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I do. The premise is surely original. Definitely, the Wild American West doesn't look like a good setting to an RPG (shooters are more likely to have this setting), but Wild Arms proves otherwise. The first game makes a decent use of typical Western icons, but also adds castles and medieval settings. Wild Arms 2 adds even more Western standards to the game, such as Ashley's proper cowboy outfit, the indigenous Zoa tribe, and most part of the game's beggining feels like a Western setting. The feeling gets lost as the game progresses. Wild Arms 3 i haven't played, but I have seen it. The game map is almost completely a desert, and all the characters have proper Western attire.
As for the gameplay...once the game is loaded, the movie plays, like if it was a intro for another episode of a Western series. Nice touch, but quickly gets old. The battles are very original, adapting FF's idea of "last resort" moves in the way of Force abilities, and eventually making Force the propellant of the character's moves. They also adapted the Summons idea from FF, and gave the Guardians a compelling story. And talking about story...the game has well developed original storylines, hardly ending into cliché. 'Course, the games usually end with the typical "save the world from the menace that threatens it" (and Wild Arms 2 has quite a lot of this instances), but when you realize the plot twists, the typical scenario gains a new meaning.
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New version? New, condensed, sig version 2.2.1!! Now with propaganda vital information for all TFFers!!
Sign the petition for "let Square-Enix make more multiplatform games!!" More consoles = better!!
Watch my works live! Updating upon request!! (What's with a little bit of shameless self-promotion, eh? ^__^)
Mistress Sheena
Because we need someone up there that understands the needs of both sides...
(Sides are left open to interpretation...)
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