Well, here is a handy little piece of information for ANYONE attempting the game for the first time.
Equipping 2 weapons can be cool (any Job in this game can, one of the marvelous features) but it leaves your defensive powers open like a bitch. One might suggest that in the long run its worth sacrificing that second phase of attacks to take less damage and not be KO. I can account for this in my current playthrough, my personal character is a M.Knight, Masamune in one hand, Crystal Shield in the other.. and you know what? I never take anymore then 210 damage. Considering the 8800 or so HP its a bonus

.. I'll list the figures;
Masamune - Att:201
Crystal Sld - Def/Evd:91/88% MDef/Evd: 73/41
Now, with two weapons. (only 1 Masamune in the game, heh)
Masamune --\
--------------- Att:400 Def/Evd:73/67 MDef:43/41
Fullmoon ----/
FullMoon is a ranged weapon, does same damage from front and back row.. but its certainly the weapon of choice when using the Weapon/Shield combo. But in reply to the Masamune/FullMoon combonation of weapon I now take on more damage and get hit by status effecting spells more often. And the Magic Defense/Evasion is VERY IMPORTANT in the last lower dungeons of the game, alot of nasty mofo's down there.
There, will that suffice psiko?
