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Old 01-31-2007, 12:13 PM Level: 66   HP: 1617 / 1643
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LocoColt04
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The Darkroom:

The fighters enter... pitch black. Absolute darkness. Nothing to be seen, nothing to be found. One of the most vital senses is entirely disabled, rendering all who enter completely blind.

Sound, smell, and touch are all vital in The Darkroom. An excellent memory for a mental mapping of the surrounding area would certainly be advantageous. Fighters will have to adjust to their sudden disadvantage and make it work for them.

The room is cubic in shape, approximately eight meters on each side. It's a fairly large enclosure, so there's room to move. There are tables, boxes, and shelves placed around the room, with various blunt and sharp objects on the shelves (all metal, to the tune of pipes and knives, nothing more). It is up to the writers to determine where these objects are -- and then to remember where every object is in future posts, including where it may have been moved to, or picked up, or whatever. This is a crucial point, hence the bold font. Continuity will be harshly criticized in judgement, so make sure to examine each post carefully while writing the next.

Hopefully the random draw for this environment will place it during one of the 1v1 rounds, because a 2v2 could be hectic... though it could lead to some interesting teamwork.



For the record, technological devices such as night vision or similar "special abilities" will have NO EFFECT in The Darkroom.
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