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Old 04-25-2006, 01:48 PM Level: -INF   HP: NAN / -INF
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best dress sphere combinations

What do you think, know to be the best dressphere combination, the one that can't be beat? also include various accesorys, and garment grids, ir you want.

mine is Yuna as a mascot with ragnarock and key to sucdess, Rikku as a mascot with ragnarock, and speed bracer, and Paine as a Gun mage equiped with ragnarock, and iron duke.

Ive beat it like three times already so yea, i have like three of almost every accesory.
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Old 04-25-2006, 01:52 PM Level: 13   HP: 17 / 321
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riding drity
 
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Old 04-25-2006, 06:24 PM Level: 11   HP: 9 / 260
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a.k.a. [Moogle Shinobi] =P
 
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Well i would make Yuna a gunner with any spheregrid and catnip, rikku would be white mage with something that powers up her magic and mp, and paine would be dark knight with something to make her have more hp and strength.
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Old 04-28-2006, 02:28 PM Level: 18   HP: 40 / 428
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I don't bother much with armor, unless it is specifically needed, so, I usually equip them with HP and strength boosting armor or elemental damage conversion to HP, things like that and use two Dark Knights and one Alchemist in most battles.

If starting the game from square one... mmm, I guess I would stick to what is available in the begining, I don't bother using a Black Mage, until I have the other two girls supporting with strong spheres, since, in my opinion, the Black Mage remains quite weak until is almost maxed out.
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Old 04-28-2006, 06:58 PM Level: 20   HP: 54 / 477
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You're way too beautiful girl... =)
 
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All of them warriors, I never used another one, except for the special dress spheres. Also Rikku as a thier was a good choice sometimes and Yuna as white mage was awesome! Dark Knight was so powerful but it took a long time to charge.
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Old 04-29-2006, 05:19 PM Level: 35   HP: 324 / 872
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I had Rikku as a white mage, Paine as a samurai, and Yuna as an warrior. That team was awesome when i used them like that.
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Old 05-01-2006, 05:27 PM Level: -INF   HP: NAN / -INF
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I like having two Berserkers and an Alchemist. I barely bother with accessories, and have all equipped with the Heady Perfume and the Tetra -something- (converts four elements to HP).
A Berserker with the Tetra -something- and the Evade & Counter ability is almost untouchable! I sometimes start them with Howl, have the Alchemist use a Mega-Potion once or twice, and then I'm set for a lot of Hurt... lol!
That's been my main battle strategy since I got both Spheres. I think Mad Rush does more damage..

Anyways, I haven't wandered too much into other battle strategies. I think I'll go and see more into the Mascot Sphere...
~A.C.
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Old 05-02-2006, 01:32 PM Level: 31   HP: 144 / 761
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Variety is the spice of life. And makes that life easier.

I always had a very strong White Mage, and an equally strong Black one. That was usually Yuna and Rikku, I switched between.

Paine, meanwhile, was an Alchemist, Samurai or Black Mage depending on where she was needed. Yuna was my strongest Alchemist while Paine was the B.M and Rikku the W.M.

Variety. All you need.
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Old 05-02-2006, 01:39 PM Level: 31   HP: 144 / 761
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Brutal Economics
 
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I think she did regress mentally; it wasn't that she had the oppertunity to act like a child in FFX-2 that defined that, it was that she took that oppertunity. Even as a spherehunter and not a summoner, it just wasn't Yuna.

My problem with Rikku is that she has always reminded me too much of an old friend of mine, it's very odd. They both annoy me, always have, always will.
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Old 05-11-2006, 03:35 AM Level: 12   HP: 11 / 276
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Get Yuna as a White mage, Rikku as a blackMage, and Payne as a Dark Kinght. I found that to be the best combination.
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Old 05-16-2006, 05:05 PM Level: 3   HP: 0 / 60
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I usually had Yun aas either songstress~because you learn some pretty deadly songs towards the end of maxing songstress, and also the dances were pretty good aswell, like carnival cancan and break dance, they helped so much. or i would use Yuna as a white mage because her damage was pretty weak with gunner or any other attacking dress sphere except black mage, which i usually put with rikku and paine could be almost anything, as long as she had a reasonable one on her such as warrior of samurai etc, usually i just left her a a warrior though.
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Old 05-17-2006, 05:15 AM Level: 43   HP: 640 / 1053
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Life sucks
 
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I haven't completed the game yet but at the moment I have:

Yuna: White Mage/Gun mage. I change every so often and it works out great. She is the main healer of the group so I normally just keep her as a white mage. I'll sometimes switch between battle and make her a Gun Mage, she's really powerful which helps a lot.

Rikku: Alchemist. This is a great dress sphere for Rikku. She does plenty of damage and it's great during boss battles. If she isn't an Alchemist, I use her as a Songstress. She casts spells onto the enemies to silence them or so they can't see.

Paine: I keep her as a warrior most of the time. She is very powerful so I decided to keep her the same. She is the one who does the most damage. She's a great fighter.
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Old 06-19-2006, 11:12 PM Level: 22   HP: 79 / 526
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My Yuna is a Gun Mage and she can also use White Magic. My Rikku is a Lady Luck and knows many cool abilities. My Paine is a Berserker and knows Auto-Regen which is really usefull. She can also use Swordplay technichs. Oh, and I almost forgot, my Rikku can also use Black Magic!
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Old 06-19-2006, 11:52 PM Level: -INF   HP: NAN / -INF
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Sometime Paine, Rikku and Yuna as Beserker as i like their evade and counter attack. Now i usualy use two maskot and Yuna as gunner equipped with catnip
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