soldier/ or my fav. Archer + Hunter.
There wasw a comment about hunter's/Archer's being "pointless"? completely not true, i Built the PERFECT Hunter it can do 600-700 dmg at lv 35 easy and 600+ everytime on animals with the hunt skill, Sidewinder, just raise it with a fighter or soldier character for a few lvl's for wep-atk (fighter for more offensive or soldier for more stat -'s) and steal vili's Max's Oathbow in the clan leagues, the strongest bow iv'e found and it's dark dmg+ really packs a punch.

Moogle ( not montblanc) Juggler + Thief This will be your favorite little character, it might take some time but get the smile skill ASAP, but the real deal is, Train the Thief to have steal ability and steal weapon's (2 thief for juggler req) then get a juggler an have it learn ring...that's all you really NEED to do, use ring to stop your target's and rob them blind but, if it's a moogle target, use steal ability to steal any ability you wan't, and because your target is stopped, it's 100% effective, no more pesky lvl'ing your mog's

No Mou: Illussionist and Sage, Illussionist are bad ass target all'rs and the sage skills come in handy when confronted upclose with a target, or a healing job like white mage can be effective if you need help staying alive.

that's for a four man team for the six man add these two...

Not recommended but you can)
Montblanc: This guy is built for magic and nothing else so if you want
montblanc for anything make him
Black mage + Gadgeteer both magic and stat orientated job's.

Moogle: Mog' Knight + Gunner, Great for strong atk's and ranged atk's with the knight's deffensive and offensive skills and the gunner's range and status shots this bugger will be quite an addition, especially with an Ultima Charge from the Mog knight throught a gunner, 8-panell range ultima anyone??

and For Kick's
Human: Ninja + Fighter or Paladin, Get the ninja's double sword skill, and the auvier blue + red for the fighter, or get the peytral armour + The sequince* knight sword + and your choice of either nagrarok or sacri shield to get a +7-8 Move range and quite some def with the paladin. Either way both these combos will become your team "tank" and can take on three enemies at once and still win.

Any human i recomend Double Sword support-skills and bonecrusher reaction-skills (like counter only 150% weapon atk)
there is my team to start now i have Marche as Double-Sword Thief and Blue-mage (for stat growth) 3 Moogles thief juggler combo and a hunter and paladin, i'll be pwnin for hours good luck
~Panzer
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