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Old 08-11-2006, 07:38 AM Level: 17   HP: 23 / 408
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awall
Game Balance Nazi
 
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Join Date: Jun 2005
Location: Home is where the house is

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Don't try to compare FFT to FFX. They are completely different types of games. FFX was more "traditional" Final Fantasy, but FFT is more tactics-based. It's closer to Tactics Ogre or Front Mission or Bahamut Lagoon than to any of it's FF brethren.

In most FF's, when you select "Attack," your character runs up, whacks the enemy, and runs back to his starting point. This is because position doesn't matter at all. Tactics-based games such as FFT work differently; imagine if the battle was laid out on a chessboard. Your Knight can move three spaces each turn, and if he ends his movement next to an enemy, he can attack that enemy. An Archer can attack from a range, provided he has clear line-of-sight to the enemy (i.e. the enemy isn't behind cover). Magic spells also strike at a range, and they often have area of effect - that is, if there are several enemies grouped closely together, a single spell can hit all of them.

The best way to understand the game is to give it a shot. If you've never played a tactics-rpg before, it may be a bit difficult at first... but if you need help, feel free to ask me or anybody else here. Believe me, it's a game well worth playing.

(I realize that the above is an oversimplified explanation, and I also realize that I have details wrong in some cases. I'd appreciate if people didn't jump on me with things like, "Actually, sometimes archers can shoot over obstacles," or similar minute details. I know all these things already and my goal was to provide a very high-level description of what the game was like.)
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