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Good stuff guys. I would also like to see the exp and JP system tweaked a bit. I don't think you should be able to sit in a corner and keep hitting and healing your own party to gain levels and JP. I think only attacking enemies should give exp and JP and healing or giving status improvements to allies. This would keep people from having ninja and samurai in chapter 1.
Also, I kind of liked the system in FFTA where certain characters were limited in which jobs they could become. While I don't think there should be different races in a sequel or prequel, perhaps characters should start as a certain class and only have certain options to branch out to and not a choice from every single class.
Finally, I would like to see characters that fit into the story instead of just random named party members. And perhaps the story could change according to which characters you took into a given battle. Yep that'd be interesting.
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