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Originally Posted by Masasume
...yeah...err...the older FF games were 2D pixelated...and ranged from 8-16 bits I believe.
an 8mb FF game being made for the N64 would likely turn out to be around....2.45gb or so? Dependin on what game. And as GeneralLeo said, the largest N64 game was only about 512mb. Here were talking about FFVI. And its about 40 hours of gamplay or more.
(Final Fantasy VII was 1.45gb btw)
Just look at that video. The N64s graphic capabilities were far greater than the PS1. It was the cartridges that kept the N64 from being able to truly take off.
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*yawn* it was already said that the N64 was more capable, and the fact the SNES is a 16 bit console (GBA being 32) *shrugs* I dont know how they made FFVI a higher bitage than what is normally supported, but i think (id haveta check the emulator again) but they managed to break 16 bit with FF6 and quite a few other late releases. and leo, those pictures seriously look like someone had fun with a sprite editor or something with one of those pictures, because the one on the left of that dragon looks like someone fused the white mage and black mage forms of Lenna (FFV anyone?) an altered Kain from FFIV and Galuf's daughter (cant remeber her name -_-) also from FFV. So, honestly, I think someone was just playing around with FF6's engine and created that... monster.