Quote:
|
Originally Posted by hellbred
When I said "gaming in general will never follow what FFI, II, II, IV, V, or VI was about" I was really speaking in terms of the envolving storyline, and feeling you get when playing the game. I don't get that feeling anymore when I play FF now, and the storys are dull. I guess I like there to be a little bit of everything like in FFVI... war, death, love, an epic story, fun yet serious, dramatic yet kiddy at times.
Oh well. I guess time will tell.
|
In those terms, I can agree that the storylines have changed, especially in how you "get" the story. I haven't done an indepth study (yet), but it seems that each new game has more and more NPCs to talk to. From some of the things they've had to say so far (in FFX and FFXII), it seems that much of the story is wrapped up in the tidbits you get from them. Also (as is the case with XII), since the "world" was previously developed in a different version of the game (Tactics in this case, I believe), some of the history may be found in the earlier version of the game.
I think much of the story is to be found in the things the NPCs have to say. I plan to follow this path in a different playthrough after I finish the one I'm currently in. That said, it would probably be helpful if SE included more character-related FMCs (sp?) to fill-in the gaps in the character's stories.